Name some battle sound effects

This commit is contained in:
dannye 2015-07-21 20:58:19 -05:00
parent 13e28b0ece
commit 4d88812f40
10 changed files with 360 additions and 358 deletions

View file

@ -353,7 +353,7 @@ EnemyRan: ; 3c202 (f:4202)
ld hl, EnemyRanText
.printText
call PrintText
ld a, SFX_BATTLE_04
ld a, SFX_RUN
call PlaySoundWaitForCurrent
xor a
ld [H_WHOSETURN], a
@ -860,13 +860,13 @@ FaintEnemyPokemon: ; 0x3c567
xor a
ld [wc0f1], a
ld [wc0f2], a
ld a, SFX_BATTLE_08 ; SFX_FALL?
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
ld a, [wc02a]
cp SFX_BATTLE_08
cp SFX_FAINT_FALL
jr z, .sfxwait
ld a, SFX_BATTLE_03 ; SFX_DROP
ld a, SFX_FAINT_THUD
call PlaySound
call WaitForSoundToFinish
jr .sfxplayed
@ -1672,7 +1672,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
dec a
.playSound
ld [wBattleResult], a
ld a, SFX_BATTLE_04
ld a, SFX_RUN
call PlaySoundWaitForCurrent
ld hl, GotAwayText
call PrintText