Merge branch 'mistress' into renewables

This commit is contained in:
Thorn Avery 2024-01-08 08:35:22 +11:00
commit 5604c332f7
96 changed files with 2805 additions and 498 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.5 KiB

After

Width:  |  Height:  |  Size: 29 KiB

Before After
Before After

View file

@ -119,6 +119,8 @@ New Music
- Mew and the Legendary Birds have their own battle theme, a demake of the FireRed/LeafGreen pitch-shifted remix. Not simply pitching it up, percussion elements have been added to give it that rustic FRLG "feel" that distinguishes it from the original games. Composed by LuciShrimp. - Mew and the Legendary Birds have their own battle theme, a demake of the FireRed/LeafGreen pitch-shifted remix. Not simply pitching it up, percussion elements have been added to give it that rustic FRLG "feel" that distinguishes it from the original games. Composed by LuciShrimp.
- Limited static encounters, such as the two sleeping Snorlax, and the restored prototype Omega, also use this theme. - Limited static encounters, such as the two sleeping Snorlax, and the restored prototype Omega, also use this theme.
- Mt. Moon Crater uses a demake of Scarlet and Violet's Area Zero theme! Composed by LuciShrimp. - Mt. Moon Crater uses a demake of Scarlet and Violet's Area Zero theme! Composed by LuciShrimp.
- Team Rocket's battle theme from GSC has been backported with some small changes to give it more of an RBY feel. Plays during Rocket Grunt fights, including Jessie and James, as well as the initial 2 Giovanni battles. Composed by LuciShrimp.
- In addition to the aforementioned Team Rocket battle theme, a slower, pitched-down arrangement plays when battling Giovanni in his gym, as well as against a postgame boss. Composed by LuciShrimp and Martha's Against Humanity.
- Pokemon Yellow's various tracks have been backported, such as Jessie and James's encounter theme. - Pokemon Yellow's various tracks have been backported, such as Jessie and James's encounter theme.
- Several pieces of unused music, including Digda01, Victory4, Field6, Kincho01, and Giovanni's theme have been implemented. - Several pieces of unused music, including Digda01, Victory4, Field6, Kincho01, and Giovanni's theme have been implemented.
- A remix of the unused Koukan (trading) music is also used as a town theme. Composed by BGVC. - A remix of the unused Koukan (trading) music is also used as a town theme. Composed by BGVC.
@ -260,7 +262,8 @@ and more!
Known Bugs Known Bugs
==== ====
- The new AI (possibly bugged?) behaves quite oddly, such as using Recover at full HP, spamming status-inflicting moves like Lovely Kiss, neglecting supereffective moves, setting up multiple Reflects, etc. - Trying to teach a TM/HM twice in a row may cause a game crash, so it's advised to save when teaching moves.
- Trying to Surf from the overworld on Cycling Road has an invisible textbox stopping you, but just pressing A again lets you regain control.
Evolution Methods for new Pokemon Evolution Methods for new Pokemon
==== ====
@ -360,11 +363,11 @@ KEP spriters hold the policy of requiring sprites to be used with direct credit
If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them! If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them!
* Plague von Karma - Creator of the Showdown Mod, Director, Developer, Scenarios, Balancing, Dialogue, Pokedex entries, Maps (Mt. Moon Crater, Galarian Bird dungeons, Rock Tunnel, Cinnabar Volcano floors, enhanced Diglett's Cave, Shinjuku Jacky's room, and more), Event scripting, Hyper Training, FRLG Tea, post-game rematches, male/female character selection, Meltan implementation, Yellow backports, and occasional spriter (assisting with Bellignan, Carapthor) * Plague von Karma - Creator of the Showdown Mod, Director, Developer, Scenarios, Balancing, Dialogue, Pokedex entries, Maps (Mt. Moon Crater, Galarian Bird dungeons, Rock Tunnel, Cinnabar Volcano floors, enhanced Diglett's Cave, Shinjuku Jacky's room, and more), Event scripting, Hyper Training, FRLG Tea, post-game rematches, male/female character selection, Meltan implementation, Yellow backports, and occasional spriter (assisting with Bellignan, Carapthor)
* Martha's Against Humanity - Developer, Pokémon implementation, Pokedex entries, Event scripting, tweaks of Albatross's sprites, Sylveon, Bellignan and Mimmeo sprites, Maps (Citrine City, Cinnabar Volcano, Underwater Tunnel, Silph Gauntlet,), SGB border, new palettes for postgame areas and Game Corner, etc. * Martha's Against Humanity - Developer, Pokémon implementation, Pokedex entries, event scripting, tweaks of Albatross's sprites, Sylveon, Bellignan, Galarian Slowking, Galarian Slowbro and Mimmeo sprites, Maps (Citrine City, Cinnabar Volcano, Underwater Tunnel, Silph Gauntlet,), Giovanni's battle theme, SGB border, new palettes for postgame areas and Game Corner, etc.
* Ema Skye - Developer, Maps (Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance. * Ema Skye - Developer, Maps (Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance.
* BlueZangoose / Vimescarrot - Pokemon box expansion, Instatext option, general assistance. * BlueZangoose / Vimescarrot - Pokemon box expansion, Instatext option, general assistance.
* Albatross - Many of the new sprites used in the hack (A significant number of post-Gen 1 evolutions, all regional variants, Meltan and Carapthor lines, etc.) * Albatross - Many of the new sprites used in the hack (A significant number of post-Gen 1 evolutions, all regional variants, Meltan and Carapthor lines, etc.)
* LuciShrimp - Mewtwo & FireRed/LeafGreen Legendary custom battle music; Area Zero map theme for Mt. Moon Crater. * LuciShrimp - Mewtwo & FireRed/LeafGreen Legendary custom battle music; Area Zero map theme for Mt. Moon Crater, Team Rocket theme changes and Giovanni's battle theme.
* jojobear13 & Mateo - DV/StatExp display, move deleter, & move relearner functionality from Shin Pokered, followed [this guide](https://github.com/jojobear13/shinpokered/blob/master/how%20to%20guides/how%20to%20add%20the%20move%20relearner%26deleter.txt). Tweaks were made to make it compatible with the pokered version we worked off of. Thanks specifically to Mateo's Red++ for the ferry system! Jojobear also provided bug fixes! * jojobear13 & Mateo - DV/StatExp display, move deleter, & move relearner functionality from Shin Pokered, followed [this guide](https://github.com/jojobear13/shinpokered/blob/master/how%20to%20guides/how%20to%20add%20the%20move%20relearner%26deleter.txt). Tweaks were made to make it compatible with the pokered version we worked off of. Thanks specifically to Mateo's Red++ for the ferry system! Jojobear also provided bug fixes!
* thornAvery - Various bug fixes, notably to text speed errors, as well as making the Battle Tent a lot more functional. * thornAvery - Various bug fixes, notably to text speed errors, as well as making the Battle Tent a lot more functional.
* LadyMisticus - Bug fixes and minor adjustments, and made a well-documented spreadsheet for the hack that details every Pokemon's stats, movepools and locations, plus more! * LadyMisticus - Bug fixes and minor adjustments, and made a well-documented spreadsheet for the hack that details every Pokemon's stats, movepools and locations, plus more!
@ -396,9 +399,9 @@ If you use our implementations of anything at all, it is encouraged to submit Pu
* Dr. Lava - Translations of some content used in this hack, particularly the 1996 Pokedex book's entries for DYKG. * Dr. Lava - Translations of some content used in this hack, particularly the 1996 Pokedex book's entries for DYKG.
* Nob Ogasawara - Prototype Pokemon names, produced for DYKG. * Nob Ogasawara - Prototype Pokemon names, produced for DYKG.
Albatross sprites: Articuno-G, Blissey, Dugtrio-A, Electivire, Electrode-H, Espeon (back), Exeggutor-A, Gentlarva, Glaceon, Golem-A, Hitmontop, Iguanarch, Kleavor, Leafeon, Lickilicky, Marowak-A, Melmetal, Meltan, Moltres-G, Mr. Rime, Muk-A, Ninetales-A, Perrserker, Persian-A, Politoed, Porygon-Z, Pupal, Raichu-A, Rapidash-G, Raticate-A, Rhyperior, Sandslash-A, Sandy Shocks, Scizor, Sirfetchd, Slowbro-G, Slowking (back), Slowking-G, Sylveon (back), Tangrowth, Tauros-P (all forms), Toedscool, Toedscruel, Umbreon (back), Weezing-G, Wiglett, Zapdos-G Albatross sprites: Articuno-G, Blissey, Dugtrio-A, Electivire, Electrode-H, Espeon (back), Exeggutor-A, Gentlarva, Glaceon, Golem-A, Hitmontop, Iguanarch, Kleavor, Leafeon, Lickilicky, Marowak-A, Melmetal, Meltan, Moltres-G, Mr. Rime, Muk-A, Ninetales-A, Perrserker, Persian-A, Politoed, Porygon-Z, Pupal, Raichu-A, Rapidash-G, Raticate-A, Rhyperior, Sandslash-A, Sandy Shocks, Scizor, Sirfetchd, Slowbro-G, Slowking (back), Slowking-G (back), Sylveon (back), Tangrowth, Tauros-P (all forms), Toedscool, Toedscruel, Umbreon (back), Weezing-G, Wiglett, Zapdos-G
Marthas Against Humanity sprites: Bellignan (front, with help from PvK), Mimmeo (front), Sylveon (front, with help from Albatross) Marthas Against Humanity sprites: Bellignan (front, with help from PvK), Mimmeo (front), Slowking-G (front), Slowbro-G (front, with help from Albatross), Sylveon (front, with help from Albatross)
Albatross sprites refined by either Marthas Against Humanity or PvK: Annihilape, Arcanine-H, Bellossom, Carapthor, Gorillaimo, Kingdra, Magmortar, Magnezone, Ministare, Porygon2, Scream Tail, Squeamata, Tauros-P (all forms), Wugtrio Albatross sprites refined by either Marthas Against Humanity or PvK: Annihilape, Arcanine-H, Bellossom, Carapthor, Gorillaimo, Kingdra, Magmortar, Magnezone, Ministare, Porygon2, Scream Tail, Squeamata, Tauros-P (all forms), Wugtrio

View file

@ -381,6 +381,8 @@ INCLUDE "crysaudio/music/RBY/kinchou01.asm"
INCLUDE "crysaudio/music/RBY/mewtwo01.asm" INCLUDE "crysaudio/music/RBY/mewtwo01.asm"
INCLUDE "crysaudio/music/RBY/legendarybattle.asm" INCLUDE "crysaudio/music/RBY/legendarybattle.asm"
INCLUDE "crysaudio/music/RBY/giovannisroom.asm" INCLUDE "crysaudio/music/RBY/giovannisroom.asm"
INCLUDE "crysaudio/music/RBY/rocketrby.asm"
INCLUDE "crysaudio/music/RBY/giovannibattle.asm"
SECTION "TCG Songs 1", ROMX SECTION "TCG Songs 1", ROMX

