rename ItemUseBall labels

This commit is contained in:
YamaArashi 2015-08-30 00:15:59 -07:00
parent 30063216cd
commit 4f43e47fc9

View file

@ -163,7 +163,6 @@ ItemUseBall: ; d687 (3:5687)
jp .captured
.notOldManBattle
; If the player is fighting the ghost Marowak, set the value that indicates the
; Pokémon can't be caught and skip the capture calculations.
ld a,[W_CURMAP]
@ -254,11 +253,10 @@ ItemUseBall: ; d687 (3:5687)
ld a,[wcf91]
cp a,GREAT_BALL
ld a,12
jr nz,.next7
jr nz,.skip1
ld a,8
.next7
.skip1
; Note that the results of all division operations are floored.
; Calculate (MaxHP * 255) / BallFactor.
@ -278,11 +276,10 @@ ItemUseBall: ; d687 (3:5687)
srl b
rr a
and a
jr nz,.next8
jr nz,.skip2
inc a
.next8
.skip2
; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W.
ld [H_DIVISOR],a
ld b,4
@ -292,11 +289,11 @@ ItemUseBall: ; d687 (3:5687)
; Let X = min(W, 255) = [H_QUOTIENT + 3].
ld a,[H_QUOTIENT + 2]
and a
jr z,.next9
jr z,.skip3
ld a,255
ld [H_QUOTIENT + 3],a
.next9
.skip3
pop bc ; b = Rand1 - Status
; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon.
@ -341,16 +338,15 @@ ItemUseBall: ; d687 (3:5687)
ld a,[wcf91]
ld b,255
cp a,POKE_BALL
jr z,.next11
jr z,.skip4
ld b,200
cp a,GREAT_BALL
jr z,.next11
jr z,.skip4
ld b,150
cp a,ULTRA_BALL
jr z,.next11
.next11
jr z,.skip4
.skip4
; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y.
ld a,b
ld [H_DIVISOR],a
@ -380,23 +376,23 @@ ItemUseBall: ; d687 (3:5687)
; no status ailment: Status2 = 0
; Burn/Paralysis/Poison: Status2 = 5
; Freeze/Sleep: Status2 = 10
; Let Z = ((X * Y) / 255) + Status2.
ld a,[wEnemyMonStatus]
and a
jr z,.next13
jr z,.skip5
and a, 1 << FRZ | SLP
ld b,5
jr z,.next14
jr z,.addAilmentValue
ld b,10
.next14
.addAilmentValue
; If the Pokémon has a status ailment, add Status2.
ld a,[H_QUOTIENT + 3]
add b
ld [H_QUOTIENT + 3],a
.next13
.skip5
; Finally determine the number of shakes.
; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3].
; The number of shakes depend on the range Z is in.
; 0 ≤ Z < 10: 0 shakes (the ball misses)
; 10 ≤ Z < 30: 1 shake
@ -419,7 +415,6 @@ ItemUseBall: ; d687 (3:5687)
ld [wPokeBallAnimData],a
.skipShakeCalculations
ld c,20
call DelayFrames
@ -480,7 +475,7 @@ ItemUseBall: ; d687 (3:5687)
jr z,.notTransformed
ld a,DITTO
ld [wEnemyMonSpecies2],a
jr .next16
jr .skip6
.notTransformed
; If the Pokémon is not transformed, set the transformed bit and copy the
@ -493,7 +488,7 @@ ItemUseBall: ; d687 (3:5687)
ld a,[wEnemyMonDVs + 1]
ld [hl],a
.next16
.skip6
ld a,[wcf91]
push af
ld a,[wEnemyMonSpecies2]