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https://github.com/thornAvery/kep-hack.git
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So it "works"...
This now, technically, works. However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system.
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5 changed files with 19 additions and 10 deletions
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@ -1,29 +1,29 @@
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;btlibs
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BTLib1::
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BTLib1:
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db "ready@@@@"
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db "prepared@"
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db "excited@@"
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db "hyped@@@@"
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BTLib2::
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BTLib2:
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db "go@@@@@"
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db "do it@@"
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db "battle@"
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db "rock@@@"
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BTLib3::
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BTLib3:
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db "Oh no@@@@@"
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db "Argh no@@@"
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db "Oh well@@@"
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db "My streak@"
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BTLib4::
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BTLib4:
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db "game@@@"
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db "battle@"
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db "play@@@"
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db "job@@@@"
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BTBeforeBattlePtrTable::
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BTBeforeBattlePtrTable:
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dw BTBeforeBattleTemplate1
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dw BTBeforeBattleTemplate2
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dw BTBeforeBattleTemplate3
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@ -33,7 +33,7 @@ BTBeforeBattlePtrTable::
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dw BTBeforeBattleTemplate7
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dw BTBeforeBattleTemplate8
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BTAfterBattlePtrTable::
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BTAfterBattlePtrTable:
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dw BTAfterBattleTemplate1
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dw BTAfterBattleTemplate2
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dw BTAfterBattleTemplate3
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@ -71,8 +71,9 @@ IF DEF(_DEBUG)
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ld [hl], a
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; Jolteon (Pokemon 3) gets Thunderbolt.
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; Adjusted for Trampel
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ld hl, wPartyMon3Moves + 3
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ld a, THUNDERBOLT
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ld a, EARTHQUAKE
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ld [hl], a
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ld hl, wPartyMon3PP + 3
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ld a, 15
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