Name some battle sound effects

This commit is contained in:
dannye 2015-07-21 20:58:19 -05:00
parent 13e28b0ece
commit 4d88812f40
10 changed files with 360 additions and 358 deletions

View file

@ -56,175 +56,175 @@ ENDM
music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
; AUDIO_1 AUDIO_2 AUDIO_3
music_const SFX_SNARE_1, SFX_02_01
music_const SFX_SNARE_2, SFX_02_02
music_const SFX_SNARE_3, SFX_02_03
music_const SFX_SNARE_4, SFX_02_04
music_const SFX_SNARE_5, SFX_02_05
music_const SFX_TRIANGLE_1, SFX_02_06
music_const SFX_TRIANGLE_2, SFX_02_07
music_const SFX_SNARE_6, SFX_02_08
music_const SFX_SNARE_7, SFX_02_09
music_const SFX_SNARE_8, SFX_02_0a
music_const SFX_SNARE_9, SFX_02_0b
music_const SFX_CYMBAL_1, SFX_02_0c
music_const SFX_CYMBAL_2, SFX_02_0d
music_const SFX_CYMBAL_3, SFX_02_0e
music_const SFX_MUTED_SNARE_1, SFX_02_0f
music_const SFX_TRIANGLE_3, SFX_02_10
music_const SFX_MUTED_SNARE_2, SFX_02_11
music_const SFX_MUTED_SNARE_3, SFX_02_12
music_const SFX_MUTED_SNARE_4, SFX_02_13
music_const SFX_CRY_00, SFX_02_14
music_const SFX_CRY_01, SFX_02_15
music_const SFX_CRY_02, SFX_02_16
music_const SFX_CRY_03, SFX_02_17
music_const SFX_CRY_04, SFX_02_18
music_const SFX_CRY_05, SFX_02_19
music_const SFX_CRY_06, SFX_02_1a
music_const SFX_CRY_07, SFX_02_1b
music_const SFX_CRY_08, SFX_02_1c
music_const SFX_CRY_09, SFX_02_1d
music_const SFX_CRY_0A, SFX_02_1e
music_const SFX_CRY_0B, SFX_02_1f
music_const SFX_CRY_0C, SFX_02_20
music_const SFX_CRY_0D, SFX_02_21
music_const SFX_CRY_0E, SFX_02_22
music_const SFX_CRY_0F, SFX_02_23
music_const SFX_CRY_10, SFX_02_24
music_const SFX_CRY_11, SFX_02_25
music_const SFX_CRY_12, SFX_02_26
music_const SFX_CRY_13, SFX_02_27
music_const SFX_CRY_14, SFX_02_28
music_const SFX_CRY_15, SFX_02_29
music_const SFX_CRY_16, SFX_02_2a
music_const SFX_CRY_17, SFX_02_2b
music_const SFX_CRY_18, SFX_02_2c
music_const SFX_CRY_19, SFX_02_2d
music_const SFX_CRY_1A, SFX_02_2e
music_const SFX_CRY_1B, SFX_02_2f
music_const SFX_CRY_1C, SFX_02_30
music_const SFX_CRY_1D, SFX_02_31
music_const SFX_CRY_1E, SFX_02_32
music_const SFX_CRY_1F, SFX_02_33
music_const SFX_CRY_20, SFX_02_34
music_const SFX_CRY_21, SFX_02_35
music_const SFX_CRY_22, SFX_02_36
music_const SFX_CRY_23, SFX_02_37
music_const SFX_CRY_24, SFX_02_38
music_const SFX_CRY_25, SFX_02_39
music_const SFX_SNARE_1, SFX_02_01
music_const SFX_SNARE_2, SFX_02_02
music_const SFX_SNARE_3, SFX_02_03
music_const SFX_SNARE_4, SFX_02_04
music_const SFX_SNARE_5, SFX_02_05
music_const SFX_TRIANGLE_1, SFX_02_06
music_const SFX_TRIANGLE_2, SFX_02_07
music_const SFX_SNARE_6, SFX_02_08
music_const SFX_SNARE_7, SFX_02_09
music_const SFX_SNARE_8, SFX_02_0a
music_const SFX_SNARE_9, SFX_02_0b
music_const SFX_CYMBAL_1, SFX_02_0c
music_const SFX_CYMBAL_2, SFX_02_0d
music_const SFX_CYMBAL_3, SFX_02_0e
music_const SFX_MUTED_SNARE_1, SFX_02_0f
music_const SFX_TRIANGLE_3, SFX_02_10
music_const SFX_MUTED_SNARE_2, SFX_02_11
music_const SFX_MUTED_SNARE_3, SFX_02_12
music_const SFX_MUTED_SNARE_4, SFX_02_13
music_const SFX_CRY_00, SFX_02_14
music_const SFX_CRY_01, SFX_02_15
