mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 10:23:34 +12:00
Brunswick Glade & Celeste Hill Trainers
I fucked up the Brunswick Glade trainers somewhere - some text isn't sync'd and they won't come up to the player. Otherwise, it's done.
This commit is contained in:
parent
5ebcc9eac3
commit
4dd40a5818
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@ -762,8 +762,11 @@
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const EVENT_BEAT_MANSION_4_TRAINER_0
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const EVENT_BEAT_MANSION_4_TRAINER_1
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; Safari Zone events
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; Safari Zone events, also used as a jank compression method for Celeste Hill Cave's trainers
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const_next $880
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const_skip
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const EVENT_BEAT_CELESTE_HILL_CAVE_BEAUTY ; Mina
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const EVENT_BEAT_CELESTE_HILL_CAVE_COOLTRAINER_M ; Primo
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const EVENT_GOT_HM03
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const EVENT_GOT_MELTAN
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@ -898,6 +901,23 @@ DEF SILPH_GAUNTLET_EVENTS_END EQU const_value - 1
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const EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
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const_skip 8
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const EVENT_BEAT_ARTICUNO
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; ends at $9DB
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; Celeste Hill / Brunswick Glade Trainers
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const_next $9E0
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const_skip
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; Celeste Hill Outside
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const EVENT_BEAT_CELESTE_HILL_OUTSIDE_BEAUTY ; Selphy
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const EVENT_BEAT_CELESTE_HILL_OUTSIDE_COOLTRAINER_M ; Will
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const EVENT_BEAT_CELESTE_HILL_OUTSIDE_GENTLEMAN ; Fan Club Chairman
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; Brunswick Glade
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const_next $9F0
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const_skip
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const EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_F ; Leaf
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const EVENT_BEAT_BRUNSWICK_GLADE_GENTLEMAN ; Fuji
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const EVENT_BEAT_BRUNSWICK_GLADE_BEAUTY ; Ariana
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const EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_M ; Trace
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; End of events
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const_next $A00
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@ -64,5 +64,5 @@ HiddenItemCoords:
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hidden_item MT_MOON_CRATER, 32, 45 ; Old Amber
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hidden_item DAYCARE, 4, 1 ; Daycare PC
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hidden_item MT_MOON_SQUARE, 5, 5 ; Moon Stone
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hidden_item BRUNSWICK_TRAIL, 23, 11 ; Solar Beam TM below Cactus
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hidden_item BRUNSWICK_TRAIL, 24, 11 ; Solar Beam TM next to Cactus
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db -1 ; end
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@ -671,5 +671,5 @@ MtMoonSquareHiddenItems:
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db -1
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BrunswickTrailHiddenItems:
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hidden_object 23, 11, TM_SOLARBEAM, HiddenItems
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hidden_object 24, 11, TM_SOLARBEAM, HiddenItems
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db -1
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@ -8,7 +8,7 @@ BrunswickGlade_Object:
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warp_event 9, 0, BRUNSWICK_GROTTO, 2
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def_bg_events
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bg_event 14, 24, 8 ; Sign
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bg_event 14, 24, 12 ; Sign
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def_object_events
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object_event 32, 25, SPRITE_BIRD, STAY, DOWN, 1
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@ -18,5 +18,9 @@ BrunswickGlade_Object:
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object_event 5, 21, SPRITE_POKE_BALL, STAY, NONE, 5, LEAF_STONE ; itemball2
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object_event 22, 15, SPRITE_POKE_BALL, STAY, NONE, 6, REVIVE ; itemball3
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object_event 9, 33, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION ; itemball4
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object_event 16, 8, SPRITE_COOLTRAINER_F, STAY, DOWN, 8, OPP_COOLTRAINER_F, 6 ; Leaf reference Trainer
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object_event 7, 28, SPRITE_GENTLEMAN, STAY, UP, 9, OPP_GENTLEMAN, 6 ; Fuji reference Trainer
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object_event 15, 30, SPRITE_BEAUTY, STAY, RIGHT, 10, OPP_BEAUTY, 19 ; Ariana reference Trainer
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object_event 31, 4, SPRITE_COOLTRAINER_M, STAY, DOWN, 11, OPP_COOLTRAINER_M, 13 ; Trace reference Trainer
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def_warps_to BRUNSWICK_GLADE
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@ -13,5 +13,7 @@ CelesteHillCave_Object:
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def_bg_events
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def_object_events
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object_event 22, 14, SPRITE_BEAUTY, STAY, DOWN, 1, OPP_BEAUTY, 17 ; Mina reference Trainer