View file

@ -60,6 +60,16 @@ PlayBattleMusic::
jp z, .GymOrElite4Battle jp z, .GymOrElite4Battle
cp OPP_BLAINE cp OPP_BLAINE
jp z, .GymOrElite4Battle jp z, .GymOrElite4Battle
cp OPP_ROCKET
jr z, .RocketBattle
cp OPP_JESSIE_JAMES
jr z, .RocketBattle
cp OPP_GIOVANNI
jr z, .RocketBattle
cp OPP_LEADER_GIOVANNI
jr z, .Giovanni
cp OPP_CHIEF
jr z, .Giovanni
cp OPP_LORELEI ; elite four now play the gym leader battle theme cp OPP_LORELEI ; elite four now play the gym leader battle theme
jr z, .GymOrElite4Battle jr z, .GymOrElite4Battle
cp OPP_BRUNO cp OPP_BRUNO
@ -71,9 +81,7 @@ PlayBattleMusic::
cp OPP_PROF_OAK ; could also use the final battle theme, but I think the gym leader/elite 4 theme fits better instead. I'm happy to change this if it isn't well-liked. cp OPP_PROF_OAK ; could also use the final battle theme, but I think the gym leader/elite 4 theme fits better instead. I'm happy to change this if it isn't well-liked.
jr z, .GymOrElite4Battle jr z, .GymOrElite4Battle
cp OPP_RIVAL3 cp OPP_RIVAL3
jr z, .finalBattle jr z, .finalBattle
cp OPP_CHIEF
jr z, .finalBattle
jr nz, .normalTrainerBattle jr nz, .normalTrainerBattle
.GymOrElite4Battle .GymOrElite4Battle
ld a, MUSIC_GYM_LEADER_BATTLE ld a, MUSIC_GYM_LEADER_BATTLE
@ -81,6 +89,12 @@ PlayBattleMusic::
.normalTrainerBattle .normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE ld a, MUSIC_TRAINER_BATTLE
jr .playSong jr .playSong
.RocketBattle
ld a, MUSIC_ROCKET_RBY
jr .playSong
.Giovanni
ld a, MUSIC_GIOVANNI_BATTLE
jr .playSong
.finalBattle .finalBattle
ld a, MUSIC_FINAL_BATTLE ld a, MUSIC_FINAL_BATTLE
jr .playSong jr .playSong

View file

@ -65,6 +65,8 @@
const MUSIC_MEWTWO01 const MUSIC_MEWTWO01
const MUSIC_LEGENDARYBATTLE const MUSIC_LEGENDARYBATTLE
const MUSIC_GIOVANNIS_ROOM const MUSIC_GIOVANNIS_ROOM
const MUSIC_ROCKET_RBY
const MUSIC_GIOVANNI_BATTLE
const NUM_SONGS const NUM_SONGS

View file

@ -67,4 +67,5 @@ ENDM
trainer_const KOICHI trainer_const KOICHI
trainer_const JACK trainer_const JACK
trainer_const JESSIE_JAMES trainer_const JESSIE_JAMES
trainer_const LEADER_GIOVANNI
DEF NUM_TRAINERS EQU const_value - 1 DEF NUM_TRAINERS EQU const_value - 1

File diff suppressed because it is too large Load diff

View file

@ -1,3 +1,6 @@
; Demake of Stadium Mewtwo's theme by LuciShrimp
; Features space-like sparkles, making use of the Game Boy's sound library.
Music_Mewtwo01: Music_Mewtwo01:
channel_count 4 channel_count 4
channel 1, Music_Mewtwo01_Ch1 channel 1, Music_Mewtwo01_Ch1

File diff suppressed because it is too large Load diff

View file

@ -59,3 +59,5 @@ Music:
dba Music_Mewtwo01 dba Music_Mewtwo01
dba Music_LegendaryBattle dba Music_LegendaryBattle
dba Music_GiovannisRoom dba Music_GiovannisRoom
dba Music_RocketRBY
dba Music_GiovanniBattle

View file

@ -4,12 +4,12 @@ TradeMons:
; give mon, get mon, dialog id, nickname ; give mon, get mon, dialog id, nickname
db POLIWHIRL, JYNX, TRADE_DIALOGSET_CASUAL, "LOLA@@@@@@@" ; Cerulean City db POLIWHIRL, JYNX, TRADE_DIALOGSET_CASUAL, "LOLA@@@@@@@" ; Cerulean City
db ABRA, MR_MIME, TRADE_DIALOGSET_CASUAL, "MARCEL@@@@@" ; Route 2 db ABRA, MR_MIME, TRADE_DIALOGSET_CASUAL, "MARCEL@@@@@" ; Route 2
db BUTTERFREE, BEEDRILL, TRADE_DIALOGSET_HAPPY, "CHIKUCHIKU@" ; Route 11-12 gate, will be moved to Viridian Forest gate db BUTTERFREE, BEEDRILL, TRADE_DIALOGSET_HAPPY, "CHIKUCHIKU@" ; Viridian Forest gate
db RAICHU, KADABRA, TRADE_DIALOGSET_EVOLUTION, "HARRY@@@@@@" ; Citrine City, new trade to complete the 4 main trade evos db RAICHU, KADABRA, TRADE_DIALOGSET_EVOLUTION, "HARRY@@@@@@" ; Citrine City, new trade to complete the 4 main trade evos
db SPEAROW, FARFETCHD, TRADE_DIALOGSET_HAPPY, "DUX@@@@@@@@" ; Vermilion City db SPEAROW, FARFETCHD, TRADE_DIALOGSET_HAPPY, "DUX@@@@@@@@" ; Vermilion City
db PERSIAN, TAUROS, TRADE_DIALOGSET_CASUAL, "JIMBO@@@@@@" ; Route 17-18 gate, from JP Blue db PERSIAN, TAUROS, TRADE_DIALOGSET_CASUAL, "JIMBO@@@@@@" ; Route 17-18 gate, from JP Blue
db MACHOKE, HAUNTER, TRADE_DIALOGSET_EVOLUTION, "MICHELLE@@@" ; Cinnabar Lab, from JP Blue db MACHOKE, HAUNTER, TRADE_DIALOGSET_EVOLUTION, "MICHELLE@@@" ; Route 11 Gate, from JP Blue
db KADABRA, GRAVELER, TRADE_DIALOGSET_EVOLUTION, "JENNY@@@@@@" ; Cinnabar Lab, from JP Blue (probably going to move these since you get the Trader here anyway...) db KADABRA, GRAVELER, TRADE_DIALOGSET_EVOLUTION, "JENNY@@@@@@" ; Route 10 Gate
db CUBONE, MACHOKE, TRADE_DIALOGSET_HAPPY, "RICKY@@@@@@" ; Route 5-6 Underground Path, from Yellow db CUBONE, MACHOKE, TRADE_DIALOGSET_HAPPY, "RICKY@@@@@@" ; Route 5-6 Underground Path, from Yellow
db NO_MON, NO_MON, TRADE_DIALOGSET_SELF, "Unseen@@@@@" ; The Trader db NO_MON, NO_MON, TRADE_DIALOGSET_SELF, "Unseen@@@@@" ; The Trader
db RATICATE, RATICATE_A, TRADE_DIALOGSET_REGION, "RATICATE@@@" ; Viridian - LGPE trades begin here db RATICATE, RATICATE_A, TRADE_DIALOGSET_REGION, "RATICATE@@@" ; Viridian - LGPE trades begin here
@ -29,9 +29,9 @@ TradeMons:
db SLOWBRO, SLOWBRO_G, TRADE_DIALOGSET_REGION, "SLOWBRO@@@@" db SLOWBRO, SLOWBRO_G, TRADE_DIALOGSET_REGION, "SLOWBRO@@@@"
db SLOWKING, SLOWKING_G, TRADE_DIALOGSET_REGION, "SLOWKING@@@" db SLOWKING, SLOWKING_G, TRADE_DIALOGSET_REGION, "SLOWKING@@@"
db WEEZING, WEEZING_G, TRADE_DIALOGSET_REGION, "WEEZING@@@@" db WEEZING, WEEZING_G, TRADE_DIALOGSET_REGION, "WEEZING@@@@"
db MR_MIME, MR_RIME, TRADE_DIALOGSET_CASUAL, "CHURCHILL@@" ; Winston Churchill, notable "city gent" db MR_MIME, MR_RIME, TRADE_DIALOGSET_CASUAL, "MR.RIME@@@@"
db PERSIAN, PERRSERKER, TRADE_DIALOGSET_HAPPY, "ERIK@@@@@@@" ; One of the most famous vikings db PERSIAN, PERRSERKER, TRADE_DIALOGSET_HAPPY, "PERRSERKER@"
db LUXWAN, SIRFETCHD, TRADE_DIALOGSET_HAPPY, "LANCELOT@@@" ; Influential knight of the round table db LUXWAN, SIRFETCHD, TRADE_DIALOGSET_HAPPY, "SIRFETCH'D@"
db ARCANINE, ARCANINE_H, TRADE_DIALOGSET_BILL, "ARCANINE@@@" db ARCANINE, ARCANINE_H, TRADE_DIALOGSET_BILL, "ARCANINE@@@"
db ELECTRODE, ELECTRODE_H, TRADE_DIALOGSET_GRAMPS, "ELECTRODE@@" db ELECTRODE, ELECTRODE_H, TRADE_DIALOGSET_GRAMPS, "ELECTRODE@@"
assert_table_length NUM_NPC_TRADES assert_table_length NUM_NPC_TRADES

View file

@ -9,6 +9,6 @@ BrunswickGrotto_Object:
bg_event 22, 10, 2 ; signage bg_event 22, 10, 2 ; signage
def_object_events def_object_events
object_event 5, 5, SPRITE_BIRD, STAY, LEFT, 1, ZAPDOS_G, 70 | OW_POKEMON ; person object_event 5, 5, SPRITE_BIRD, STAY, LEFT, 1, ZAPDOS_G, 65 | OW_POKEMON ; person
def_warps_to BRUNSWICK_GROTTO def_warps_to BRUNSWICK_GROTTO

