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Brunswick Glade & Celeste Hill Trainers
I fucked up the Brunswick Glade trainers somewhere - some text isn't sync'd and they won't come up to the player. Otherwise, it's done.
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15 changed files with 495 additions and 27 deletions
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@ -8,7 +8,7 @@ BrunswickGlade_Object:
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warp_event 9, 0, BRUNSWICK_GROTTO, 2
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def_bg_events
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bg_event 14, 24, 8 ; Sign
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bg_event 14, 24, 12 ; Sign
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def_object_events
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object_event 32, 25, SPRITE_BIRD, STAY, DOWN, 1
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@ -18,5 +18,9 @@ BrunswickGlade_Object:
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object_event 5, 21, SPRITE_POKE_BALL, STAY, NONE, 5, LEAF_STONE ; itemball2
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object_event 22, 15, SPRITE_POKE_BALL, STAY, NONE, 6, REVIVE ; itemball3
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object_event 9, 33, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION ; itemball4
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object_event 16, 8, SPRITE_COOLTRAINER_F, STAY, DOWN, 8, OPP_COOLTRAINER_F, 6 ; Leaf reference Trainer
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object_event 7, 28, SPRITE_GENTLEMAN, STAY, UP, 9, OPP_GENTLEMAN, 6 ; Fuji reference Trainer
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object_event 15, 30, SPRITE_BEAUTY, STAY, RIGHT, 10, OPP_BEAUTY, 19 ; Ariana reference Trainer
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object_event 31, 4, SPRITE_COOLTRAINER_M, STAY, DOWN, 11, OPP_COOLTRAINER_M, 13 ; Trace reference Trainer
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def_warps_to BRUNSWICK_GLADE
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@ -13,5 +13,7 @@ CelesteHillCave_Object:
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def_bg_events
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def_object_events
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object_event 22, 14, SPRITE_BEAUTY, STAY, DOWN, 1, OPP_BEAUTY, 17 ; Mina reference Trainer
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object_event 21, 5, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_COOLTRAINER_M, 12 ; Primo reference Trainer
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def_warps_to CELESTE_HILL_CAVE
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@ -14,5 +14,9 @@ CelesteHillOutside_Object:
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def_bg_events
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def_object_events
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object_event 30, 16, SPRITE_BEAUTY, STAY, LEFT, 1, OPP_BEAUTY, 18 ; Selphy reference Trainer
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object_event 19, 31, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer
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object_event 11, 16, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 7; Fan Club Chairman reference Trainer
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def_warps_to CELESTE_HILL_OUTSIDE
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