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object_event 21, 5, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_COOLTRAINER_M, 12 ; Primo reference Trainer
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def_warps_to CELESTE_HILL_CAVE
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@ -14,5 +14,9 @@ CelesteHillOutside_Object:
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def_bg_events
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def_object_events
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object_event 30, 16, SPRITE_BEAUTY, STAY, LEFT, 1, OPP_BEAUTY, 18 ; Selphy reference Trainer
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object_event 19, 31, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer
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object_event 11, 16, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 7; Fan Club Chairman reference Trainer
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def_warps_to CELESTE_HILL_OUTSIDE
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@ -662,9 +662,9 @@ CooltrainerMData:
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; Celadon Condominiums Morimoto - Team is LGPE's with +10 Levels each.
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db 64, KANGASKHAN, FLAREON, VAPOREON, JOLTEON, MACHAMP, DRAGONITE, 0
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; Brunswick Trail / Glade
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db 68, RATICATE, POLIWRATH, BUTTERFREE, WIGGLYTUFF, MACHAMP, RHYPERIOR, 0 ; Primo
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db 68, RATICATE, POLITOED, BUTTERFREE, WIGGLYTUFF, MACHAMP, RHYPERIOR, 0 ; Primo
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db 67, PIDGEOT, VILEPLUME, GUARDIA, RAPIDASH, SLOWBRO, JOLTEON, 0 ; Trace
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db 70, EXEGGUTOR, SLOWBRO, JYNX, 0 ; Will
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db 63, EXEGGUTOR, SLOWBRO, JYNX, 0 ; Will
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; Equally varied, nothing to say
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CooltrainerFData:
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@ -2021,7 +2021,10 @@ wRedsHouse2FCurScript:: db
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wViridianMartCurScript:: db
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wRoute22GateCurScript:: db
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wCeruleanCityCurScript:: db
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ds 5
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wCelesteHillOutsideCurScript:: db
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wCelesteHillCaveCurScript:: db
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wBrunswickGladeCurScript:: db
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ds 2
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wSSAnneBowCurScript:: db
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wViridianForestCurScript:: db
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wMuseum1FCurScript:: db
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@ -1,15 +1,42 @@
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BrunswickGlade_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, BrunswickGladeTrainerHeaders
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ld de, BrunswickGlade_ScriptPointers
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ld a, [wBrunswickGladeCurScript]
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call ExecuteCurMapScriptInTable
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ld [wBrunswickGladeCurScript], a
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ret
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BrunswickGlade_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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BrunswickGlade_TextPointers:
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dw GZapRun1
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dw GZapRun2
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dw GZapRun3
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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dw BrunswickGladeTrainer1
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dw BrunswickGladeTrainer2
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dw BrunswickGladeTrainer3
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dw BrunswickGladeTrainer4
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dw BrunswickGladeSign1
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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BrunswickGladeTrainerHeaders:
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def_trainers
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BrunswickGladeTrainerHeader0:
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trainer EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_F, 1, BrunswickGladeBattleText1, BrunswickGladeEndBattleText1, BrunswickGladeAfterBattleText1
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BrunswickGladeTrainerHeader2: ; don't ask
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trainer EVENT_BEAT_BRUNSWICK_GLADE_GENTLEMAN, 4, BrunswickGladeBattleText3, BrunswickGladeEndBattleText3, BrunswickGladeAfterBattleText3
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BrunswickGladeTrainerHeader1:
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trainer EVENT_BEAT_BRUNSWICK_GLADE_BEAUTY, 4, BrunswickGladeBattleText2, BrunswickGladeEndBattleText2, BrunswickGladeAfterBattleText2
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BrunswickGladeTrainerHeader3:
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trainer EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_M, 3, BrunswickGladeBattleText4, BrunswickGladeEndBattleText4, BrunswickGladeAfterBattleText4
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db -1 ; end
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GZapRun1:
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text_far _BirdBattleText
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@ -90,19 +117,81 @@ GZapRun3:
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jp TextScriptEnd
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GZapGladeRunText:
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text "It ran away"
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line "again..."
