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Establish Brunswick Grotto
The warp at the moment is an absolute travesty, something on that tileset needs to change. Either that or we figure out something else. Everything in the Grotto is done, except for making Galarian Zapdos disappear after being defeated. At least, to my knowledge... Pokemon Tower 3F is dead until future notice - Martha said she wanted to compress the Diglett's Cave maps, though.
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24 changed files with 117 additions and 66 deletions
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@ -166,7 +166,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const LAVENDER_POKECENTER, 7, 4 ; $8F
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map_const POKEMON_TOWER_1F, 10, 9 ; $90
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map_const POKEMON_TOWER_2F, 10, 9 ; $91
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map_const POKEMON_TOWER_3F, 10, 9 ; $92 - Currently unused
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map_const BRUNSWICK_GROTTO, 15, 12 ; $FF ; ooo
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;map_const POKEMON_TOWER_3F, 10, 9 ; $92 - Currently unused
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map_const POKEMON_TOWER_4F, 10, 9 ; $93 - Currently unused
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map_const POKEMON_TOWER_5F, 10, 9 ; $94 - Currently unused
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map_const POKEMON_TOWER_6F, 10, 9 ; $95
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@ -272,9 +273,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const BATTLE_TENT, 5, 10 ; $FA
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map_const MT_MOON_SQUARE, 13, 7 ; $FB
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map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
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map_const CELESTE_HILL_CAVE, 20, 19 ; $FD
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map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
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map_const BRUNSWICK_GROTTO, 20, 9 ; $FF ; ooo
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map_const CELESTE_HILL_CAVE, 19, 20 ; $FD
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map_const CELESTE_HILL_OUTSIDE, 18, 20 ; $FE
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DEF NUM_MAPS EQU const_value
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; Indoor maps, such as houses, use this as the Map ID in their exit warps
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