View file

@ -6,11 +6,12 @@ BrunswickTrail_Object:
warp_event 40, 5, BRUNSWICK_GLADE, 1 warp_event 40, 5, BRUNSWICK_GLADE, 1
def_bg_events def_bg_events
bg_event 55, 8, 10 ; sign
def_object_events def_object_events
object_event 23, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTORMUS, 60 | OW_POKEMON ; person object_event 23, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTORMUS, 50 | OW_POKEMON ; person
object_event 40, 21, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_BIRD_KEEPER, 12 ; person object_event 45, 19, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_BIRD_KEEPER, 12 ; person
object_event 29, 14, SPRITE_BEAUTY, STAY, DOWN, 3, OPP_BEAUTY, 16 ; person object_event 19, 14, SPRITE_BEAUTY, STAY, DOWN, 3, OPP_BEAUTY, 16 ; person
object_event 25, 21, SPRITE_FISHER, STAY, DOWN, 4, OPP_FISHER, 13 ; person object_event 25, 21, SPRITE_FISHER, STAY, DOWN, 4, OPP_FISHER, 13 ; person
object_event 10, 10, SPRITE_HIKER, STAY, RIGHT, 5 ; person, Cave guy object_event 10, 10, SPRITE_HIKER, STAY, RIGHT, 5 ; person, Cave guy
object_event 54, 9, SPRITE_BIRD, STAY, UP, 6 ; person, GZap object_event 54, 9, SPRITE_BIRD, STAY, UP, 6 ; person, GZap

View file

@ -9,6 +9,6 @@ CelesteHill_Object:
bg_event 10, 12, 2 bg_event 10, 12, 2
def_object_events def_object_events
object_event 11, 6, SPRITE_BIRD, STAY, DOWN, 1, MOLTRES_G, 70 | OW_POKEMON ; person object_event 11, 6, SPRITE_BIRD, STAY, DOWN, 1, MOLTRES_G, 65 | OW_POKEMON ; person
def_warps_to CELESTE_HILL def_warps_to CELESTE_HILL

View file

@ -12,11 +12,13 @@ CelesteHillOutside_Object:
warp_event 19, 4, CELESTE_HILL, 2 warp_event 19, 4, CELESTE_HILL, 2
def_bg_events def_bg_events
bg_event 18, 7, 5 ; Sign
def_object_events def_object_events
object_event 30, 16, SPRITE_BEAUTY, STAY, LEFT, 1, OPP_BEAUTY, 18 ; Selphy reference Trainer object_event 30, 16, SPRITE_BEAUTY, STAY, LEFT, 1, OPP_BEAUTY, 18 ; Selphy reference Trainer
object_event 1, 16, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer object_event 1, 16, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer
object_event 11, 16, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 7; Fan Club Chairman reference Trainer object_event 11, 16, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 7; Fan Club Chairman reference Trainer
object_event 18, 28, SPRITE_HIKER, STAY, DOWN, 4 ; person
def_warps_to CELESTE_HILL_OUTSIDE def_warps_to CELESTE_HILL_OUTSIDE

View file

@ -9,6 +9,5 @@ CinnabarLabFossilRoom_Object:
def_object_events def_object_events
object_event 5, 2, SPRITE_SCIENTIST, WALK, LEFT_RIGHT, 1 ; person object_event 5, 2, SPRITE_SCIENTIST, WALK, LEFT_RIGHT, 1 ; person
object_event 7, 6, SPRITE_SCIENTIST, STAY, UP, 2 ; person
def_warps_to CINNABAR_LAB_FOSSIL_ROOM def_warps_to CINNABAR_LAB_FOSSIL_ROOM

View file

@ -10,10 +10,12 @@ CitrineRocketHouse_Object:
def_object_events def_object_events
object_event 4, 1, SPRITE_ROCKET, STAY, DOWN, 1 ; Mart Guy object_event 4, 1, SPRITE_ROCKET, STAY, DOWN, 1 ; Mart Guy
object_event 5, 1, SPRITE_ROCKET, STAY, DOWN, 2 ; Mart Guy object_event 5, 1, SPRITE_ROCKET, STAY, DOWN, 2 ; Mart Guy
object_event 1, 6, SPRITE_ROCKET, STAY, RIGHT, 3 ; person object_event 6, 1, SPRITE_ROCKET, STAY, DOWN, 3 ; Mart Guy
object_event 9, 3, SPRITE_ROCKET, STAY, UP, 4 ; person object_event 7, 1, SPRITE_ROCKET, STAY, DOWN, 4 ; Mart Guy
object_event 9, 8, SPRITE_CAT, STAY, UP, 5 ; Meowth object_event 1, 6, SPRITE_ROCKET, STAY, RIGHT, 5 ; person
object_event 9, 5, SPRITE_JAMES, STAY, DOWN, 6 ; James object_event 9, 3, SPRITE_ROCKET, STAY, UP, 6 ; person
object_event 7, 6, SPRITE_JESSIE, STAY, RIGHT, 7 ; Jessie object_event 9, 8, SPRITE_CAT, STAY, UP, 7 ; Meowth
object_event 9, 5, SPRITE_JAMES, STAY, DOWN, 8 ; James
object_event 7, 6, SPRITE_JESSIE, STAY, RIGHT, 9 ; Jessie
def_warps_to CITRINE_ROCKET_HOUSE def_warps_to CITRINE_ROCKET_HOUSE

View file

@ -7,7 +7,7 @@ GarnetCavernB1F_Object:
def_bg_events def_bg_events
def_object_events def_object_events
object_event 5, 11, SPRITE_BIRD, STAY, RIGHT, 1, ARTICUNO_G, 70 | OW_POKEMON ; person object_event 5, 11, SPRITE_BIRD, STAY, RIGHT, 1, ARTICUNO_G, 65 | OW_POKEMON ; person
object_event 24, 1, SPRITE_POKE_BALL, STAY, DOWN, 2, MAX_REVIVE object_event 24, 1, SPRITE_POKE_BALL, STAY, DOWN, 2, MAX_REVIVE
object_event 19, 2, SPRITE_POKE_BALL, STAY, DOWN, 3, ESCAPE_ROPE object_event 19, 2, SPRITE_POKE_BALL, STAY, DOWN, 3, ESCAPE_ROPE
object_event 9, 1, SPRITE_BIRD, STAY, DOWN, 4 ; cuno copy 1 object_event 9, 1, SPRITE_BIRD, STAY, DOWN, 4 ; cuno copy 1

View file

@ -3,11 +3,6 @@ RedsHouse2F_Object:
def_warp_events def_warp_events
warp_event 7, 1, REDS_HOUSE_1F, 3 warp_event 7, 1, REDS_HOUSE_1F, 3
;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
;warp_event 5, 1, SILPH_CO_1F, 1 ; - Go through Gauntlet
;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
;warp_event 5, 1, CERULEAN_CAVE_B1F, 1 ; Test Mewtwo theme
def_bg_events def_bg_events

View file

@ -23,7 +23,7 @@ SSAnne1FRooms_Object:
object_event 10, 13, SPRITE_GIRL, STAY, RIGHT, 9 ; person object_event 10, 13, SPRITE_GIRL, STAY, RIGHT, 9 ; person
object_event 12, 15, SPRITE_POKE_BALL, STAY, NONE, 10, TM_BODY_SLAM object_event 12, 15, SPRITE_POKE_BALL, STAY, NONE, 10, TM_BODY_SLAM
object_event 21, 13, SPRITE_GENTLEMAN, WALK, LEFT_RIGHT, 11 ; person object_event 21, 13, SPRITE_GENTLEMAN, WALK, LEFT_RIGHT, 11 ; person
object_event 0, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 12 ; Perrserker Trader object_event 20, 14, SPRITE_GAMEBOY_KID, STAY, DOWN, 12 ; Perrserker Trader
object_event 20, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 13 ; Weezing Trader object_event 20, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 13 ; Weezing Trader
object_event 23, 1, SPRITE_NURSE, STAY, LEFT, 14 ; Healer object_event 23, 1, SPRITE_NURSE, STAY, LEFT, 14 ; Healer

View file

@ -12,5 +12,6 @@ ViridianForestNorthGate_Object:
def_object_events def_object_events
object_event 3, 2, SPRITE_SUPER_NERD, STAY, NONE, 1 ; person object_event 3, 2, SPRITE_SUPER_NERD, STAY, NONE, 1 ; person
object_event 2, 5, SPRITE_GRAMPS, STAY, NONE, 2 ; person object_event 2, 5, SPRITE_GRAMPS, STAY, NONE, 2 ; person
object_event 7, 4, SPRITE_YOUNGSTER, WALK, LEFT_RIGHT, 3 ; person
def_warps_to VIRIDIAN_FOREST_NORTH_GATE def_warps_to VIRIDIAN_FOREST_NORTH_GATE

View file

@ -11,7 +11,7 @@ ViridianGym_Object:
def_bg_events def_bg_events
def_object_events def_object_events
object_event 2, 2, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3 object_event 2, 2, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_LEADER_GIOVANNI, 1
object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9 object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 5 object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 5
object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3 object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3

View file

@ -171,7 +171,7 @@ MoveNames:: ; 12chr limit
li "IRON DEFENSE" li "IRON DEFENSE"
li "DAZZLE GLEAM" li "DAZZLE GLEAM"
li "NIGHT SLASH" li "NIGHT SLASH"
li "FEINT ATTACK" li "FAINT ATTACK"
li "IRON HEAD" li "IRON HEAD"
li "BRUTAL SWING" li "BRUTAL SWING"
li "CHARM" li "CHARM"

View file

@ -1,6 +1,6 @@
db DEX_MR_RIME ; pokedex id db DEX_MR_RIME ; pokedex id
db 80, 85, 75, 70, 100 db 80, 85, 75, 70, 110
; hp atk def spd spc ; hp atk def spd spc
db ICE, PSYCHIC_TYPE ; type db ICE, PSYCHIC_TYPE ; type

View file

@ -2612,41 +2612,42 @@ ArticunoGEvosMoves:
; Evolutions ; Evolutions
db 0 db 0
; Learnset ; Learnset
db 40, REFLECT db 45, REFLECT
db 45, HYPNOSIS db 50, HYPNOSIS
db 51, PSYBEAM db 55, PSYBEAM
db 55, AGILITY db 60, AGILITY
db 60, LIGHT_SCREEN db 65, LIGHT_SCREEN
db 65, RECOVER db 70, PSYCHIC_M
db 70, DREAM_EATER db 75, RECOVER
db 80, DREAM_EATER
db 0 db 0
ZapdosGEvosMoves: ZapdosGEvosMoves:
; Evolutions ; Evolutions
db 0 db 0
; Learnset ; Learnset
db 40, DOUBLE_KICK db 45, DOUBLE_KICK
db 45, LIGHT_SCREEN db 50, LIGHT_SCREEN
db 51, LOW_KICK db 55, LOW_KICK
db 55, AGILITY db 60, AGILITY
db 58, JUMP_KICK db 65, JUMP_KICK
db 62, DRILL_PECK db 70, DRILL_PECK
db 66, ROLLING_KICK db 75, ROLLING_KICK
db 70, HI_JUMP_KICK db 80, HI_JUMP_KICK
db 0 db 0
MoltresGEvosMoves: MoltresGEvosMoves:
; Evolutions ; Evolutions
db 0 db 0
; Learnset ; Learnset
db 40, FAKE_TEARS ; Fake Tears db 45, FAKE_TEARS
db 45, WING_ATTACK db 50, WING_ATTACK
db 51, BRUTAL_SWING db 55, BRUTAL_SWING
db 55, AGILITY db 60, AGILITY
db 58, FEINT_ATTACK db 65, FEINT_ATTACK
db 62, NASTY_PLOT ; Nasty Plot db 70, NASTY_PLOT
db 66, FALSE_SURRENDER ; False Surrender db 75, FALSE_SURRENDER
db 70, SKY_ATTACK db 80, SKY_ATTACK
db 0 db 0
OddishEvosMoves: OddishEvosMoves:

