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67
music/pokeredmusicdisasm/Volume.cpp
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67
music/pokeredmusicdisasm/Volume.cpp
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#include <sstream>
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#include "Volume.h"
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using namespace std;
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Volume::Volume()
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{
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volume = 0;
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}
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Volume::Volume(unsigned char* byte) // Parse Immidiately
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{
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Parse(byte);
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}
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Volume::Volume(unsigned char volume, bool) // Set value
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{
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SetVolume(volume);
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}
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unsigned char Volume::GetVolume()
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{
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return volume;
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}
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void Volume::SetVolume(unsigned char value)
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{
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volume = value;
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}
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bool Volume::IsValid(unsigned char* byte)
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{
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if(byte[0] == 0xF0)
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{
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error = false;
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return true;
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}
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else
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{
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error = true;
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return false;
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}
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}
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string Volume::GenAsm()
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{
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string tmpRet = AbstractData::GenAsm();
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if(tmpRet != "") return false;
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stringstream tmpAsmOut;
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tmpAsmOut << "mus_volume" << " " << (short)volume;
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return tmpAsmOut.str();
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}
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bool Volume::Parse(unsigned char* byte)
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{
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// If it's not a Note, don't even bother parsing
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if(!AbstractData::Parse(byte)) return false;
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volume = byte[1];
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return true;
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}
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unsigned int Volume::Arguments()
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{
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// 1 1-byte argument = 1
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return 1;
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}
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