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Brunswick Glade & Celeste Hill Trainers
I fucked up the Brunswick Glade trainers somewhere - some text isn't sync'd and they won't come up to the player. Otherwise, it's done.
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15 changed files with 495 additions and 27 deletions
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@ -1,15 +1,42 @@
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BrunswickGlade_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, BrunswickGladeTrainerHeaders
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ld de, BrunswickGlade_ScriptPointers
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ld a, [wBrunswickGladeCurScript]
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call ExecuteCurMapScriptInTable
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ld [wBrunswickGladeCurScript], a
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ret
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BrunswickGlade_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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BrunswickGlade_TextPointers:
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dw GZapRun1
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dw GZapRun2
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dw GZapRun3
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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dw BrunswickGladeTrainer1
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dw BrunswickGladeTrainer2
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dw BrunswickGladeTrainer3
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dw BrunswickGladeTrainer4
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dw BrunswickGladeSign1
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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dw PickUpItemText
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BrunswickGladeTrainerHeaders:
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def_trainers
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BrunswickGladeTrainerHeader0:
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trainer EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_F, 1, BrunswickGladeBattleText1, BrunswickGladeEndBattleText1, BrunswickGladeAfterBattleText1
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BrunswickGladeTrainerHeader2: ; don't ask
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trainer EVENT_BEAT_BRUNSWICK_GLADE_GENTLEMAN, 4, BrunswickGladeBattleText3, BrunswickGladeEndBattleText3, BrunswickGladeAfterBattleText3
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BrunswickGladeTrainerHeader1:
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trainer EVENT_BEAT_BRUNSWICK_GLADE_BEAUTY, 4, BrunswickGladeBattleText2, BrunswickGladeEndBattleText2, BrunswickGladeAfterBattleText2
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BrunswickGladeTrainerHeader3:
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trainer EVENT_BEAT_BRUNSWICK_GLADE_COOLTRAINER_M, 3, BrunswickGladeBattleText4, BrunswickGladeEndBattleText4, BrunswickGladeAfterBattleText4
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db -1 ; end
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GZapRun1:
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text_far _BirdBattleText
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@ -90,19 +117,81 @@ GZapRun3:
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jp TextScriptEnd
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GZapGladeRunText:
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text "It ran away"
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line "again..."
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done
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text_far _GZapGladeRunText
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text_end
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BrunswickGladeSign1:
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text "BRUNSWICK GLADE"
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line "The lush..."
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para "The sign has been"
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line "kicked in. It's"
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cont "impossible to"
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cont "read..."
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done
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text_far _BrunswickGladeSign
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text_end
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BrunswickGladeTrainer1:
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text_asm
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ld hl, BrunswickGladeTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeTrainer2:
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text_asm
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ld hl, BrunswickGladeTrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeTrainer3:
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text_asm
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ld hl, BrunswickGladeTrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeTrainer4:
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text_asm
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ld hl, BrunswickGladeTrainerHeader3
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickGladeBattleText1:
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text_far _BrunswickGladeBattleText1
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text_end
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BrunswickGladeEndBattleText1:
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text_far _BrunswickGladeEndBattleText1
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text_end
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BrunswickGladeAfterBattleText1:
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text_far _BrunswickGladeAfterBattleText1
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text_end
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BrunswickGladeBattleText2:
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text_far _BrunswickGladeBattleText2
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text_end
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BrunswickGladeEndBattleText2:
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text_far _BrunswickGladeEndBattleText2
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text_end
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BrunswickGladeAfterBattleText2:
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text_far _BrunswickGladeAfterBattleText2
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text_end
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BrunswickGladeBattleText3:
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text_far _BrunswickGladeBattleText3
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text_end
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BrunswickGladeEndBattleText3:
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text_far _BrunswickGladeEndBattleText3
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text_end
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BrunswickGladeAfterBattleText3:
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text_far _BrunswickGladeAfterBattleText3
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text_end
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BrunswickGladeBattleText4:
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text_far _BrunswickGladeBattleText4
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text_end
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BrunswickGladeEndBattleText4:
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text_far _BrunswickGladeEndBattleText4
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text_end
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BrunswickGladeAfterBattleText4:
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text_far _BrunswickGladeAfterBattleText4
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text_end
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