View file

@ -50,7 +50,7 @@ PredefPointers::
add_predef UpdateHPBar add_predef UpdateHPBar
add_predef HPBarLength add_predef HPBarLength
add_predef Diploma_TextBoxBorder add_predef Diploma_TextBoxBorder
; add_predef DoubleOrHalveSelectedStats add_predef DoubleOrHalveSelectedStats
add_predef ShowPokedexMenu add_predef ShowPokedexMenu
add_predef EvolutionAfterBattle add_predef EvolutionAfterBattle
add_predef SaveSAVtoSRAM0 add_predef SaveSAVtoSRAM0

View file

@ -155,7 +155,8 @@ _HelixFossilDescription::
prompt prompt
_SecretKeyDescription:: _SecretKeyDescription::
text "Opens doors." text "Opens the door to"
next "CINNABAR GYM."
prompt prompt
_BikeVoucherDescription:: _BikeVoucherDescription::

View file

@ -28,32 +28,33 @@ TrainerAIPointers:
dbw 3, GenericAI dbw 3, GenericAI
dbw 2, BlackbeltAI ; blackbelt dbw 2, BlackbeltAI ; blackbelt
dbw 3, GenericAI ; rival1 dbw 3, GenericAI ; rival1
dbw 3, GenericAI dbw 2, OakAI
dbw 1, GenericAI ; chief dbw 3, ChiefAI ; chief
dbw 3, GenericAI dbw 3, GenericAI
dbw 1, GiovanniAI ; giovanni dbw 1, GiovanniAI ; giovanni
dbw 3, GenericAI dbw 3, GenericAI
dbw 2, CooltrainerMAI ; cooltrainerm dbw 2, CooltrainerMAI ; cooltrainerm
dbw 1, CooltrainerFAI ; cooltrainerf dbw 1, CooltrainerFAI ; cooltrainerf
dbw 2, BrunoAI ; bruno dbw 1, BrunoAI ; bruno
dbw 5, BrockAI ; brock dbw 5, BrockAI ; brock
dbw 1, MistyAI ; misty dbw 2, MistyAI ; misty
dbw 1, LtSurgeAI ; surge dbw 1, LtSurgeAI ; surge
dbw 1, ErikaAI ; erika dbw 1, ErikaAI ; erika
dbw 2, KogaAI ; koga dbw 2, KogaAI ; koga
dbw 2, BlaineAI ; blaine dbw 2, BlaineAI ; blaine
dbw 1, SabrinaAI ; sabrina dbw 1, SabrinaAI ; sabrina
dbw 3, GenericAI dbw 3, GenericAI
dbw 1, Rival2AI ; rival2 dbw 2, Rival2AI ; rival2
dbw 1, Rival3AI ; rival3 dbw 3, Rival3AI ; rival3
dbw 2, LoreleiAI ; lorelei dbw 1, LoreleiAI ; lorelei
dbw 3, GenericAI dbw 3, GenericAI
dbw 2, AgathaAI ; agatha dbw 1, AgathaAI ; agatha
dbw 1, LanceAI ; lance dbw 2, LanceAI ; lance
dbw 3, GenericAI ; Yujirou dbw 3, GenericAI ; Yujirou
dbw 3, GenericAI ; Student dbw 3, GenericAI ; Student
dbw 3, GenericAI ; Firefighter dbw 3, GenericAI ; Firefighter
dbw 2, BlackbeltAI ; Koichi dbw 2, BlackbeltAI ; Koichi
dbw 2, BlackbeltAI ; Jack dbw 2, BlackbeltAI ; Jack
dbw 2, GenericAI ; Jessie & James dbw 2, GenericAI ; Jessie & James
dbw 3, SabrinaAI
assert_table_length NUM_TRAINERS assert_table_length NUM_TRAINERS

View file

@ -21,4 +21,5 @@ EvilTrainerList::
db OPP_CHANNELER db OPP_CHANNELER
db OPP_AGATHA db OPP_AGATHA
db OPP_JESSIE_JAMES db OPP_JESSIE_JAMES
db OPP_LEADER_GIOVANNI
db -1 ; end db -1 ; end

View file

@ -9,7 +9,7 @@ ENDM
; move choice modification methods that are applied for each trainer class ; move choice modification methods that are applied for each trainer class
TrainerClassMoveChoiceModifications: TrainerClassMoveChoiceModifications:
list_start TrainerClassMoveChoiceModifications list_start TrainerClassMoveChoiceModifications
move_choices ; YOUNGSTER move_choices 1 ; YOUNGSTER
move_choices 1 ; BUG CATCHER move_choices 1 ; BUG CATCHER
move_choices 1 ; LASS move_choices 1 ; LASS
move_choices 1, 3 ; SAILOR move_choices 1, 3 ; SAILOR
@ -20,10 +20,10 @@ TrainerClassMoveChoiceModifications:
move_choices 1 ; HIKER move_choices 1 ; HIKER
move_choices 1 ; BIKER move_choices 1 ; BIKER
move_choices 1, 3 ; BURGLAR move_choices 1, 3 ; BURGLAR
move_choices 1 ; ENGINEER move_choices 1, 3 ; ENGINEER
move_choices 1, 3 ; FISHER move_choices 1, 3 ; FISHER
move_choices 1, 3 ; SWIMMER move_choices 1, 3 ; SWIMMER
move_choices ; CUE_BALL move_choices 1 ; CUE_BALL
move_choices 1 ; GAMBLER move_choices 1 ; GAMBLER
move_choices 1, 3 ; BEAUTY move_choices 1, 3 ; BEAUTY
move_choices 1, 2 ; PSYCHIC_TR move_choices 1, 2 ; PSYCHIC_TR
@ -33,32 +33,33 @@ TrainerClassMoveChoiceModifications:
move_choices 1 ; BIRD_KEEPER move_choices 1 ; BIRD_KEEPER
move_choices 1 ; BLACKBELT move_choices 1 ; BLACKBELT
move_choices 1 ; RIVAL1 move_choices 1 ; RIVAL1
move_choices 1, 3 ; PROF_OAK move_choices 1, 2, 3, 4 ; PROF_OAK
move_choices 1, 2 ; CHIEF move_choices 1, 2, 3, 4 ; CHIEF
move_choices 1, 2 ; SCIENTIST move_choices 1, 2, 4 ; SCIENTIST
move_choices 1, 3 ; GIOVANNI move_choices 1, 2, 3 ; GIOVANNI
move_choices 1 ; ROCKET move_choices 1 ; ROCKET
move_choices 1, 3 ; COOLTRAINER_M move_choices 1, 3, 4 ; COOLTRAINER_M
move_choices 1, 3 ; COOLTRAINER_F move_choices 1, 3, 4 ; COOLTRAINER_F
move_choices 1 ; BRUNO move_choices 1, 2, 3 ; BRUNO
move_choices 1 ; BROCK move_choices 1, 3 ; BROCK
move_choices 1, 3 ; MISTY move_choices 1, 3, 4 ; MISTY
move_choices 1, 3 ; LT_SURGE move_choices 1, 2, 3 ; LT_SURGE
move_choices 1, 3 ; ERIKA move_choices 1, 3, 4 ; ERIKA
move_choices 1, 3 ; KOGA move_choices 1, 3, 4 ; KOGA
move_choices 1, 3 ; BLAINE move_choices 1, 2, 3 ; BLAINE
move_choices 1, 3 ; SABRINA move_choices 1, 3, 4 ; SABRINA
move_choices 1, 2 ; GENTLEMAN move_choices 1, 2 ; GENTLEMAN
move_choices 1, 3 ; RIVAL2 move_choices 1, 3 ; RIVAL2
move_choices 1, 3 ; RIVAL3 move_choices 1, 2, 3, 4 ; RIVAL3
move_choices 1, 2, 3 ; LORELEI move_choices 1, 2, 3, 4 ; LORELEI
move_choices 1 ; CHANNELER move_choices 1 ; CHANNELER
move_choices 1 ; AGATHA move_choices 1, 2, 3, 4 ; AGATHA
move_choices 1, 3 ; LANCE move_choices 1, 2, 3, 4 ; LANCE
move_choices 1, 3, ; YUJIROU, was UNUSED_JUGGLER move_choices 1, 3, ; YUJIROU
move_choices 1, 3, ; STUDENT move_choices 1 ; STUDENT
move_choices 1, 3, ; FIREFIGHTER move_choices 1, 3, ; FIREFIGHTER
move_choices 1, 3, ; KOICHI move_choices 1, 2, 3 ; KOICHI
move_choices 1, 3, ; JACK move_choices 1, 2, 3, 4 ; JACK
move_choices 1, 3, ; JESSIE_JAMES move_choices 1, 3, ; JESSIE_JAMES
move_choices 1, 2, 3, 4 ; LEADER_GIOVANNI
assert_list_length NUM_TRAINERS assert_list_length NUM_TRAINERS

View file

@ -52,4 +52,5 @@ TrainerNames::
li "KOICHI" li "KOICHI"
li "JACKY" ; Often called Jack, but the only source for that is the file names themselves, which are oft shortened or literal japanese translations; all other context is "Shinjuku Jacky". li "JACKY" ; Often called Jack, but the only source for that is the file names themselves, which are oft shortened or literal japanese translations; all other context is "Shinjuku Jacky".
li "JESSIE&JAMES" li "JESSIE&JAMES"
li "GIOVANNI"
assert_list_length NUM_TRAINERS assert_list_length NUM_TRAINERS

View file

@ -52,6 +52,7 @@ TrainerDataPointers:
dw KoichiData dw KoichiData
dw JackData dw JackData
dw JessieJamesData dw JessieJamesData
dw LeaderGiovanniData
assert_table_length NUM_TRAINERS assert_table_length NUM_TRAINERS
; if first byte != $FF, then ; if first byte != $FF, then

View file

@ -59,4 +59,5 @@ TrainerPicAndMoneyPointers::
pic_money KoichiPic, 9900 pic_money KoichiPic, 9900
pic_money JackPic, 5000 pic_money JackPic, 5000
pic_money JessieJamesPic, 5000 pic_money JessieJamesPic, 5000
pic_money GiovanniPic2, 9900
assert_table_length NUM_TRAINERS assert_table_length NUM_TRAINERS

