Use monster struct macros in wram. Rename related labels for consistency.

This commit is contained in:
yenatch 2014-06-14 04:12:40 -07:00
parent 9eefed45f7
commit 53ae0e93fa
53 changed files with 860 additions and 1018 deletions

View file

@ -32,7 +32,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3)
callba SendBlkPacket_PartyMenu ; loads some data to wcf2e
FuncCoord 3,0
ld hl,Coord
ld de,W_PARTYMON1
ld de,wPartySpecies
xor a
ld c,a
ld [$FF8C],a ; loop counter
@ -46,7 +46,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3)
push hl
ld a,c
push hl
ld hl,W_PARTYMON1NAME
ld hl,wPartyMonNicks
call GetPartyMonName
pop hl
call PlaceString ; print the pokemon's name
@ -231,7 +231,7 @@ RedrawPartyMenu_: ; 12ce3 (4:6ce3)
ld l,a
push hl
ld a,[wcf06]
ld hl,W_PARTYMON1NAME
ld hl,wPartyMonNicks
call GetPartyMonName
pop hl
call PrintText