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Name some battle sound effects
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13e28b0ece
commit
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10 changed files with 360 additions and 358 deletions
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@ -353,7 +353,7 @@ EnemyRan: ; 3c202 (f:4202)
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ld hl, EnemyRanText
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.printText
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call PrintText
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ld a, SFX_BATTLE_04
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ld a, SFX_RUN
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call PlaySoundWaitForCurrent
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xor a
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ld [H_WHOSETURN], a
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@ -860,13 +860,13 @@ FaintEnemyPokemon: ; 0x3c567
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xor a
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ld [wc0f1], a
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ld [wc0f2], a
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ld a, SFX_BATTLE_08 ; SFX_FALL?
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ld a, SFX_FAINT_FALL
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call PlaySoundWaitForCurrent
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.sfxwait
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ld a, [wc02a]
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cp SFX_BATTLE_08
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cp SFX_FAINT_FALL
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jr z, .sfxwait
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ld a, SFX_BATTLE_03 ; SFX_DROP
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ld a, SFX_FAINT_THUD
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call PlaySound
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call WaitForSoundToFinish
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jr .sfxplayed
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@ -1672,7 +1672,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
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dec a
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.playSound
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ld [wBattleResult], a
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ld a, SFX_BATTLE_04
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ld a, SFX_RUN
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call PlaySoundWaitForCurrent
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ld hl, GotAwayText
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call PrintText
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