View file

@ -78,12 +78,13 @@ BlaineData:
db $FF, 47, RAPIDASH, 46, NINETALES, 46, FLAREON, 48, CHARIZARD, 48, ARCANINE, 50, MAGMORTAR, 0 ; 7 (unused) db $FF, 47, RAPIDASH, 46, NINETALES, 46, FLAREON, 48, CHARIZARD, 48, ARCANINE, 50, MAGMORTAR, 0 ; 7 (unused)
db $FF, 62, RAPIDASH, 62, ARCANINE, 61, TAUROS_PB, 61, FLAREON, 62, CHARIZARD, 65, MAGMORTAR, 0 ; 8 (postgame) db $FF, 62, RAPIDASH, 62, ARCANINE, 61, TAUROS_PB, 61, FLAREON, 62, CHARIZARD, 65, MAGMORTAR, 0 ; 8 (postgame)
GiovanniData: ; is not scaled as he is always fought last GiovanniData:
; Rocket Hideout B4F ; Rocket Hideout B4F
db $FF, 28, BEEDRILL, 30, RHYHORN, 30, KANGASKHAN, 32, PERSIAN, 0 db $FF, 28, BEEDRILL, 30, RHYHORN, 30, KANGASKHAN, 32, PERSIAN, 0
; Silph Co. 11F - did you know this team was weaker than the rival in vanilla level-wise? ; Silph Co. 11F - did you know this team was weaker than the rival in vanilla level-wise?
db $FF, 38, BEEDRILL, 39, RHYDON, 38, KANGASKHAN, 40, NIDOKING, 40, NIDOQUEEN, 42, PERSIAN, 0 db $FF, 38, BEEDRILL, 39, RHYDON, 38, KANGASKHAN, 40, NIDOKING, 40, NIDOQUEEN, 42, PERSIAN, 0
; Viridian Gym
LeaderGiovanniData:
db $FF, 47, TRAMPEL, 46, DUGTRIO, 46, GUARDIA, 48, NIDOQUEEN, 48, NIDOKING, 50, RHYPERIOR, 0 db $FF, 47, TRAMPEL, 46, DUGTRIO, 46, GUARDIA, 48, NIDOQUEEN, 48, NIDOKING, 50, RHYPERIOR, 0
LoreleiData: LoreleiData:

View file

@ -795,7 +795,7 @@ SpecialTrainerMoves:
db 5, 2, SMOG db 5, 2, SMOG
db 0 db 0
db GIOVANNI, 3 ; Gym Leader Giovanni db LEADER_GIOVANNI, 1
db 1, 1, BUBBLEBEAM db 1, 1, BUBBLEBEAM
db 1, 2, EARTHQUAKE db 1, 2, EARTHQUAKE
db 2, 1, FISSURE db 2, 1, FISSURE
@ -1157,6 +1157,27 @@ SpecialTrainerMoves:
db 6, 3, BODY_SLAM db 6, 3, BODY_SLAM
db 6, 4, SOLARBEAM db 6, 4, SOLARBEAM
db 0 db 0
db COOLTRAINER_M, 11 ; GAME FREAK Morimoto
db 1, 1, BODY_SLAM
db 1, 2, HYPER_BEAM
db 1, 3, EARTHQUAKE
db 1, 4, ICE_PUNCH
db 2, 1, QUICK_ATTACK
db 2, 2, HYPER_BEAM
db 2, 3, GROWTH
db 2, 4, FIRE_BLAST
db 3, 1, QUICK_ATTACK
db 3, 2, BLIZZARD
db 3, 3, GROWTH
db 4, 1, QUICK_ATTACK
db 4, 3, GROWTH
db 5, 1, EARTHQUAKE
db 5, 2, ROCK_SLIDE
db 6, 1, BLIZZARD
db 6, 2, FIRE_BLAST
db 6, 3, THUNDER
db 0
db YUJIROU, 10 ; Yujirou postgame db YUJIROU, 10 ; Yujirou postgame
db 1, 1, BUBBLEBEAM db 1, 1, BUBBLEBEAM

View file

@ -114,7 +114,7 @@ WildDataPointers:
dw VictoryRoad1FWildMons dw VictoryRoad1FWildMons
dw BrunswickGrottoWildMons dw BrunswickGrottoWildMons
dw Gauntlet5FWildMons dw Gauntlet5FWildMons
dw Gauntlet6FWildMons dw NothingWildMons
dw NothingWildMons dw NothingWildMons
dw NothingWildMons dw NothingWildMons
dw NothingWildMons dw NothingWildMons
@ -335,7 +335,6 @@ INCLUDE "data/wild/maps/SilphGauntlet2F.asm"
INCLUDE "data/wild/maps/SilphGauntlet3F.asm" INCLUDE "data/wild/maps/SilphGauntlet3F.asm"
INCLUDE "data/wild/maps/SilphGauntlet4F.asm" INCLUDE "data/wild/maps/SilphGauntlet4F.asm"
INCLUDE "data/wild/maps/SilphGauntlet5F.asm" INCLUDE "data/wild/maps/SilphGauntlet5F.asm"
INCLUDE "data/wild/maps/SilphGauntlet6F.asm"
INCLUDE "data/wild/maps/FarawayIslandInside.asm" INCLUDE "data/wild/maps/FarawayIslandInside.asm"
INCLUDE "data/wild/maps/MtMoonCrater.asm" INCLUDE "data/wild/maps/MtMoonCrater.asm"
INCLUDE "data/wild/maps/UnderwaterTunnel.asm" INCLUDE "data/wild/maps/UnderwaterTunnel.asm"

View file

@ -1,16 +1,16 @@
; Another way to obtain Virdian Forest bugs, which are hard to bring up to speed post-game. ; Another way to obtain Virdian Forest bugs, which are hard to bring up to speed post-game.
BrunswickGrottoWildMons: BrunswickGrottoWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 51, BEEDRILL db 45, BEEDRILL
db 52, BUTTERFREE db 45, BUTTERFREE
db 52, CARAPTHOR db 47, CARAPTHOR
db 51, MINISTARE db 45, SQUEAMATA
db 53, PARASECT db 46, PARASECT
db 53, PARASECT db 47, PARASECT
db 53, GORILLAIMO db 50, SCYTHER
db 54, SCYTHER db 50, PINSIR
db 54, PINSIR db 48, GORILLAIMO
db 55, PINSIR db 50, MINISTARE
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -2,16 +2,16 @@
; Some of these are Pokemon featured in the Big P Pokemon Race from the anime. ; Some of these are Pokemon featured in the Big P Pokemon Race from the anime.
BrunswickTrailMons: BrunswickTrailMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 49, TOEDSCOOL db 45, TOEDSCOOL
db 47, DODRIO db 47, DODRIO
db 53, TOEDSCOOL db 45, TOEDSCOOL
db 52, DODRIO db 48, DODRIO
db 52, RAPIDASH db 48, RAPIDASH
db 55, TAUROS db 50, CACTORMUS
db 55, CACTORMUS db 47, TOEDSCRUEL
db 56, TOEDSCRUEL db 48, TOEDSCRUEL
db 56, TOEDSCRUEL db 49, TAUROS
db 55, CACTORMUS db 50, TAUROS
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
CelesteHillWildMons: CelesteHillWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 55, FARFETCHD db 47, FARFETCHD
db 55, NIDORINO db 47, NIDORINO
db 56, FARFETCHD db 48, FARFETCHD
db 56, NIDORINA db 47, NIDORINA
db 57, NIDORINA db 47, NIDORINA
db 57, LUXWAN db 49, LUXWAN
db 57, BUU db 49, BUU
db 57, WIGGLYTUFF db 49, WIGGLYTUFF
db 56, BALUMBA db 48, BALUMBA
db 59, DRAGONAIR db 50, DRAGONAIR
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
CelesteHillCaveWildMons: CelesteHillCaveWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 51, GRAVELER db 47, GRAVELER
db 52, BUU db 48, BUU
db 52, GRAVELER db 47, GRAVELER
db 51, BUU db 49, BUU
db 53, CROBAT db 49, CROBAT
db 53, JYNX db 49, JYNX
db 53, STEELIX db 49, STEELIX
db 54, NIDOREIGN db 50, NIDOREIGN
db 54, CLEFABLE db 50, CLEFABLE
db 55, CLEFABLE db 50, CLEFABLE
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
CeruleanCave1FWildMons: CeruleanCave1FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 46, GOLBAT db 60, GRAVELER
db 46, HYPNO db 60, GOLBAT
db 46, MAGNETON db 61, ELECTRODE
db 49, DODRIO db 61, DODRIO
db 49, VENOMOTH db 61, VENOMOTH
db 52, ARBOK db 60, GRAVELER
db 49, KADABRA db 62, KADABRA
db 52, PARASECT db 62, MAGNETON
db 53, RAICHU db 60, DITTO
db 53, CLEFAIRY db 63, CLEFAIRY
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
CeruleanCave2FWildMons: CeruleanCave2FWildMons:
def_grass_wildmons 15 ; encounter rate def_grass_wildmons 15 ; encounter rate
db 51, DODRIO db 61, CROBAT
db 51, VENOMOTH db 61, GLOOM
db 51, WEEPINBELL db 62, RAPIDASH
db 52, RHYDON db 61, WEEPINBELL
db 52, MAROWAK db 61, WEEPINBELL
db 52, ELECTRODE db 63, STEELIX
db 56, CHANSEY db 63, WIGGLYTUFF
db 54, WIGGLYTUFF db 65, DITTO
db 55, LICKITUNG db 63, LICKITUNG
db 60, RATICATE db 64, SNORLAX
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
CeruleanCaveB1FWildMons: CeruleanCaveB1FWildMons:
def_grass_wildmons 25 ; encounter rate def_grass_wildmons 25 ; encounter rate
db 55, RHYDON db 62, GRAVELER
db 55, MAROWAK db 62, CROBAT
db 55, ELECTRODE db 63, CLEFAIRY
db 64, CHANSEY db 64, LICKITUNG
db 64, PARASECT db 64, KADABRA
db 64, RAICHU db 64, RAICHU
db 57, SANDSLASH db 64, CHANSEY
db 65, GLOOM db 65, DITTO
db 63, RAPIDASH db 65, SNORLAX
db 67, DITTO db 70, DITTO
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
GarnetCavern1FWildMons: GarnetCavern1FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 52, MR_MIME db 47, MR_MIME
db 52, GRAVELER db 47, GRAVELER
db 53, MAGNETON db 48, MAGNETON
db 51, HYPNO db 48, HYPNO
db 50, CROAKOZUNA db 47, CROAKOZUNA
db 55, SLOWBRO db 49, SLOWBRO
db 54, SLOWBRO db 48, SLOWBRO
db 55, HAUNTER db 49, HAUNTER
db 54, GAVILLAIN db 49, GAVILLAIN
db 55, GAVILLAIN db 50, GAVILLAIN
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
GarnetCavern2FWildMons: GarnetCavern2FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 52, MR_MIME db 47, MR_MIME
db 52, GRAVELER db 47, GRAVELER
db 53, MAGNETON db 48, MAGNETON
db 51, HYPNO db 48, HYPNO
db 50, CROAKOZUNA db 47, CROAKOZUNA
db 55, SLOWBRO db 49, SLOWBRO
db 54, SLOWBRO db 48, SLOWBRO
db 55, HAUNTER db 49, HAUNTER
db 54, GAVILLAIN db 49, GAVILLAIN
db 55, GAVILLAIN db 50, GAVILLAIN
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
GarnetCavernB1FWildMons: GarnetCavernB1FWildMons:
def_grass_wildmons 5 ; encounter rate def_grass_wildmons 5 ; encounter rate
db 52, MR_MIME db 47, MR_MIME
db 52, GRAVELER db 47, GRAVELER
db 53, MAGNETON db 48, MAGNETON
db 51, HYPNO db 48, HYPNO
db 50, CROAKOZUNA db 47, CROAKOZUNA
db 55, SLOWBRO db 49, SLOWBRO
db 54, SLOWBRO db 48, SLOWBRO
db 55, HAUNTER db 49, HAUNTER
db 54, GAVILLAIN db 49, GAVILLAIN
db 55, GAVILLAIN db 50, GAVILLAIN
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,26 +1,16 @@
MtMoonCraterMons: MtMoonCraterMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 49, DUGTRIO db 49, DUGTRIO
db 47, VENOMOTH db 49, VENOMOTH
db 53, RAICHU db 49, RAICHU
db 52, VENOMOTH db 50, VENOMOTH
db 52, DUGTRIO db 50, DUGTRIO
db 55, RAICHU db 50, RAICHU
db 55, CHANSEY db 50, CHANSEY
db 50, SANDY_SHOCKS db 50, SANDY_SHOCKS
db 50, SCREAM_TAIL db 50, SCREAM_TAIL
db 50, SCREAM_TAIL db 50, SCREAM_TAIL
end_grass_wildmons end_grass_wildmons
def_water_wildmons 10 ; encounter rate def_water_wildmons 0 ; encounter rate
db 52, GOLDUCK
db 54, GOLDUCK
db 50, GOLDUCK
db 52, JABETTA
db 50, JABETTA
db 52, CROAKOZUNA
db 54, CROAKOZUNA
db 50, WUGTRIO
db 51, WUGTRIO
db 52, WUGTRIO
end_water_wildmons end_water_wildmons

