mirror of
https://github.com/thornAvery/kep-hack.git
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Koichi unique trainer class!
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class. In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
This commit is contained in:
parent
16741e9d9b
commit
543ea46d8e
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@ -44,6 +44,8 @@ PlayBattleMusic::
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jr c, .wildBattle
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jr c, .wildBattle
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cp OPP_YUJIROU
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cp OPP_YUJIROU
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jr z, .Elite4Battle
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jr z, .Elite4Battle
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cp OPP_KOICHI
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jr z, .Elite4Battle
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cp OPP_LORELEI ; elite four now play the gym leader battle theme
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cp OPP_LORELEI ; elite four now play the gym leader battle theme
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jr z, .Elite4Battle
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jr z, .Elite4Battle
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cp OPP_BRUNO
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cp OPP_BRUNO
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@ -64,7 +64,7 @@ ENDM
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trainer_const YUJIROU ; $0D, was unused juggler, also not 0D but I can't be bothered to change everything
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trainer_const YUJIROU ; $0D, was unused juggler, also not 0D but I can't be bothered to change everything
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trainer_const STUDENT
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trainer_const STUDENT
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trainer_const FIREFIGHTER
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trainer_const FIREFIGHTER
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trainer_const JUNIOR
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trainer_const KOICHI
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trainer_const JACK
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trainer_const JACK
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trainer_const JESSIE_JAMES
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trainer_const JESSIE_JAMES
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DEF NUM_TRAINERS EQU const_value - 1
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DEF NUM_TRAINERS EQU const_value - 1
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@ -575,8 +575,8 @@ CeladonMansion5HiddenObjects:
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FightingDojoHiddenObjects:
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FightingDojoHiddenObjects:
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hidden_object 3, 9, SPRITE_FACING_UP, PrintFightingDojoText
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hidden_object 3, 9, SPRITE_FACING_UP, PrintFightingDojoText
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hidden_object 6, 9, SPRITE_FACING_UP, PrintFightingDojoText
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hidden_object 6, 9, SPRITE_FACING_UP, PrintFightingDojoText
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hidden_object 4, 0, SPRITE_FACING_UP, PrintFightingDojoText2
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hidden_object 1, 0, SPRITE_FACING_UP, PrintFightingDojoText2
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hidden_object 5, 0, SPRITE_FACING_UP, PrintFightingDojoText3
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hidden_object 2, 0, SPRITE_FACING_UP, PrintFightingDojoText3
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db -1 ; end
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db -1 ; end
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IndigoPlateauLobbyHiddenObjects:
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IndigoPlateauLobbyHiddenObjects:
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@ -8,11 +8,11 @@ FightingDojo_Object:
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def_bg_events
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def_bg_events
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def_object_events
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def_object_events
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object_event 4, 1, SPRITE_HIKER, STAY, DOWN, 1, OPP_BLACKBELT, 1 ; koichi
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object_event 4, 1, SPRITE_HIKER, STAY, DOWN, 1, OPP_KOICHI, 1
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object_event 3, 3, SPRITE_HIKER, STAY, RIGHT, 2, OPP_BLACKBELT, 11
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object_event 3, 3, SPRITE_HIKER, STAY, RIGHT, 2, OPP_BLACKBELT, 3
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object_event 3, 5, SPRITE_HIKER, STAY, RIGHT, 3, OPP_BLACKBELT, 12
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object_event 3, 5, SPRITE_HIKER, STAY, RIGHT, 3, OPP_BLACKBELT, 4
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object_event 6, 4, SPRITE_HIKER, STAY, LEFT, 4, OPP_BLACKBELT, 13
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object_event 6, 4, SPRITE_HIKER, STAY, LEFT, 4, OPP_BLACKBELT, 2
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object_event 6, 6, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 14
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object_event 6, 6, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 1
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object_event 5, 1, SPRITE_POKE_BALL, STAY, NONE, 6 ; Hitmonlee
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object_event 5, 1, SPRITE_POKE_BALL, STAY, NONE, 6 ; Hitmonlee
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object_event 7, 1, SPRITE_POKE_BALL, STAY, NONE, 7 ; Hitmonchan
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object_event 7, 1, SPRITE_POKE_BALL, STAY, NONE, 7 ; Hitmonchan
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object_event 6, 1, SPRITE_POKE_BALL, STAY, NONE, 8 ; Hitmontop
