mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
Merge pull request #20 from jojobear13/bugfixes
Bugfixes from ViWall's list
This commit is contained in:
commit
50991a65c2
|
@ -21,4 +21,6 @@ TilePairCollisionsWater::
|
|||
db FOREST, $14, $2E
|
||||
db FOREST, $48, $2E
|
||||
db CAVERN, $14, $05
|
||||
db GYM , $14, $32 ;prevent surfing into statue base tile ($32) from water tile ($14)
|
||||
db GYM , $14, $33 ;prevent surfing into statue base tile ($33) from water tile ($14)
|
||||
db -1 ; end
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
;Note: These warp tiles act like teleporters, initiating the warp when the player steps over them.
|
||||
; Used for things like house entrances, cave entrances, etc.
|
||||
WarpTileIDPointers:
|
||||
table_width 2, WarpTileIDPointers
|
||||
dw .OverworldWarpTileIDs
|
||||
|
@ -103,16 +105,16 @@ ENDM
|
|||
warp_tiles $1B, $1C, $0B, $0C, $58, $59
|
||||
|
||||
.CelesteWarpTileIDs:
|
||||
warp_tiles $5A, $5C, $3A, $30, $50, $51 ; Like Forest but a bit better
|
||||
warp_tiles $5A, $5C, $3A ; Like Forest but a bit better
|
||||
|
||||
.RocketHouseWarpTileIDs:
|
||||
warp_tiles $53
|
||||
warp_tiles
|
||||
|
||||
.BetaMartWarpTileIDs:
|
||||
warp_tiles $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4B, $4C
|
||||
warp_tiles $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4B
|
||||
|
||||
.JackyWarpTileIDs:
|
||||
warp_tiles $04, $14
|
||||
warp_tiles
|
||||
|
||||
.ShipPortWarpTileIDs:
|
||||
.ClubWarpTileIDs:
|
||||
|
|
|
@ -131,7 +131,6 @@ ItemUseLetter:
|
|||
ld a, [wIsInBattle]
|
||||
and a
|
||||
jp nz, ItemUseNotTime
|
||||
text_asm
|
||||
ld hl, ChiefLetterText
|
||||
call PrintText
|
||||
jp TextScriptEnd
|
||||
|
|
Loading…
Reference in a new issue