music_const SFX_CRY_02, SFX_02_16
music_const SFX_CRY_03, SFX_02_17
music_const SFX_CRY_04, SFX_02_18
music_const SFX_CRY_05, SFX_02_19
music_const SFX_CRY_06, SFX_02_1a
music_const SFX_CRY_07, SFX_02_1b
music_const SFX_CRY_08, SFX_02_1c
music_const SFX_CRY_09, SFX_02_1d
music_const SFX_CRY_0A, SFX_02_1e
music_const SFX_CRY_0B, SFX_02_1f
music_const SFX_CRY_0C, SFX_02_20
music_const SFX_CRY_0D, SFX_02_21
music_const SFX_CRY_0E, SFX_02_22
music_const SFX_CRY_0F, SFX_02_23
music_const SFX_CRY_10, SFX_02_24
music_const SFX_CRY_11, SFX_02_25
music_const SFX_CRY_12, SFX_02_26
music_const SFX_CRY_13, SFX_02_27
music_const SFX_CRY_14, SFX_02_28
music_const SFX_CRY_15, SFX_02_29
music_const SFX_CRY_16, SFX_02_2a
music_const SFX_CRY_17, SFX_02_2b
music_const SFX_CRY_18, SFX_02_2c
music_const SFX_CRY_19, SFX_02_2d
music_const SFX_CRY_1A, SFX_02_2e
music_const SFX_CRY_1B, SFX_02_2f
music_const SFX_CRY_1C, SFX_02_30
music_const SFX_CRY_1D, SFX_02_31
music_const SFX_CRY_1E, SFX_02_32
music_const SFX_CRY_1F, SFX_02_33
music_const SFX_CRY_20, SFX_02_34
music_const SFX_CRY_21, SFX_02_35
music_const SFX_CRY_22, SFX_02_36
music_const SFX_CRY_23, SFX_02_37
music_const SFX_CRY_24, SFX_02_38
music_const SFX_CRY_25, SFX_02_39
music_const SFX_GET_ITEM_2, SFX_02_3b
music_const SFX_TINK, SFX_02_3c
music_const SFX_HEAL_HP, SFX_02_3d
music_const SFX_HEAL_AILMENT, SFX_02_3e
music_const SFX_START_MENU, SFX_02_3f
music_const SFX_PRESS_AB, SFX_02_40
music_const SFX_GET_ITEM_2, SFX_02_3b
music_const SFX_TINK, SFX_02_3c
music_const SFX_HEAL_HP, SFX_02_3d
music_const SFX_HEAL_AILMENT, SFX_02_3e
music_const SFX_START_MENU, SFX_02_3f
music_const SFX_PRESS_AB, SFX_02_40
; AUDIO_1 AUDIO_3
music_const SFX_GET_ITEM_1, SFX_02_3a
music_const SFX_GET_ITEM_1, SFX_02_3a
music_const SFX_POKEDEX_RATING, SFX_02_41
music_const SFX_GET_KEY_ITEM, SFX_02_42
music_const SFX_POISONED, SFX_02_43
music_const SFX_TRADE_MACHINE, SFX_02_44
music_const SFX_TURN_ON_PC, SFX_02_45
music_const SFX_TURN_OFF_PC, SFX_02_46
music_const SFX_ENTER_PC, SFX_02_47
music_const SFX_SHRINK, SFX_02_48
music_const SFX_SWITCH, SFX_02_49
music_const SFX_HEALING_MACHINE, SFX_02_4a
music_const SFX_TELEPORT_1, SFX_02_4b
music_const SFX_TELEPORT_2, SFX_02_4c
music_const SFX_TELEPORT_3, SFX_02_4d
music_const SFX_LEDGE, SFX_02_4e
music_const SFX_FLY_1, SFX_02_4f
music_const SFX_FLY_2, SFX_02_50
music_const SFX_DENIED, SFX_02_51
music_const SFX_ARROW_TILES, SFX_02_52
music_const SFX_PUSH_BOULDER, SFX_02_53
music_const SFX_SS_ANNE_HORN, SFX_02_54
music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55
music_const SFX_CUT, SFX_02_56
music_const SFX_GO_INSIDE, SFX_02_57
music_const SFX_SWAP, SFX_02_58
music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
music_const SFX_PURCHASE, SFX_02_5a
music_const SFX_COLLISION, SFX_02_5b
music_const SFX_GO_OUTSIDE, SFX_02_5c
music_const SFX_SAVE, SFX_02_5d
music_const SFX_POKEDEX_RATING, SFX_02_41
music_const SFX_GET_KEY_ITEM, SFX_02_42
music_const SFX_POISONED, SFX_02_43
music_const SFX_TRADE_MACHINE, SFX_02_44
music_const SFX_TURN_ON_PC, SFX_02_45
