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Groundwork for Garnet Cavern
Currently just uses the RG Unknown Dungeon map, which should be changed accordingly. The warps and stuff outside of basic entry aren't implemented. Has a halved encounter rate compared to other maps, which matches the idea that caverns don't sustain much wildlife. Mt Moon theme may not be used in the final product.
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33 changed files with 198 additions and 30 deletions
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@ -261,4 +261,5 @@ DEF SHOW EQU $15
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const HS_MT_MOON_CRATER_ITEM_9 ; F9
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const HS_MT_MOON_CRATER_ITEM_10 ; FA
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const HS_MT_MOON_CRATER_ITEM_11 ; FB
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;const HS_GARNET_CAVERN_MOLTRES_G ; FC
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DEF NUM_HS_OBJECTS EQU const_value
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@ -225,8 +225,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const ROCKET_HIDEOUT_B4F, 15, 12 ; $CB - Currently unused
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map_const ROCKET_HIDEOUT_ELEVATOR, 3, 4 ; $CC - Currently unused
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map_const CITRINE_MART, 4, 4 ; $CD - was UNUSED_MAP_CC
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map_const UNUSED_MAP_CD, 0, 0 ; $CE - Unused
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map_const UNUSED_MAP_CE, 0, 0 ; $CF - Unused
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map_const GARNET_CAVERN_1F, 15, 9 ; $CE - was UNUSED_MAP_CD
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map_const GARNET_CAVERN_B1F, 15, 9 ; $CF - was UNUSED_MAP_CE
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map_const SILPH_CO_2F, 15, 9 ; $D0
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map_const SILPH_CO_3F, 15, 9 ; $D1
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map_const SILPH_CO_4F, 15, 9 ; $D2
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@ -257,7 +257,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const SILPH_CO_10F, 8, 9 ; $EB
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map_const SILPH_CO_11F, 9, 9 ; $EC
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map_const SILPH_CO_ELEVATOR, 2, 2 ; $ED
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map_const UNUSED_MAP_ED, 0, 0 ; $EE - Unused
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map_const GARNET_CAVERN_B2F, 15, 9 ; $EE - was UNUSED_MAP_ED
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map_const UNDERWATER_TUNNEL, 15, 9 ; $EF - Was UNUSED_MAP_EE
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map_const TRADE_CENTER, 5, 4 ; $F0
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map_const COLOSSEUM, 5, 4 ; $F1
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