Koichi unique trainer class!

Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class.

In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
This commit is contained in:
Martha Schilling 2023-12-24 22:18:00 +00:00
parent 16741e9d9b
commit 543ea46d8e
21 changed files with 52 additions and 41 deletions

View file

@ -122,7 +122,7 @@ FightingDojoText1: ; gym scaling can be removed to make space
ld de, KoichiRematchDefeatedText
call SaveEndBattleTextPointers
call EngageMapTrainer
ld a, OPP_BLACKBELT
ld a, OPP_KOICHI
ld [wCurOpponent], a
ld a, 10 ; Silph Gauntlet lineup.
ld [wTrainerNo], a
@ -152,7 +152,7 @@ FightingDojoText1: ; gym scaling can be removed to make space
; call InitBattleEnemyParameters ; put this back if you mess up
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
ld a, OPP_BLACKBELT
ld a, OPP_KOICHI
ld [wCurOpponent], a
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.