View file

@ -9,7 +9,7 @@ PokemonTower5FWildMons:
db 25, HAUNTER db 25, HAUNTER
db 20, CUBONE db 20, CUBONE
db 22, CUBONE db 22, CUBONE
db 24, VULPIX db 25, BALUMBA
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -2,12 +2,12 @@ PokemonTower6FWildMons:
def_grass_wildmons 15 ; encounter rate def_grass_wildmons 15 ; encounter rate
db 21, GASTLY db 21, GASTLY
db 22, GASTLY db 22, GASTLY
db 23, GASTLY db 22, CUBONE
db 20, VULPIX db 20, VULPIX
db 23, VULPIX db 23, VULPIX
db 24, CUBONE db 24, CUBONE
db 26, HAUNTER db 26, HAUNTER
db 22, CUBONE db 18, VULPIII
db 27, HAUNTER db 27, HAUNTER
db 28, BALUMBA db 28, BALUMBA
end_grass_wildmons end_grass_wildmons

View file

@ -13,14 +13,14 @@ Route21WildMons:
end_grass_wildmons end_grass_wildmons
def_water_wildmons 5 ; encounter rate def_water_wildmons 5 ; encounter rate
db 30, TENTACOOL db 25, TENTACOOL
db 30, TENTACOOL db 30, TENTACOOL
db 35, BLOTTLE db 35, BLOTTLE
db 35, BLOTTLE db 35, BLOTTLE
db 30, TENTACOOL db 30, CHEEP
db 35, BALUMBA db 30, CHEEP
db 30, TENTACOOL db 30, TENTACRUEL
db 35, TENTACRUEL db 35, TENTACRUEL
db 35, PENDRAKEN db 35, PENDRAKEN
db 40, PENDRAKEN db 35, SHARPOON
end_water_wildmons end_water_wildmons

View file

@ -1,15 +1,15 @@
SafariZoneCenterWildMons: SafariZoneCenterWildMons:
def_grass_wildmons 30 ; encounter rate def_grass_wildmons 30 ; encounter rate
db 22, EXEGGCUTE db 25, EXEGGCUTE
db 25, RHYHORN db 27, RHYHORN
db 22, VENONAT db 25, VENONAT
db 24, TANGELA db 25, TANGELA
db 24, CUBONE db 26, CUBONE
db 25, SLOWPOKE db 27, DODUO
db 21, LICKITUNG db 25, LICKITUNG
db 23, GORILLAIMO db 27, GORILLAIMO
db 23, CHANSEY db 25, CHANSEY
db 23, TRAMPEL db 28, TRAMPEL
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
SafariZoneEastWildMons: SafariZoneEastWildMons:
def_grass_wildmons 30 ; encounter rate def_grass_wildmons 30 ; encounter rate
db 24, EXEGGCUTE db 26, EXEGGCUTE
db 26, DODUO db 26, DODUO
db 22, TANGELA db 25, TANGELA
db 25, RHYHORN db 26, RHYHORN
db 23, LICKITUNG db 25, LICKITUNG
db 23, EXEGGCUTE db 27, EXEGGCUTE
db 24, TAUROS db 25, TAUROS
db 25, PINSIR db 25, PINSIR
db 24, KANGASKHAN db 27, KANGASKHAN
db 7, CHANSEY db 10, CHANSEY
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,12 +1,12 @@
SafariZoneNorthWildMons: SafariZoneNorthWildMons:
def_grass_wildmons 30 ; encounter rate def_grass_wildmons 30 ; encounter rate
db 22, EXEGGCUTE db 25, EXEGGCUTE
db 26, RHYHORN db 26, RHYHORN
db 23, EXEGGCUTE db 26, EXEGGCUTE
db 25, TANGELA db 25, TANGELA
db 30, VENOMOTH db 29, VENOMOTH
db 27, CUBONE db 25, CUBONE
db 28, DODRIO db 29, DODRIO
db 27, TAUROS db 27, TAUROS
db 26, TRAMPEL db 26, TRAMPEL
db 28, KANGASKHAN db 28, KANGASKHAN

View file

@ -2,14 +2,14 @@ SafariZoneWestWildMons:
def_grass_wildmons 30 ; encounter rate def_grass_wildmons 30 ; encounter rate
db 25, EXEGGCUTE db 25, EXEGGCUTE
db 26, DODUO db 26, DODUO
db 23, EXEGGCUTE db 26, EXEGGCUTE
db 24, EXEGGCUTE db 25, CUBONE
db 33, VENOMOTH db 29, VENOMOTH
db 26, CUBONE db 26, CUBONE
db 25, MAROWAK db 29, MAROWAK
db 25, SCYTHER db 25, SCYTHER
db 26, TAUROS db 26, TAUROS
db 7, CHANSEY db 10, CHANSEY
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -2,7 +2,7 @@ SeafoamIslands1FWildMons:
def_grass_wildmons 15 ; encounter rate def_grass_wildmons 15 ; encounter rate
db 35, SEEL db 35, SEEL
db 35, GOLBAT db 35, GOLBAT
db 35, HORSEA db 35, WEIRDUCK
db 35, KRABBY db 35, KRABBY
db 36, WEIRDUCK db 36, WEIRDUCK
db 33, SEEL db 33, SEEL

View file

@ -1,13 +1,13 @@
SeafoamIslandsB1FWildMons: SeafoamIslandsB1FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 35, SHELLDER db 35, WEIRDUCK
db 35, BLASTYKE db 35, BLASTYKE
db 36, SEEL db 36, SEEL
db 36, BLASTYKE db 36, BLASTYKE
db 34, SLOWPOKE db 34, SLOWPOKE
db 35, SEEL db 35, SEEL
db 35, SLOWPOKE db 35, SLOWPOKE
db 35, SEADRA db 37, GOLDUCK
db 38, JYNX db 38, JYNX
db 39, SLOWBRO db 39, SLOWBRO
end_grass_wildmons end_grass_wildmons

View file

@ -5,11 +5,11 @@ SeafoamIslandsB2FWildMons:
db 36, SEEL db 36, SEEL
db 36, SLOWPOKE db 36, SLOWPOKE
db 34, WEIRDUCK db 34, WEIRDUCK
db 35, STARYU db 35, KRABBY
db 35, WEIRDUCK db 35, BLASTYKE
db 38, JYNX db 38, JYNX
db 36, KRABBY db 36, BLASTYKE
db 39, GOLDUCK db 39, BUU
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -2,15 +2,25 @@ SeafoamIslandsB3FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 36, BLASTYKE db 36, BLASTYKE
db 36, SEEL db 36, SEEL
db 37, BLASTYKE db 35, SLOWPOKE
db 37, SEEL db 37, SEEL
db 35, KRABBY db 35, KRABBY
db 36, STARYU db 36, WEIRDUCK
db 36, KINGLER db 36, KINGLER
db 38, JYNX db 38, JYNX
db 39, JYNX db 39, BUU
db 39, BLASTOISE db 39, BUU
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 5 ; encounter rate
db 30, TENTACOOL
db 30, TENTACOOL
db 35, SHELLDER
db 35, STARYU
db 35, TENTACOOL
db 35, HORSEA
db 35, STARYU
db 35, HORSEA
db 35, SHARPOON
db 40, LAPRAS
end_water_wildmons end_water_wildmons

View file

@ -1,9 +1,9 @@
SeafoamIslandsB4FWildMons: SeafoamIslandsB4FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 35, WEIRDUCK db 35, WEIRDUCK
db 35, STARYU db 35, SEEL
db 35, SHELLDER db 35, BLASTYKE
db 36, SEADRA db 36, SEEL
db 36, DEWGONG db 36, DEWGONG
db 36, GOLDUCK db 36, GOLDUCK
db 37, BLASTYKE db 37, BLASTYKE
@ -12,5 +12,15 @@ SeafoamIslandsB4FWildMons:
db 40, BLASTOISE db 40, BLASTOISE
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 5 ; encounter rate
db 30, TENTACOOL
db 30, TENTACOOL
db 35, SHELLDER
db 35, STARYU
db 35, TENTACOOL
db 35, HORSEA
db 35, STARYU
db 35, HORSEA
db 35, SHARPOON
db 40, LAPRAS
end_water_wildmons end_water_wildmons

