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Fix comment about SONY
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wram.asm
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wram.asm
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@ -2944,7 +2944,7 @@ wd732::
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; bit 0: play time being counted
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; bit 0: play time being counted
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; bit 1: remnant of debug mode; only set by the debug build.
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; bit 1: remnant of debug mode; only set by the debug build.
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; if it is set:
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; if it is set:
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; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and RIVAL as the rival's name
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; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name
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; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap])
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; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap])
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; 3. allows wild battles to be avoided by holding down B
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; 3. allows wild battles to be avoided by holding down B
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; furthermore, in the debug build:
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; furthermore, in the debug build:
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