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done
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text_far _GZapGladeRunText
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text_end
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BrunswickGladeSign1:
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text "BRUNSWICK GLADE"
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line "The lush..."
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para "The sign has been"
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line "kicked in. It's"
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cont "impossible to"
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cont "read..."
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done
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text_far _BrunswickGladeSign
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text_end
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BrunswickGladeTrainer1:
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text_asm
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ld hl, BrunswickGladeTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeTrainer2:
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text_asm
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ld hl, BrunswickGladeTrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeTrainer3:
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text_asm
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ld hl, BrunswickGladeTrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeTrainer4:
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text_asm
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ld hl, BrunswickGladeTrainerHeader3
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeBattleText1:
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text_far _BrunswickGladeBattleText1
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text_end
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BrunswickGladeEndBattleText1:
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text_far _BrunswickGladeEndBattleText1
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text_end
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BrunswickGladeAfterBattleText1:
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text_far _BrunswickGladeAfterBattleText1
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text_end
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BrunswickGladeBattleText2:
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text_far _BrunswickGladeBattleText2
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text_end
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BrunswickGladeEndBattleText2:
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text_far _BrunswickGladeEndBattleText2
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text_end
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BrunswickGladeAfterBattleText2:
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text_far _BrunswickGladeAfterBattleText2
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text_end
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BrunswickGladeBattleText3:
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text_far _BrunswickGladeBattleText3
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text_end
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BrunswickGladeEndBattleText3:
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text_far _BrunswickGladeEndBattleText3
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text_end
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BrunswickGladeAfterBattleText3:
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text_far _BrunswickGladeAfterBattleText3
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text_end
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BrunswickGladeBattleText4:
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text_far _BrunswickGladeBattleText4
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text_end
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BrunswickGladeEndBattleText4:
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text_far _BrunswickGladeEndBattleText4
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text_end
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BrunswickGladeAfterBattleText4:
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text_far _BrunswickGladeAfterBattleText4
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text_end
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@ -1,6 +1,62 @@
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CelesteHillCave_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, CelesteHillCaveTrainerHeaders
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ld de, CelesteHillCave_ScriptPointers
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ld a, [wCelesteHillCaveCurScript]
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call ExecuteCurMapScriptInTable
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ld [wCelesteHillCaveCurScript], a
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ret
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CelesteHillCave_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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CelesteHillCave_TextPointers:
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dw CelesteHillCaveTrainer1
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dw CelesteHillCaveTrainer2
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CelesteHillCaveTrainerHeaders:
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def_trainers
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CelesteHillCaveTrainerHeader0:
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trainer EVENT_BEAT_CELESTE_HILL_CAVE_BEAUTY, 2, CelesteHillCaveBattleText1, CelesteHillCaveEndBattleText1, CelesteHillCaveAfterBattleText1
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CelesteHillCaveTrainerHeader1:
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trainer EVENT_BEAT_CELESTE_HILL_CAVE_COOLTRAINER_M, 4, CelesteHillCaveBattleText2, CelesteHillCaveEndBattleText2, CelesteHillCaveAfterBattleText2
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db -1 ; end
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CelesteHillCaveTrainer1:
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text_asm
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ld hl, CelesteHillCaveTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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CelesteHillCaveTrainer2:
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text_asm
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ld hl, CelesteHillCaveTrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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CelesteHillCaveBattleText1:
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text_far _CelesteHillCaveBattleText1
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text_end
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CelesteHillCaveEndBattleText1:
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text_far _CelesteHillCaveEndBattleText1
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text_end
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CelesteHillCaveAfterBattleText1:
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text_far _CelesteHillCaveAfterBattleText1
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text_end
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CelesteHillCaveBattleText2:
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text_far _CelesteHillCaveBattleText2
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text_end
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CelesteHillCaveEndBattleText2:
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text_far _CelesteHillCaveEndBattleText2
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text_end
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CelesteHillCaveAfterBattleText2:
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text_far _CelesteHillCaveAfterBattleText2
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text_end
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text_end ; unused
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@ -1,6 +1,82 @@
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CelesteHillOutside_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, CelesteHillOutsideTrainerHeaders
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ld de, CelesteHillOutside_ScriptPointers
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ld a, [wCelesteHillOutsideCurScript]
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call ExecuteCurMapScriptInTable
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ld [wCelesteHillOutsideCurScript], a
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ret
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CelesteHillOutside_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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CelesteHillOutside_TextPointers:
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dw CelesteHillOutsideTrainer1
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dw CelesteHillOutsideTrainer2
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dw CelesteHillOutsideTrainer3
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text_end ; unused
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CelesteHillOutsideTrainerHeaders:
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def_trainers
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CelesteHillOutsideTrainerHeader0:
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trainer EVENT_BEAT_CELESTE_HILL_OUTSIDE_BEAUTY, 2, CelesteHillOutsideBattleText1, CelesteHillOutsideEndBattleText1, CelesteHillOutsideAfterBattleText1
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CelesteHillOutsideTrainerHeader1:
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trainer EVENT_BEAT_CELESTE_HILL_OUTSIDE_COOLTRAINER_M, 4, CelesteHillOutsideBattleText2, CelesteHillOutsideEndBattleText2, CelesteHillOutsideAfterBattleText2
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CelesteHillOutsideTrainerHeader2:
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trainer EVENT_BEAT_CELESTE_HILL_OUTSIDE_GENTLEMAN, 4, CelesteHillOutsideBattleText3, CelesteHillOutsideEndBattleText3, CelesteHillOutsideAfterBattleText3
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db -1 ; end
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CelesteHillOutsideTrainer1:
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text_asm
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ld hl, CelesteHillOutsideTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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CelesteHillOutsideTrainer2:
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text_asm
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ld hl, CelesteHillOutsideTrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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CelesteHillOutsideTrainer3:
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text_asm
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ld hl, CelesteHillOutsideTrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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CelesteHillOutsideBattleText1:
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text_far _CelesteHillOutsideBattleText1
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text_end
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CelesteHillOutsideEndBattleText1:
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text_far _CelesteHillOutsideEndBattleText1
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text_end
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CelesteHillOutsideAfterBattleText1:
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text_far _CelesteHillOutsideAfterBattleText1
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text_end
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CelesteHillOutsideBattleText2:
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text_far _CelesteHillOutsideBattleText2
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text_end
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CelesteHillOutsideEndBattleText2:
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text_far _CelesteHillOutsideEndBattleText2
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text_end
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CelesteHillOutsideAfterBattleText2:
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text_far _CelesteHillOutsideAfterBattleText2
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text_end
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CelesteHillOutsideBattleText3:
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text_far _CelesteHillOutsideBattleText3
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text_end
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CelesteHillOutsideEndBattleText3:
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text_far _CelesteHillOutsideEndBattleText3
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text_end
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CelesteHillOutsideAfterBattleText3:
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text_far _CelesteHillOutsideAfterBattleText3
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text_end
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3
text.asm
3
text.asm
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@ -298,6 +298,9 @@ INCLUDE "text/GiovannisRoom.asm"
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INCLUDE "text/CitrineCity.asm"
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INCLUDE "text/MtMoonSquare.asm"
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INCLUDE "text/CinnabarVolcanoFloors.asm"
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INCLUDE "text/CelesteHillOutside.asm"
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INCLUDE "text/CelesteHillCave.asm"
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INCLUDE "text/BrunswickGlade.asm"
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SECTION "Pokédex Text", ROMX
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107
text/BrunswickGlade.asm
Normal file
107
text/BrunswickGlade.asm
Normal file
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@ -0,0 +1,107 @@
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_BrunswickGladeSign::
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text "BRUNSWICK GLADE"
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line "The lush..."
