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The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you. - Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them - Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy. - Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later. - Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8. - Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively - Restructured the Pokedex a little. Don't worry, Lickitung's still number 108! - All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones - Removed Blastyke as a Game Corner prize, replacing it with Squeamata. - Garnet Cavern is now properly listed as a dungeon map - Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden - Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent - Finished Gauntlet 6F except for the trainer text (PvK please help) - Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage. - Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit - Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke. - New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone! - Fixed a bug preventing the trade for Haunter from being accessed.
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246 changed files with 2446 additions and 2384 deletions
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@ -1595,7 +1595,7 @@ TryRunningFromBattle:
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jp z, .canEscape ; jump if it's a safari battle
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ld a, [wLinkState]
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ld a, [wCurOpponent]
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cp OMEGA
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cp OMEGADGE
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jp z, .omegaCantEscape
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cp LINK_STATE_BATTLING
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jp z, .canEscape
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@ -6417,28 +6417,31 @@ LoadEnemyMonData:
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ld de, wEnemyMonNick
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ld bc, NAME_LENGTH
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call CopyData
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cp BATTLE_TENT
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jr z, .skipSeenFlagAdding ; one of Battle Tower's rules
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;ld a, [wCurMap]
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;cp BATTLE_TENT
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;jr z, .skipSeenFlagAdding ; one of Battle Tower's rules
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ld a, [wEnemyMonSpecies2]
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ld [wd11e], a
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predef IndexToPokedex
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call IsGhostBattle ; this prevents it from being identified early
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jr nz, .noMarkSeen ; part of the ghost fix
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;call IsGhostBattle ; this prevents it from being identified early
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;jr nz, .noMarkSeen ; part of the ghost fix
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ld a, [wd11e]
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dec a
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ld c, a
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ld b, FLAG_SET
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ld hl, wPokedexSeen
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predef FlagActionPredef ; mark this mon as seen in the pokedex
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.noMarkSeen ; part of the ghost fix
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ld hl, wEnemyMonLevel
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ld de, wEnemyMonUnmodifiedLevel
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ld bc, 1 + NUM_STATS * 2
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call CopyData
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ld a, $7 ; default stat mod
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ld b, NUM_STAT_MODS ; number of stat mods
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ld hl, wEnemyMonStatMods
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.skipSeenFlagAdding
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;.noMarkSeen ; this is supposed to be a ghost fix but it causes the pokedex to just...never update so I'm commenting it out
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; ld hl, wEnemyMonLevel
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; ld de, wEnemyMonUnmodifiedLevel
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; ld bc, 1 + NUM_STATS * 2
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; call CopyData
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; ld a, $7 ; default stat mod
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; ld b, NUM_STAT_MODS ; number of stat mods
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; ld hl, wEnemyMonStatMods
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;.skipSeenFlagAdding
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ld hl, wEnemyMonLevel
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ld de, wEnemyMonUnmodifiedLevel
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ld bc, $b
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