music_const SFX_TURN_OFF_PC, SFX_02_46
music_const SFX_ENTER_PC, SFX_02_47
music_const SFX_SHRINK, SFX_02_48
music_const SFX_SWITCH, SFX_02_49
music_const SFX_HEALING_MACHINE, SFX_02_4a
music_const SFX_TELEPORT_1, SFX_02_4b
music_const SFX_TELEPORT_2, SFX_02_4c
music_const SFX_TELEPORT_3, SFX_02_4d
music_const SFX_LEDGE, SFX_02_4e
music_const SFX_FLY_1, SFX_02_4f
music_const SFX_FLY_2, SFX_02_50
music_const SFX_DENIED, SFX_02_51
music_const SFX_ARROW_TILES, SFX_02_52
music_const SFX_PUSH_BOULDER, SFX_02_53
music_const SFX_SS_ANNE_HORN, SFX_02_54
music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55
music_const SFX_CUT, SFX_02_56
music_const SFX_GO_INSIDE, SFX_02_57
music_const SFX_SWAP, SFX_02_58
music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
music_const SFX_PURCHASE, SFX_02_5a
music_const SFX_COLLISION, SFX_02_5b
music_const SFX_GO_OUTSIDE, SFX_02_5c
music_const SFX_SAVE, SFX_02_5d
; AUDIO_1
music_const SFX_POKEFLUE, SFX_02_5e
music_const SFX_SAFARI_ZONE_PA, SFX_02_5f
music_const SFX_POKEFLUE, SFX_02_5e
music_const SFX_SAFARI_ZONE_PA, SFX_02_5f
; AUDIO_2
music_const SFX_LEVEL_UP, SFX_08_3a
music_const SFX_BATTLE_01, SFX_08_41
music_const SFX_BATTLE_02, SFX_08_42
music_const SFX_BATTLE_03, SFX_08_43
music_const SFX_BATTLE_04, SFX_08_44
music_const SFX_BATTLE_05, SFX_08_45
music_const SFX_BATTLE_06, SFX_08_46
music_const SFX_BATTLE_07, SFX_08_47
music_const SFX_BATTLE_08, SFX_08_48
music_const SFX_BATTLE_09, SFX_08_49
music_const SFX_BATTLE_0A, SFX_08_4a
music_const SFX_BATTLE_0B, SFX_08_4b
music_const SFX_BATTLE_0C, SFX_08_4c
music_const SFX_BATTLE_0D, SFX_08_4d
music_const SFX_BATTLE_0E, SFX_08_4e
music_const SFX_BATTLE_0F, SFX_08_4f
music_const SFX_BATTLE_10, SFX_08_50
music_const SFX_BATTLE_11, SFX_08_51
music_const SFX_BATTLE_12, SFX_08_52
music_const SFX_BATTLE_13, SFX_08_53
music_const SFX_BATTLE_14, SFX_08_54
music_const SFX_BATTLE_15, SFX_08_55
music_const SFX_BATTLE_16, SFX_08_56 ; unused?
music_const SFX_BATTLE_17, SFX_08_57
music_const SFX_BATTLE_18, SFX_08_58
music_const SFX_BATTLE_19, SFX_08_59
music_const SFX_BATTLE_1A, SFX_08_5a
music_const SFX_BATTLE_1B, SFX_08_5b
music_const SFX_BATTLE_1C, SFX_08_5c
music_const SFX_BATTLE_1D, SFX_08_5d
music_const SFX_BATTLE_1E, SFX_08_5e
music_const SFX_BATTLE_1F, SFX_08_5f
music_const SFX_BATTLE_20, SFX_08_60
music_const SFX_BATTLE_21, SFX_08_61
music_const SFX_BATTLE_22, SFX_08_62
music_const SFX_BATTLE_23, SFX_08_63
music_const SFX_BATTLE_24, SFX_08_64
music_const SFX_BATTLE_25, SFX_08_65
music_const SFX_BATTLE_26, SFX_08_66
music_const SFX_BATTLE_27, SFX_08_67
music_const SFX_BATTLE_28, SFX_08_68
music_const SFX_BATTLE_29, SFX_08_69
music_const SFX_BATTLE_2A, SFX_08_6a
music_const SFX_BATTLE_2B, SFX_08_6b
music_const SFX_BATTLE_2C, SFX_08_6c
music_const SFX_BATTLE_2D, SFX_08_6d
music_const SFX_BATTLE_2E, SFX_08_6e
music_const SFX_BATTLE_2F, SFX_08_6f
music_const SFX_BATTLE_30, SFX_08_70
music_const SFX_BATTLE_31, SFX_08_71
music_const SFX_BATTLE_32, SFX_08_72
music_const SFX_BATTLE_33, SFX_08_73
music_const SFX_BATTLE_34, SFX_08_74
