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The 'def_trainers' macro checks that trainers' event flag bits are correct (#318)
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71 changed files with 274 additions and 149 deletions
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@ -1,7 +1,7 @@
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VictoryRoad3F_Script:
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call VictoryRoad3Script_44996
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call EnableAutoTextBoxDrawing
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ld hl, VictoryRoad3TrainerHeader0
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ld hl, VictoryRoad3TrainerHeaders
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ld de, VictoryRoad3F_ScriptPointers
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ld a, [wVictoryRoad3FCurScript]
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call ExecuteCurMapScriptInTable
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@ -86,6 +86,8 @@ VictoryRoad3F_TextPointers:
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dw BoulderText
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dw BoulderText
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VictoryRoad3TrainerHeaders:
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def_trainers
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VictoryRoad3TrainerHeader0:
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trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_0, 1, VictoryRoad3BattleText2, VictoryRoad3EndBattleText2, VictoryRoad3AfterBattleText2
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VictoryRoad3TrainerHeader1:
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