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para "The sign has been"
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line "kicked in. It's"
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cont "impossible to"
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cont "read..."
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done
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_GZapGladeRunText::
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text "It ran away"
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line "again..."
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done
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_BrunswickGladeBattleText1:: ; Leaf
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text "You're from"
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line "PALLET TOWN?"
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cont "So am I!"
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done
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|
||||
_BrunswickGladeEndBattleText1::
|
||||
text "Dang it!" ; Taken from Smash Ultimate when a Pokemon faints. Cryptid moment.
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText1::
|
||||
text "PALLET TOWN is" ; Later in the series, this lore is retroactively added. Here, we're using it for worldbuilding.
|
||||
line "known for its"
|
||||
cont "strong trainers!"
|
||||
|
||||
para "A RATTATA snuck" ; Masters lore
|
||||
line "into my kitchen"
|
||||
cont "once! They're"
|
||||
cont "everywhere!"
|
||||
done
|
||||
|
||||
_BrunswickGladeBattleText2:: ; Ariana - uses stad2 quotes
|
||||
text "That sharp gaze..."
|
||||
|
||||
para "You seem rather"
|
||||
line "competent."
|
||||
done
|
||||
|
||||
_BrunswickGladeEndBattleText2::
|
||||
text "I can't"
|
||||
line "look them in"
|
||||
cont "the face after"
|
||||
cont "this!"
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText2::
|
||||
text "Have you thought"
|
||||
line "about working"
|
||||
cont "for TEAM ROCKET?"
|
||||
|
||||
para "No? Forget I"
|
||||
line "said anything."
|
||||
done
|
||||
|
||||
_BrunswickGladeBattleText3:: ; Fuji
|
||||
text "You seem to have"
|
||||
line "raised your #-"
|
||||
cont "MON with love"
|
||||
cont "and care."
|
||||
|
||||
para "Let's see how"
|
||||
line "they battle!"
|
||||
done
|
||||
|
||||
_BrunswickGladeEndBattleText3::
|
||||
text "Hm..."
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText3::
|
||||
text "I've made many"
|
||||
line "mistakes in my"
|
||||
cont "life."
|
||||
|
||||
para "But as long as"
|
||||
line "I learn and do"
|
||||
cont "do better, that"
|
||||
cont "is what truly"
|
||||
cont "matters."
|
||||
done
|
||||
|
||||
_BrunswickGladeBattleText4:: ; Trace
|
||||
text "Whoa!"
|
||||
|
||||
para "Oh, you're not"
|
||||
line "that bird #-"
|
||||
cont "MON!"
|
||||
done
|
||||
|
||||
_BrunswickGladeEndBattleText4::
|
||||
text "Whoa!"
|
||||
line "Seriously?"
|
||||
prompt
|
||||
|
||||
_BrunswickGladeAfterBattleText4::
|
||||
text "That #MON"
|
||||
line "looked angry!"
|
||||
cont "It booked it"
|
||||
cont "right past me!"
|
||||
|
||||
para "Think you can"
|
||||
line "quell it?"
