The 'def_trainers' macro checks that trainers' event flag bits are correct (#318)

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Rangi 2021-04-13 18:24:37 -04:00 committed by GitHub
parent 2954013da1
commit 506a14084e
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71 changed files with 274 additions and 149 deletions

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@ -1,7 +1,7 @@
LancesRoom_Script:
call LanceShowOrHideEntranceBlocks
call EnableAutoTextBoxDrawing
ld hl, LanceTrainerHeader0
ld hl, LancesRoomTrainerHeaders
ld de, LancesRoom_ScriptPointers
ld a, [wLancesRoomCurScript]
call ExecuteCurMapScriptInTable
@ -128,13 +128,15 @@ LanceScript3:
LancesRoom_TextPointers:
dw LanceText1
LanceTrainerHeader0:
LancesRoomTrainerHeaders:
def_trainers
LancesRoomTrainerHeader0:
trainer EVENT_BEAT_LANCES_ROOM_TRAINER_0, 0, LanceBeforeBattleText, LanceEndBattleText, LanceAfterBattleText
db -1 ; end
LanceText1:
text_asm
ld hl, LanceTrainerHeader0
ld hl, LancesRoomTrainerHeader0
call TalkToTrainer
jp TextScriptEnd