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object_event 6, 1, SPRITE_POKE_BALL, STAY, NONE, 8 ; Hitmontop
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@ -13,6 +13,6 @@ SilphGauntlet2F_Object:
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object_event 24, 13, SPRITE_SUPER_NERD, STAY, RIGHT, 3, OPP_SUPER_NERD, 8
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object_event 24, 13, SPRITE_SUPER_NERD, STAY, RIGHT, 3, OPP_SUPER_NERD, 8
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object_event 23, 19, SPRITE_SUPER_NERD, STAY, UP, 4, OPP_POKEMANIAC, 8
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object_event 23, 19, SPRITE_SUPER_NERD, STAY, UP, 4, OPP_POKEMANIAC, 8
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object_event 11, 16, SPRITE_BEAUTY, STAY, DOWN, 5, OPP_BEAUTY, 11
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object_event 11, 16, SPRITE_BEAUTY, STAY, DOWN, 5, OPP_BEAUTY, 11
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object_event 2, 16, SPRITE_HIKER, STAY, RIGHT, 6, OPP_BLACKBELT, 19
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object_event 2, 16, SPRITE_HIKER, STAY, RIGHT, 6, OPP_BLACKBELT, 9
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def_warps_to SILPH_GAUNTLET_2F
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def_warps_to SILPH_GAUNTLET_2F
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@ -13,7 +13,7 @@ VictoryRoad2F_Object:
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def_bg_events
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def_bg_events
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def_object_events
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def_object_events
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object_event 12, 9, SPRITE_HIKER, STAY, LEFT, 1, OPP_BLACKBELT, 16
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object_event 12, 9, SPRITE_HIKER, STAY, LEFT, 1, OPP_BLACKBELT, 8
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object_event 21, 13, SPRITE_SUPER_NERD, STAY, LEFT, 2, OPP_JUGGLER, 2
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object_event 21, 13, SPRITE_SUPER_NERD, STAY, LEFT, 2, OPP_JUGGLER, 2
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object_event 19, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 3, OPP_TAMER, 5
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object_event 19, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 3, OPP_TAMER, 5
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object_event 4, 2, SPRITE_SUPER_NERD, STAY, DOWN, 4, OPP_POKEMANIAC, 6
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object_event 4, 2, SPRITE_SUPER_NERD, STAY, DOWN, 4, OPP_POKEMANIAC, 6
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@ -13,11 +13,11 @@ ViridianGym_Object:
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def_object_events
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def_object_events
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object_event 2, 2, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3
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object_event 2, 2, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3
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object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
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object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
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object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 13
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object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 5
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object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3
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object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3
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object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 14
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object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 6
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object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
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object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
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object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 15
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object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 7
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object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4
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object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4
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object_event 4, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
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object_event 4, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
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object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person
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object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person
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@ -53,7 +53,7 @@ TrainerAIPointers:
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dbw 3, GenericAI ; Yujirou
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dbw 3, GenericAI ; Yujirou
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dbw 3, GenericAI ; Student
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dbw 3, GenericAI ; Student
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dbw 3, GenericAI ; Firefighter
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dbw 3, GenericAI ; Firefighter
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dbw 3, GenericAI ; Junior
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dbw 2, BlackbeltAI ; Koichi
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dbw 2, BlackbeltAI ; Jack
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dbw 2, BlackbeltAI ; Jack
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dbw 2, GenericAI ; Jessie & James
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dbw 2, GenericAI ; Jessie & James
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assert_table_length NUM_TRAINERS
