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The 'def_trainers' macro checks that trainers' event flag bits are correct (#318)
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71 changed files with 274 additions and 149 deletions
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@ -8,7 +8,7 @@ VictoryRoad2F_Script:
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res 5, [hl]
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call nz, VictoryRoad2Script_517c9
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call EnableAutoTextBoxDrawing
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ld hl, VictoryRoad2TrainerHeader0
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ld hl, VictoryRoad2TrainerHeaders
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ld de, VictoryRoad2F_ScriptPointers
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ld a, [wVictoryRoad2FCurScript]
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call ExecuteCurMapScriptInTable
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@ -81,6 +81,8 @@ VictoryRoad2F_TextPointers:
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dw BoulderText
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dw BoulderText
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VictoryRoad2TrainerHeaders:
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def_trainers
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VictoryRoad2TrainerHeader0:
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trainer EVENT_BEAT_VICTORY_ROAD_2_TRAINER_0, 4, VictoryRoad2BattleText1, VictoryRoad2EndBattleText1, VictoryRoad2AfterBattleText1
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VictoryRoad2TrainerHeader1:
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