View file

@ -1,15 +1,15 @@
Gauntlet1FWildMons: Gauntlet1FWildMons:
def_grass_wildmons 8 ; encounter rate def_grass_wildmons 8 ; encounter rate
db 50, BUTTERFREE db 45, BUTTERFREE
db 50, BEEDRILL db 45, BEEDRILL
db 51, VENOMOTH db 46, VENOMOTH
db 51, TANGELA db 47, PIDGEOT
db 51, BEEDRILL db 46, BEEDRILL
db 52, VENOMOTH db 46, BUTTERFREE
db 52, CARAPTHOR db 47, CARAPTHOR
db 53, TANGELA db 48, PIDGEOT
db 53, CARAPTHOR db 48, CARAPTHOR
db 55, GOROTORA db 50, GOROTORA
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
Gauntlet2FWildMons: Gauntlet2FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 51, GRAVELER db 46, GRAVELER
db 51, SANDSLASH db 46, SANDSLASH
db 52, MACHOKE db 47, MACHOKE
db 52, PARASECT db 47, PARASECT
db 52, SANDSLASH db 47, GRAVELER
db 53, MACHOKE db 48, MACHOKE
db 53, CROBAT db 48, CROBAT
db 54, CLEFABLE db 49, CLEFABLE
db 54, CROBAT db 49, CROBAT
db 56, KLEAVOR db 51, KLEAVOR
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
Gauntlet3FWildMons: Gauntlet3FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 52, POLIWHIRL db 47, POLIWHIRL
db 52, JABETTA db 47, JABETTA
db 53, KINGLER db 48, KINGLER
db 53, SLOWBRO db 48, SLOWBRO
db 53, JABETTA db 48, POLIWHIRL
db 54, KINGLER db 49, KINGLER
db 54, GOLDUCK db 49, CROAKOZUNA
db 55, BLASTOISE db 50, BLASTOISE
db 55, GOLDUCK db 50, CROAKOZUNA
db 57, LAPRAS db 52, LAPRAS
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
Gauntlet4FWildMons: Gauntlet4FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 53, HAUNTER db 48, HAUNTER
db 53, GUARDIA db 48, MAROWAK
db 54, NINETALES db 49, NINETALES
db 54, BALUMBA db 49, BALUMBA
db 54, GUARDIA db 49, HAUNTER
db 55, NINETALES db 50, NINETALES
db 55, HYPNO db 50, HYPNO
db 56, KADABRA db 51, KADABRA
db 56, HYPNO db 51, HYPNO
db 58, ANNIHILAPE db 53, GENGAR
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
Gauntlet5FWildMons: Gauntlet5FWildMons:
def_grass_wildmons 20 ; encounter rate def_grass_wildmons 20 ; encounter rate
db 54, DODRIO db 49, DODRIO
db 54, RHYDON db 49, RHYDON
db 55, EXEGGUTOR db 49, EXEGGUTOR
db 55, SCYTHER db 50, SCYTHER
db 55, PINSIR db 50, PINSIR
db 56, TAUROS db 51, TAUROS
db 56, KANGASKHAN db 51, GORILLAIMO
db 57, TRAMPEL db 52, KANGASKHAN
db 57, CHANSEY db 52, TRAMPEL
db 59, DRAGONITE db 54, CHANSEY
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,16 +0,0 @@
Gauntlet6FWildMons: ; the pokemon on this floor represent the 9 gym leaders (including Yujirou!)
def_grass_wildmons 10 ; encounter rate
db 55, STEELIX
db 55, STARMIE
db 56, ELECTABUZZ
db 56, BELLOSSOM
db 56, WEEZING
db 57, MR_MIME
db 57, MAGMAR
db 58, NIDOKING
db 60, LICKILICKY
db 60, LICKILICKY
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons

View file

@ -1,15 +1,15 @@
VictoryRoad1FWildMons: VictoryRoad1FWildMons:
def_grass_wildmons 15 ; encounter rate def_grass_wildmons 15 ; encounter rate
db 34, MACHOKE db 39, MACHOKE
db 36, STEELIX db 38, ONIX
db 32, GOLBAT db 39, GOLBAT
db 36, SANDSLASH db 38, GRAVELER
db 39, SANDSLASH db 39, SANDSLASH
db 42, GOLBAT db 40, GOLBAT
db 41, GAVILLAIN db 40, GAVILLAIN
db 41, RHYDON db 40, RHYHORN
db 42, MAROWAK db 40, MAROWAK
db 43, HITMONTOP ; LGPE Rare Spawn db 42, HITMONTOP ; LGPE Rare Spawn
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
VictoryRoad2FWildMons: VictoryRoad2FWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 32, MACHOKE db 39, MACHOKE
db 34, STEELIX db 38, ONIX
db 36, GOLBAT db 39, GOLBAT
db 36, SANDSLASH db 38, GRAVELER
db 39, SANDSLASH db 39, SANDSLASH
db 42, MACHOKE db 40, GOLBAT
db 41, GAVILLAIN db 40, GAVILLAIN
db 40, RHYDON db 40, RHYHORN
db 40, MAROWAK db 40, VENOMOTH
db 43, HITMONLEE ; LGPE Rare Spawn db 42, HITMONLEE ; LGPE Rare Spawn
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -1,15 +1,15 @@
VictoryRoad3FWildMons: VictoryRoad3FWildMons:
def_grass_wildmons 15 ; encounter rate def_grass_wildmons 15 ; encounter rate
db 34, MACHOKE db 39, MACHOKE
db 36, STEELIX db 38, ONIX
db 32, GOLBAT db 39, GOLBAT
db 42, SANDSLASH db 38, GRAVELER
db 40, VENOMOTH db 39, RHYHORN
db 45, SANDSLASH db 40, GOLBAT
db 43, GAVILLAIN db 40, GAVILLAIN
db 45, RHYDON ; LGPE encounters db 40, SANDSLASH
db 45, MAROWAK db 40, PARASECT
db 45, HITMONCHAN ; LGPE Rare Spawn db 42, HITMONCHAN ; LGPE Rare Spawn
end_grass_wildmons end_grass_wildmons
def_water_wildmons 0 ; encounter rate def_water_wildmons 0 ; encounter rate

View file

@ -991,6 +991,11 @@ TrainerBattleVictory:
ld hl, wFlags_D733 ld hl, wFlags_D733
set 1, [hl] set 1, [hl]
.notrival .notrival
ld a, [wTrainerClass]
cp LEADER_GIOVANNI ; final battle against Giovanni
jr nz, .notrivalorGio
ld b, MUSIC_DEFEATED_GYM_LEADER
.notrivalorGio
ld a, [wLinkState] ld a, [wLinkState]
cp LINK_STATE_BATTLING cp LINK_STATE_BATTLING
ld a, b ld a, b