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assert_table_length NUM_TRAINERS
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@ -3,6 +3,8 @@ FemaleTrainerList::
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db OPP_JR_TRAINER_F
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db OPP_JR_TRAINER_F
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db OPP_BEAUTY
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db OPP_BEAUTY
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db OPP_COOLTRAINER_F
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db OPP_COOLTRAINER_F
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db OPP_MISTY
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db OPP_ERIKA
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db OPP_STUDENT
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db OPP_STUDENT
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db -1 ; end
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db -1 ; end
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@ -14,5 +16,9 @@ EvilTrainerList::
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db OPP_SCIENTIST
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db OPP_SCIENTIST
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db OPP_GIOVANNI
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db OPP_GIOVANNI
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db OPP_ROCKET
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db OPP_ROCKET
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db OPP_KOGA
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db OPP_SABRINA
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db OPP_CHANNELER
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db OPP_AGATHA
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db OPP_JESSIE_JAMES
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db OPP_JESSIE_JAMES
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db -1 ; end
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db -1 ; end
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@ -58,7 +58,7 @@ TrainerClassMoveChoiceModifications:
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move_choices 1, 3, ; YUJIROU, was UNUSED_JUGGLER
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move_choices 1, 3, ; YUJIROU, was UNUSED_JUGGLER
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move_choices 1, 3, ; STUDENT
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move_choices 1, 3, ; STUDENT
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move_choices 1, 3, ; FIREFIGHTER
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move_choices 1, 3, ; FIREFIGHTER
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move_choices 1, 3, ; JUNIOR
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move_choices 1, 3, ; KOICHI
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move_choices 1, 3, ; JACK
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move_choices 1, 3, ; JACK
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move_choices 1, 3, ; JESSIE_JAMES
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move_choices 1, 3, ; JESSIE_JAMES
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assert_list_length NUM_TRAINERS
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assert_list_length NUM_TRAINERS
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@ -49,7 +49,7 @@ TrainerNames::
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li "YUJIROU"
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li "YUJIROU"
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li "STUDENT"
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li "STUDENT"
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li "FIREFIGHTER"
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li "FIREFIGHTER"
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li "JUNIOR"
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li "KOICHI"
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li "JACKY" ; Often called Jack, but the only source for that is the file names themselves, which are oft shortened or literal japanese translations; all other context is "Shinjuku Jacky".
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li "JACKY" ; Often called Jack, but the only source for that is the file names themselves, which are oft shortened or literal japanese translations; all other context is "Shinjuku Jacky".
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li "JESSIE&JAMES"
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li "JESSIE&JAMES"
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assert_list_length NUM_TRAINERS
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assert_list_length NUM_TRAINERS
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@ -49,7 +49,7 @@ TrainerDataPointers:
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dw YujirouData ; was unused juggler
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dw YujirouData ; was unused juggler
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dw StudentData
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dw StudentData
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dw FirefighterData
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dw FirefighterData
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dw JuniorData
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dw KoichiData
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dw JackData
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dw JackData
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dw JessieJamesData
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dw JessieJamesData
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assert_table_length NUM_TRAINERS
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assert_table_length NUM_TRAINERS
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@ -542,6 +542,23 @@ BirdKeeperData:
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db 29, PIDGEOTTO, FEAROW, 0
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db 29, PIDGEOTTO, FEAROW, 0
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db 28, SPEAROW, DODUO, FEAROW, 0
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db 28, SPEAROW, DODUO, FEAROW, 0
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; Fighting specialist, even the ones in Giovanni's gym!
