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The 'def_trainers' macro checks that trainers' event flag bits are correct (#318)
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71 changed files with 274 additions and 149 deletions
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@ -1,6 +1,6 @@
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FightingDojo_Script:
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call EnableAutoTextBoxDrawing
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ld hl, FightingDojoTrainerHeader0
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ld hl, FightingDojoTrainerHeaders
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ld de, FightingDojo_ScriptPointers
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ld a, [wFightingDojoCurScript]
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call ExecuteCurMapScriptInTable
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@ -90,6 +90,8 @@ FightingDojo_TextPointers:
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dw FightingDojoText7
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dw FightingDojoText8
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FightingDojoTrainerHeaders:
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def_trainers 2
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FightingDojoTrainerHeader0:
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trainer EVENT_BEAT_FIGHTING_DOJO_TRAINER_0, 4, FightingDojoBattleText1, FightingDojoEndBattleText1, FightingDojoAfterBattleText1
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FightingDojoTrainerHeader1:
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