|
||||
done
|
41
text/CelesteHillCave.asm
Normal file
41
text/CelesteHillCave.asm
Normal file
|
@ -0,0 +1,41 @@
|
|||
_CelesteHillCaveBattleText1::
|
||||
text "Want to try"
|
||||
line "battling my"
|
||||
cont "fairy #MON?"
|
||||
done
|
||||
|
||||
_CelesteHillCaveEndBattleText1::
|
||||
text "I'm"
|
||||
line "shocked at"
|
||||
cont "your strength!"
|
||||
prompt
|
||||
|
||||
_CelesteHillCaveAfterBattleText1::
|
||||
text "I should catch"
|
||||
line "my ferry. I'm"
|
||||
cont "getting a bit"
|
||||
cont "homesick!"
|
||||
done
|
||||
|
||||
_CelesteHillCaveBattleText2::
|
||||
text "All righty, here"
|
||||
line "goes! The super"
|
||||
cont "# DUDE SHOW!"
|
||||
done
|
||||
|
||||
_CelesteHillCaveEndBattleText2::
|
||||
text "...!"
|
||||
line "You are not an"
|
||||
cont "ordinary TRAINER!"
|
||||
prompt
|
||||
|
||||
_CelesteHillCaveAfterBattleText2:: ; Allusion to the lack of a Teachy TV
|
||||
text "Hm? You don't"
|
||||
line "know me? Argh,"
|
||||
cont "that can't be"
|
||||
cont "true!"
|
||||
|
||||
para "You're just busy"
|
||||
line "right now, aren't"
|
||||
cont "you? Right?"
|
||||
done
|
63
text/CelesteHillOutside.asm
Normal file
63
text/CelesteHillOutside.asm
Normal file
|
@ -0,0 +1,63 @@
|
|||
_CelesteHillOutsideBattleText1:: ; Selphy
|
||||
text "W-what do you"
|
||||
line "intend to do"
|
||||
cont "with me?"
|
||||
done
|
||||
|
||||
_CelesteHillOutsideEndBattleText1::
|
||||
text "Oh..."
|
||||
line "I was afraid that"
|
||||
cont "you meant to harm"
|
||||
cont "me."
|
||||
prompt
|
||||
|
||||
_CelesteHillOutsideAfterBattleText1::
|
||||
text "Oh I'm tired of"
|
||||
line "this. Where is"
|
||||
cont "my butler?"
|
||||
done
|
||||
|
||||
_CelesteHillOutsideBattleText2:: ; Will
|
||||
text "I've trained all"
|
||||
line "around the world!"
|
||||
cont "I can only keep"
|
||||
cont "getting better!"
|
||||
done
|
||||
|
||||
_CelesteHillOutsideEndBattleText2::
|
||||
text "I..."
|
||||
line "I can't believe"
|
||||
cont "it..."
|
||||
prompt
|
||||
|
||||
_CelesteHillOutsideAfterBattleText2::
|
||||
text "I won't let this"
|
||||
line "sway me. One day,"
|
||||
cont "I will join the"
|
||||
cont "ELITE FOUR!"
|
||||
done
|
||||
|
||||
_CelesteHillOutsideBattleText3:: ; Fan Club Chairman
|
||||
text "I heard that a"
|
||||
line "beautiful #MON"
|
||||
cont "resides here."
|
||||
cont "Do you know"
|
||||
cont "about it?"
|
||||
done
|
||||
|
||||
_CelesteHillOutsideEndBattleText3::
|
||||
text "How"
|
||||
line "disappointing..."
|
||||
prompt
|
||||
|
||||
_CelesteHillOutsideAfterBattleText3::
|
||||
text "Once, I was a"
|
||||
line "fierce TRAINER!"
|
||||
para "My victory was"
|
||||
line "assured!"
|
||||
para "...but I'm too"
|
||||
line "rusty. Perhaps"
|
||||
cont "I should try"
|
||||
cont "something else..." ; Contest allusion for RSE
|
||||
done
|
||||
|
Loading…
Reference in a new issue