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; These have been changed to bulky, 'intimidating' Ground types to fit the theme
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BlackbeltData:
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; Fighting Dojo Trainers
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db 31, MANKEY, MACHOKE, JABETTA, 0
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db 32, PRIMEAPE, CARAPTHOR, 0
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db 35, GORILLAIMO, 0
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db 33, MACHOP, POLIWRATH, 0
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; Viridian Gym - changed to fit the Ground-type gym theme
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db 40, MAROWAK, GOLEM, 0
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db 43, GUARDIA, 0
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db 38, CACTORMUS, DUGTRIO, STEELIX, 0
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; Victory Road 2F
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db 43, MACHOKE, MACHOP, MACHOKE, 0
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, HITMONTOP, JABETTA, GORILLAIMO, POLIWRATH, CARAPTHOR, MACHAMP, 0
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; Uses Silph products and Steel-types
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; Uses Silph products and Steel-types
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ChiefData:
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ChiefData:
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; Silph Gauntlet 7F
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; Silph Gauntlet 7F
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@ -53,10 +53,10 @@ TrainerPicAndMoneyPointers::
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pic_money ChannelerPic, 3000
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pic_money ChannelerPic, 3000
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pic_money AgathaPic, 9900
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pic_money AgathaPic, 9900
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pic_money LancePic, 9900
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pic_money LancePic, 9900
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pic_money YujirouPic, 9900 ; was unused juggler
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pic_money YujirouPic, 3500 ; was unused juggler
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pic_money StudentPic, 1000
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pic_money StudentPic, 1000
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pic_money FirefighterPic, 1500
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pic_money FirefighterPic, 2500
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pic_money JuniorPic, 1000
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pic_money KoichiPic, 9900
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pic_money JackPic, 5000
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pic_money JackPic, 5000
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pic_money JessieJamesPic, 9900
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pic_money JessieJamesPic, 5000
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assert_table_length NUM_TRAINERS
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assert_table_length NUM_TRAINERS
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@ -119,8 +119,7 @@ YujirouData: ; was unused juggler
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; post-game rematch team
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; post-game rematch team
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db $FF, 61, PERSIAN, 60, TAUROS, 60, BLISSEY, 61, LUXWAN, 61, SNORLAX, 64, LICKILICKY, 0
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db $FF, 61, PERSIAN, 60, TAUROS, 60, BLISSEY, 61, LUXWAN, 61, SNORLAX, 64, LICKILICKY, 0
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BlackbeltData:
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KoichiData:
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; Koichi parties
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db 13, HITMONLEE, HITMONCHAN, HITMONTOP, 0 ; 0 badges (unused)
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db 13, HITMONLEE, HITMONCHAN, HITMONTOP, 0 ; 0 badges (unused)
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db $FF, 17, MACHOP, 20, HITMONLEE, 20, HITMONCHAN, 20, HITMONTOP, 0 ; 1
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db $FF, 17, MACHOP, 20, HITMONLEE, 20, HITMONCHAN, 20, HITMONTOP, 0 ; 1
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db $FF, 20, MACHOP, 20, MANKEY, 24, HITMONLEE, 24, HITMONCHAN, 24, HITMONTOP, 0 ; 2
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db $FF, 20, MACHOP, 20, MANKEY, 24, HITMONLEE, 24, HITMONCHAN, 24, HITMONTOP, 0 ; 2
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@ -131,16 +130,3 @@ BlackbeltData:
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db $FF, 46, MACHAMP, 46, CARAPTHOR, 46, ANNIHILAPE, 49, HITMONLEE, 49, HITMONCHAN, 49, HITMONTOP, 0 ; 7
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db $FF, 46, MACHAMP, 46, CARAPTHOR, 46, ANNIHILAPE, 49, HITMONLEE, 49, HITMONCHAN, 49, HITMONTOP, 0 ; 7
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db $FF, 50, MACHAMP, 50, CARAPTHOR, 50, ANNIHILAPE, 53, HITMONLEE, 53, HITMONCHAN, 53, HITMONTOP, 0 ; 8