music_const SFX_BATTLE_35, SFX_08_75
music_const SFX_BATTLE_36, SFX_08_76
music_const SFX_BATTLE_37, SFX_08_77
music_const SFX_LEVEL_UP, SFX_08_3a
music_const SFX_BALL_TOSS, SFX_08_41
music_const SFX_BALL_POOF, SFX_08_42
music_const SFX_FAINT_THUD, SFX_08_43
music_const SFX_RUN, SFX_08_44
music_const SFX_DEX_PAGE_ADDED, SFX_08_45
music_const SFX_CAUGHT_MON, SFX_08_46
music_const SFX_PECK, SFX_08_47
music_const SFX_FAINT_FALL, SFX_08_48
music_const SFX_BATTLE_09, SFX_08_49
music_const SFX_POUND, SFX_08_4a
music_const SFX_BATTLE_0B, SFX_08_4b
music_const SFX_BATTLE_0C, SFX_08_4c
music_const SFX_BATTLE_0D, SFX_08_4d
music_const SFX_BATTLE_0E, SFX_08_4e
music_const SFX_BATTLE_0F, SFX_08_4f
music_const SFX_DAMAGE, SFX_08_50
music_const SFX_NOT_VERY_EFFECTIVE, SFX_08_51
music_const SFX_BATTLE_12, SFX_08_52
music_const SFX_BATTLE_13, SFX_08_53
music_const SFX_BATTLE_14, SFX_08_54
music_const SFX_VINE_WHIP, SFX_08_55
music_const SFX_BATTLE_16, SFX_08_56 ; unused?
music_const SFX_BATTLE_17, SFX_08_57
music_const SFX_BATTLE_18, SFX_08_58
music_const SFX_BATTLE_19, SFX_08_59
music_const SFX_SUPER_EFFECTIVE, SFX_08_5a
music_const SFX_BATTLE_1B, SFX_08_5b
music_const SFX_BATTLE_1C, SFX_08_5c
music_const SFX_DOUBLESLAP, SFX_08_5d
music_const SFX_BATTLE_1E, SFX_08_5e
music_const SFX_HORN_DRILL, SFX_08_5f
music_const SFX_BATTLE_20, SFX_08_60
music_const SFX_BATTLE_21, SFX_08_61
music_const SFX_BATTLE_22, SFX_08_62
music_const SFX_BATTLE_23, SFX_08_63
music_const SFX_BATTLE_24, SFX_08_64
music_const SFX_BATTLE_25, SFX_08_65
music_const SFX_BATTLE_26, SFX_08_66
music_const SFX_BATTLE_27, SFX_08_67
music_const SFX_BATTLE_28, SFX_08_68
music_const SFX_BATTLE_29, SFX_08_69
music_const SFX_BATTLE_2A, SFX_08_6a
music_const SFX_BATTLE_2B, SFX_08_6b
music_const SFX_BATTLE_2C, SFX_08_6c
music_const SFX_PSYBEAM, SFX_08_6d
music_const SFX_BATTLE_2E, SFX_08_6e
music_const SFX_BATTLE_2F, SFX_08_6f
music_const SFX_PSYCHIC_M, SFX_08_70
music_const SFX_BATTLE_31, SFX_08_71
music_const SFX_BATTLE_32, SFX_08_72
music_const SFX_BATTLE_33, SFX_08_73
music_const SFX_BATTLE_34, SFX_08_74
music_const SFX_BATTLE_35, SFX_08_75
music_const SFX_BATTLE_36, SFX_08_76
music_const SFX_SILPH_SCOPE, SFX_08_77
; AUDIO_3
music_const SFX_INTRO_LUNGE, SFX_1f_5e
music_const SFX_INTRO_HIP, SFX_1f_5f
music_const SFX_INTRO_HOP, SFX_1f_60
music_const SFX_INTRO_RAISE, SFX_1f_61
music_const SFX_INTRO_CRASH, SFX_1f_62
music_const SFX_INTRO_WHOOSH, SFX_1f_63
music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64
music_const SFX_SLOTS_REWARD, SFX_1f_65
music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66
music_const SFX_SHOOTING_STAR, SFX_1f_67
music_const SFX_INTRO_LUNGE, SFX_1f_5e
music_const SFX_INTRO_HIP, SFX_1f_5f
music_const SFX_INTRO_HOP, SFX_1f_60
music_const SFX_INTRO_RAISE, SFX_1f_61
music_const SFX_INTRO_CRASH, SFX_1f_62
music_const SFX_INTRO_WHOOSH, SFX_1f_63
music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64
music_const SFX_SLOTS_REWARD, SFX_1f_65
music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66
music_const SFX_SHOOTING_STAR, SFX_1f_67