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Koichi unique trainer class!
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class. In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
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21 changed files with 52 additions and 41 deletions
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@ -122,7 +122,7 @@ FightingDojoText1: ; gym scaling can be removed to make space
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ld de, KoichiRematchDefeatedText
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call SaveEndBattleTextPointers
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call EngageMapTrainer
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ld a, OPP_BLACKBELT
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ld a, OPP_KOICHI
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ld [wCurOpponent], a
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ld a, 10 ; Silph Gauntlet lineup.
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ld [wTrainerNo], a
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@ -152,7 +152,7 @@ FightingDojoText1: ; gym scaling can be removed to make space
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; call InitBattleEnemyParameters ; put this back if you mess up
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; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
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ld a, OPP_BLACKBELT
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ld a, OPP_KOICHI
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ld [wCurOpponent], a
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ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
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