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db $FF, 50, MACHAMP, 50, CARAPTHOR, 50, ANNIHILAPE, 53, HITMONLEE, 53, HITMONCHAN, 53, HITMONTOP, 0 ; 8
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db $FF, 60, MACHAMP, 60, ANNIHILAPE, 60, TAUROS_P, 65, HITMONLEE, 65, HITMONCHAN, 65, HITMONTOP, 0 ; Postgame
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db $FF, 60, MACHAMP, 60, ANNIHILAPE, 60, TAUROS_P, 65, HITMONLEE, 65, HITMONCHAN, 65, HITMONTOP, 0 ; Postgame
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; Fighting Dojo Trainers
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db 31, CHEEP, CHEEP, JABETTA, 0
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db 32, MACHOKE, MACHAMP, 0
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db 35, GORILLAIMO, 0
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db 31, MACHOP, MANKEY, PRIMEAPE, 0
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; Viridian Gym - changed to fit the Ground-type gym theme
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db 40, SANDSLASH, GOLEM, 0
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db 43, GUARDIA, 0
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db 38, CACTORMUS, DUGTRIO, STEELIX, 0
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; Victory Road 2F
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db 43, MACHOKE, MACHOP, MACHOKE, 0
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, HITMONLEE, JABETTA, HITMONCHAN, POLIWRATH, CARAPTHOR, MACHAMP, 0
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@ -217,7 +217,7 @@ BTTrainerClassList::
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db BLACKBELT, SPRITE_HIKER, 2
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db BLACKBELT, SPRITE_HIKER, 2
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db SCIENTIST, SPRITE_SCIENTIST, 8
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db SCIENTIST, SPRITE_SCIENTIST, 8
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db FIREFIGHTER, SPRITE_FISHER, 0
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db FIREFIGHTER, SPRITE_FISHER, 0
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db JUNIOR, SPRITE_YOUNGSTER, 8
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db STUDENT, SPRITE_GIRL, 8
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db CHANNELER, SPRITE_CHANNELER, 8
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db CHANNELER, SPRITE_CHANNELER, 8
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BTMonList::
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BTMonList::
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@ -591,6 +591,6 @@ LancePic:: INCBIN "gfx/trainers/lance.pic"
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YujirouPic:: INCBIN "gfx/trainers/yujirou.pic"
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YujirouPic:: INCBIN "gfx/trainers/yujirou.pic"
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StudentPic:: INCBIN "gfx/trainers/student.pic"
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StudentPic:: INCBIN "gfx/trainers/student.pic"
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FirefighterPic:: INCBIN "gfx/trainers/firefighter.pic"
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FirefighterPic:: INCBIN "gfx/trainers/firefighter.pic"
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JuniorPic:: INCBIN "gfx/trainers/junior.pic"
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KoichiPic:: INCBIN "gfx/trainers/koichi.pic"
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JackPic:: INCBIN "gfx/trainers/jack.pic"
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JackPic:: INCBIN "gfx/trainers/jack.pic"
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JessieJamesPic:: INCBIN "gfx/trainers/jessiejames.pic"
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JessieJamesPic:: INCBIN "gfx/trainers/jessiejames.pic"
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BIN
gfx/trainers/koichi.png
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BIN
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After Width: | Height: | Size: 594 B |
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@ -1 +1 @@
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3+,)54
%*'
&*%#
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-3+,)54
%*'
67*%#
|
|
@ -122,7 +122,7 @@ FightingDojoText1: ; gym scaling can be removed to make space
|
||||||
ld de, KoichiRematchDefeatedText
|
ld de, KoichiRematchDefeatedText
|
||||||
call SaveEndBattleTextPointers
|
call SaveEndBattleTextPointers
|
||||||
call EngageMapTrainer
|
call EngageMapTrainer
|
||||||
ld a, OPP_BLACKBELT
|
ld a, OPP_KOICHI
|
||||||
ld [wCurOpponent], a
|
ld [wCurOpponent], a
|
||||||
ld a, 10 ; Silph Gauntlet lineup.
|
ld a, 10 ; Silph Gauntlet lineup.
|
||||||
ld [wTrainerNo], a
|
ld [wTrainerNo], a
|
||||||
|
@ -152,7 +152,7 @@ FightingDojoText1: ; gym scaling can be removed to make space
|
||||||
; call InitBattleEnemyParameters ; put this back if you mess up
|
; call InitBattleEnemyParameters ; put this back if you mess up
|
||||||
|
|
||||||
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
|
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
|
||||||
ld a, OPP_BLACKBELT
|
ld a, OPP_KOICHI
|
||||||
ld [wCurOpponent], a
|
ld [wCurOpponent], a
|
||||||
|
|
||||||
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
|
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
|
||||||
|
|
Loading…
Reference in a new issue