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72
music/pokeredmusicdisasm/Parser.h
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72
music/pokeredmusicdisasm/Parser.h
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#ifndef PARSER_H
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#define PARSER_H
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#include <fstream>
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#include <string>
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#include <vector>
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#include "AbstractData.h"
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#include "Call.h"
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#include "Console.h"
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#include "Duty.h"
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#include "Jump.h"
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#include "Modulation.h"
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#include "Note.h"
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#include "Octave.h"
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#include "Parser.h"
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#include "Stop.h"
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#include "Tempo.h"
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#include "Velocity.h"
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#include "Volume.h"
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// This is the final class, it takes all of the data types, abstract class, and helper functions and uses them
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// for parsing
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// the final decided plan was to read the whole file into memory (a rom isn't exactly a big memory breaker)
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class Parser
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{
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public:
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// Constructors
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Parser();
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Parser(std::string filename);
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// Deconstructors
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~Parser();
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// Getters / Setters
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std::string GetFilename();
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void SetFilename(std::string value);
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std::string GetParsedAsm();
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// File Operations
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void Read();
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// Code Operations
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void Parse(unsigned int offset);
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void ParseNext(); // Parses the block immidiately following
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private:
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std::string filename;
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std::vector<AbstractData*> parsedBytes;
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std::vector<std::string> parsedString;
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char* rawBytes;
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unsigned int fileLength;
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unsigned int filePos;
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bool stop;
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// A lot of tmp classes
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Call tmpCall;
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Duty tmpDuty;
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Jump tmpJump;
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Modulation tmpModulation;
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Note tmpNote;
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Octave tmpOctave;
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Stop tmpStop;
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Tempo tmpTempo;
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Velocity tmpVelocity;
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Volume tmpVolume;
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};
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#endif
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