So it "works"...

This now, technically, works.

However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system.
This commit is contained in:
Llinos Evans 2023-05-13 19:07:16 +01:00
parent e7c6cc9dcc
commit 4de0a13543
5 changed files with 19 additions and 10 deletions

View file

@ -1,29 +1,29 @@
;btlibs
BTLib1::
BTLib1:
db "ready@@@@"
db "prepared@"
db "excited@@"
db "hyped@@@@"
BTLib2::
BTLib2:
db "go@@@@@"
db "do it@@"
db "battle@"
db "rock@@@"
BTLib3::
BTLib3:
db "Oh no@@@@@"
db "Argh no@@@"
db "Oh well@@@"
db "My streak@"
BTLib4::
BTLib4:
db "game@@@"
db "battle@"
db "play@@@"
db "job@@@@"
BTBeforeBattlePtrTable::
BTBeforeBattlePtrTable:
dw BTBeforeBattleTemplate1
dw BTBeforeBattleTemplate2
dw BTBeforeBattleTemplate3
@ -33,7 +33,7 @@ BTBeforeBattlePtrTable::
dw BTBeforeBattleTemplate7
dw BTBeforeBattleTemplate8
BTAfterBattlePtrTable::
BTAfterBattlePtrTable:
dw BTAfterBattleTemplate1
dw BTAfterBattleTemplate2
dw BTAfterBattleTemplate3

View file

@ -71,8 +71,9 @@ IF DEF(_DEBUG)
ld [hl], a
; Jolteon (Pokemon 3) gets Thunderbolt.
; Adjusted for Trampel
ld hl, wPartyMon3Moves + 3
ld a, THUNDERBOLT
ld a, EARTHQUAKE
ld [hl], a
ld hl, wPartyMon3PP + 3
ld a, 15