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Deobfuscate exit warps on indoor maps
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104 changed files with 250 additions and 245 deletions
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@ -253,3 +253,8 @@ ENDM
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mapconst LORELEIS_ROOM, 6, 5 ; $F5
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mapconst BRUNOS_ROOM, 6, 5 ; $F6
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mapconst AGATHAS_ROOM, 6, 5 ; $F7
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; Indoor maps, such as houses, use this as the Map ID in their exit warps
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; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
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LAST_MAP EQU -1
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