View file

@ -7,6 +7,18 @@ AIEnemyTrainerChooseMoves:
ld [hli], a ; move 2 ld [hli], a ; move 2
ld [hli], a ; move 3 ld [hli], a ; move 3
ld [hl], a ; move 4 ld [hl], a ; move 4
;;;;;;;;;; shinpokerednote: ADDED: make a backup buffer
push hl
ld a, $ff
inc hl
ld [hli], a ;backup 1
ld [hli], a ;backup 2
ld [hli], a ;backup 3
ld [hl], a ;backup 4
pop hl
;;;;;;;;;;
ld a, [wEnemyDisabledMove] ; forbid disabled move (if any) ld a, [wEnemyDisabledMove] ; forbid disabled move (if any)
swap a swap a
and $f and $f
@ -52,6 +64,11 @@ AIEnemyTrainerChooseMoves:
ld de, .nextMoveChoiceModification ; set return address ld de, .nextMoveChoiceModification ; set return address
push de push de
jp hl ; execute modification function jp hl ; execute modification function
.loopFindMinimumEntries_backupfirst ;shinpokerednote: ADDED: make a backup of the scores
ld hl, wBuffer ; temp move selection array
ld de, wBuffer + NUM_MOVES ;backup buffer
ld bc, NUM_MOVES
rst _CopyData
.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero .loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
ld hl, wBuffer ; temp move selection array ld hl, wBuffer ; temp move selection array
ld de, wEnemyMonMoves ; enemy moves ld de, wEnemyMonMoves ; enemy moves
@ -466,10 +483,8 @@ AIMoveChoiceModification3:
jr c, .notEffectiveMove jr c, .notEffectiveMove
;ld a, [wEnemyMoveEffect] ;ld a, [wEnemyMoveEffect]
; check for reasons not to use a super effective move here ; check for reasons not to use a super effective move here
dec [hl] ; slightly encourage this super effective move dec [hl] ; slightly encourage this super effective move
.checkSpecificEffects ; we'll further encourage certain moves .checkSpecificEffects ; we'll further encourage certain moves
call EncouragePriorityIfSlow
call EncourageDrainingMoveIfLowHealth call EncourageDrainingMoveIfLowHealth
jr .nextMove jr .nextMove
.notEffectiveMove ; discourages non-effective moves if better moves are available .notEffectiveMove ; discourages non-effective moves if better moves are available
@ -479,7 +494,7 @@ AIMoveChoiceModification3:
ld a, [wEnemyMoveType] ld a, [wEnemyMoveType]
ld d, a ld d, a
ld hl, wEnemyMonMoves ; enemy moves ld hl, wEnemyMonMoves ; enemy moves
ld b, NUM_MOVES + 1 ld bc, NUM_MOVES + 1
ld c, $0 ld c, $0
.loopMoves .loopMoves
dec b dec b
@ -543,18 +558,6 @@ CompareSpeed:
ret ret
;;;;;;;;;; ;;;;;;;;;;
; PureRGBnote: ADDED: encourages priority moves if the enemy's pokemon is slower than the player's and the move is neutral or super effective.
; BUT this effect is only applied after you have the soulbadge to prevent priority moves from being spammed early game.
; Applies to trainers that use AI subroutine 3
EncouragePriorityIfSlow:
ld a, [wObtainedBadges]
bit BIT_SOULBADGE, a
ret z
call CompareSpeed
ret nc
dec [hl] ; encourage the move if it's a priority move and the pokemon is slower
ret
; PureRGBnote: ADDED: if the opponent has less than 1/2 health they will prefer healing moves if they use AI subroutine 3 ; PureRGBnote: ADDED: if the opponent has less than 1/2 health they will prefer healing moves if they use AI subroutine 3
EncourageDrainingMoveIfLowHealth: EncourageDrainingMoveIfLowHealth:
ld a, [wEnemyMoveEffect] ld a, [wEnemyMoveEffect]
@ -576,11 +579,11 @@ AIMoveChoiceModification4:
ld b, NUM_MOVES + 1 ld b, NUM_MOVES + 1
.nextMove .nextMove
dec b dec b
jr z, .done ; processed all 4 moves ret z ; processed all 4 moves
inc hl inc hl
ld a, [de] ld a, [de]
and a and a
jr z, .done ; no more moves in move set ret z ; no more moves in move set
inc de inc de
call ReadMove call ReadMove
ld a, [wEnemyMoveEffect] ld a, [wEnemyMoveEffect]
@ -626,8 +629,7 @@ AIMoveChoiceModification4:
jr z, .nextMove ; if the AI thinks the player IS NOT asleep before they switch, we shouldn't encourage based on the new mon's status jr z, .nextMove ; if the AI thinks the player IS NOT asleep before they switch, we shouldn't encourage based on the new mon's status
ld a, [wBattleMonStatus] ld a, [wBattleMonStatus]
and SLP_MASK and SLP_MASK
jr nz, .preferMoveEvenMore ; heavier favor for dream eater if the opponent is asleep jr z, .nextMove
jr .nextMove
.preferMoveEvenMore .preferMoveEvenMore
dec [hl] dec [hl]
jr .preferMove jr .preferMove
@ -676,9 +678,6 @@ TrainerAI:
ld a, [wIsInBattle] ld a, [wIsInBattle]
dec a dec a
ret z ; if not a trainer, we're done here ret z ; if not a trainer, we're done here
ld a, [wCurMap]
cp BATTLE_TENT
ret z ; if we are in battle tent, we are done
ld a, [wLinkState] ld a, [wLinkState]
cp LINK_STATE_BATTLING cp LINK_STATE_BATTLING
ret z ; if in a link battle, we're done as well ret z ; if in a link battle, we're done as well
@ -726,18 +725,15 @@ JugglerAI:
ret nc ret nc
jp AISwitchIfEnoughMons jp AISwitchIfEnoughMons
BlackbeltAI: BlackbeltAI: ; Fun fact! Jacky uses this same AI routine in the proto assets, but only 6% of the time.
cp 13 percent - 1 cp 25 percent + 1
ret nc ret nc
jp AIUseXAttack jp AIUseXAttack
GiovanniAI: GiovanniAI:
cp 20 percent + 1 cp 25 percent + 1
ret nc ret nc
ld a, [wEnemyBattleStatus2] jp AIUseXAttack ; Used to use a Guard Spec. This will make the item use have a proper impact - healing doesn't feel right for a trainer fixated on strength.
bit GETTING_PUMPED, a
ret nz
jp AIUseDireHit
CooltrainerMAI: CooltrainerMAI:
cp 20 percent + 1 cp 20 percent + 1
@ -765,17 +761,20 @@ BrockAI:
jp AIUseFullHeal jp AIUseFullHeal
MistyAI: MistyAI:
cp 20 percent + 1 cp 25 percent + 1
ret nc ret nc
jp AIUseXDefend ld a, 5
call AICheckIfHPBelowFraction
ret nc
jp AIUsePotion ; Replicates Starmie using Recover. Unlike other trainers that heal, Misty will do this 26% of the time instead of 51%.
LtSurgeAI: LtSurgeAI:
cp 10 percent + 1 cp 20 percent + 1
ret nc ret nc
jp AIUseXSpeed jp AIUseXSpecial
ErikaAI: ErikaAI:
cp 50 percent + 1 cp 25 percent + 1
ret nc ret nc
ld a, 5 ld a, 5
call AICheckIfHPBelowFraction call AICheckIfHPBelowFraction
@ -783,18 +782,20 @@ ErikaAI:
jp AIUseSuperPotion jp AIUseSuperPotion
KogaAI: KogaAI:
cp 10 percent + 1 cp 25 percent + 1
ret nc ret nc
jp AIUseXAttack ld a, 5
call AICheckIfHPBelowFraction
ret nc
jp AIUseSuperPotion ; Koga is weird - I don't think anything fits. X Attack is certainly not the move though...
BlaineAI: ;blaine needs to check HP. this was an oversight BlaineAI:
cp 40 percent + 1 cp 40 percent + 1
jr nc, .blainereturn ret nc
ld a, 2 ld a, 5
call AICheckIfHPBelowFraction call AICheckIfHPBelowFraction
jp c, AIUseSuperPotion ret nc ; this fixes the super potion thing - PvK
.blainereturn jp AIUseHyperPotion ; Instead of a Super Potion though, let's give him this. More impactful for the sixth gym while staying true to the meme that everyone knows Gen 1 Blaine for.
ret
SabrinaAI: SabrinaAI:
cp 25 percent + 1 cp 25 percent + 1
@ -805,12 +806,12 @@ SabrinaAI:
jp AIUseHyperPotion jp AIUseHyperPotion
Rival2AI: Rival2AI:
cp 13 percent - 1 cp 20 percent - 1
ret nc ret nc
ld a, 5 ld a, 5
call AICheckIfHPBelowFraction call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseHyperPotion jp AIUseSuperPotion
Rival3AI: Rival3AI:
cp 40 percent - 1 cp 40 percent - 1
@ -821,43 +822,55 @@ Rival3AI:
jp AIUseFullRestore jp AIUseFullRestore
LoreleiAI: LoreleiAI:
cp 50 percent + 1 cp 40 percent + 1
ret nc
ld a, 5
call AICheckIfHPBelowFraction
ret nc
jp AIUseHyperPotion
BrunoAI:
;cp 10 percent + 1
;ret nc
;jp AIUseXDefend
cp 30 percent + 1
jr nc, .brunoreturn
ld a, 5
call AICheckIfHPBelowFraction
jp c, AIUseHyperPotion
.brunoreturn
ret
AgathaAI:
cp 8 percent
jp c, AISwitchIfEnoughMons
cp 50 percent + 1
ret nc
ld a, 4
call AICheckIfHPBelowFraction
ret nc
jp AIUseHyperPotion
LanceAI:
cp 50 percent + 1
ret nc ret nc
ld a, 5 ld a, 5
call AICheckIfHPBelowFraction call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseFullRestore jp AIUseFullRestore
BrunoAI:
cp 40 percent + 1
ret nc
ld a, 5
call AICheckIfHPBelowFraction
ret nc
jp AIUseFullRestore
AgathaAI:
cp 10 percent
jp c, AISwitchIfEnoughMons
cp 40 percent + 1
ret nc
ld a, 5
call AICheckIfHPBelowFraction
ret nc
jp AIUseFullRestore
LanceAI:
cp 50 percent + 1
ret nc
ld a, 4
call AICheckIfHPBelowFraction
ret nc
jp AIUseFullRestore
OakAI:
cp 25 percent + 1
ret nc
ld a, 5
call AICheckIfHPBelowFraction
ret nc
jp AIUseFullRestore
ChiefAI:
cp 25 percent + 1
ret nc
ld a, 5
call AICheckIfHPBelowFraction
ret nc
jp AIUseFullRestore ; this was a Dire Hit in the proto assets but we all know how useful that item is in Gen 1
GenericAI: GenericAI:
and a ; clear carry and a ; clear carry
ret ret
@ -1087,12 +1100,12 @@ AICureStatus: ;shinpokerednote: CHANGED: modified to be more robust and also und
res BADLY_POISONED, [hl] ;clear toxic bit res BADLY_POISONED, [hl] ;clear toxic bit
ret ret
;AIUseXAccuracy: ; unused AIUseXAccuracy:
; call AIPlayRestoringSFX call AIPlayRestoringSFX
; ld hl, wEnemyBattleStatus2 ld hl, wEnemyBattleStatus2
; set 0, [hl] set 0, [hl]
; ld a, X_ACCURACY ld a, X_ACCURACY
; jp AIPrintItemUse jp AIPrintItemUse
;AIUseGuardSpec: ; PureRGBnote: CHANGED: now unused ;AIUseGuardSpec: ; PureRGBnote: CHANGED: now unused
; call AIPlayRestoringSFX ; call AIPlayRestoringSFX

View file

@ -1,4 +1,54 @@
; Used by the pureRGB AI ;shinpokerednote: ADDED: doubles the given stat
DoubleSelectedStats:
ldh a, [hWhoseTurn]
and a
ld a, [wPlayerStatsToDouble]
ld hl, wBattleMonAttack
jr z, .notEnemyTurn
ld a, [wEnemyStatsToDouble]
ld hl, wEnemyMonAttack
.notEnemyTurn
ld c, 4
ld b, a
.loop
srl b
call c, .doubleStat
inc hl
inc hl
dec c
ret z
jr .loop
.doubleStat
push bc
ld a, [hli]
ld b, a
ld c, [hl] ; bc holds value of stat to double
;double the stat
sla c
rl b
;cap stat at 999
;b register contains high byte & c register contains low byte
ld a, c ;let's work on low byte first. Note that decimal 999 is $03E7 in hex.
sub 999 % $100 ;a = a - ($03E7 % $100). Gives a = a - $E7. A byte % $100 always gives the lesser nibble.
;Note that if a < $E7 then the carry bit 'c' in the flag register gets set due to overflowing with a negative result.
ld a, b ;now let's work on the high byte
sbc 999 / $100 ;a = a - ($03E7 / $100 + c_flag). Gives a = a - ($03 + c_flag). A byte / $100 always gives the greater nibble.
;Note again that if a < $03 then the carry bit remains set.
;If the bit is already set from the lesser nibble, then its addition here can still make it remain set if a is low enough.
jr c, .donecapping ;jump to next marker if the c_flag is set. This only remains set if BC < the cap of $03E7.
;else let's continue and set the 999 cap
ld a, 999 / $100 ; else load $03 into a
ld b, a ;and store it as the high byte
ld a, 999 % $100 ; else load $E7 into a
ld c, a ;and store it as the low byte
;now registers b & c together contain $03E7 for a capped stat value of 999
.donecapping
ld a, c
ld [hld], a
ld [hl], b
pop bc
ret
;shinpokerednote: ADDED: doubles attack if burned or quadruples speed if paralyzed. ;shinpokerednote: ADDED: doubles attack if burned or quadruples speed if paralyzed.
;It's meant to be run right before healing paralysis or burn so as to ;It's meant to be run right before healing paralysis or burn so as to
;undo the stat changes. ;undo the stat changes.
@ -31,35 +81,6 @@ UndoBurnParStats:
ld [de], a ;reset the stat change bits ld [de], a ;reset the stat change bits
ret ret
; Reused for pureRGB AI
DoubleSelectedStats:
ldh a, [hWhoseTurn]
and a
ld a, [wPlayerStatsToDouble]
ld hl, wBattleMonAttack + 1
jr z, .notEnemyTurn
ld a, [wEnemyStatsToDouble]
ld hl, wEnemyMonAttack + 1
.notEnemyTurn
ld c, 4
ld b, a
.loop
srl b
call c, .doubleStat
inc hl
inc hl
dec c
ret z
jr .loop
.doubleStat
ld a, [hl]
add a
ld [hld], a
ld a, [hl]
rl a
ld [hli], a
ret
; does nothing since no stats are ever selected (barring glitches) ; does nothing since no stats are ever selected (barring glitches)
;HalveSelectedStats: ;HalveSelectedStats:
; ldh a, [hWhoseTurn] ; ldh a, [hWhoseTurn]

Binary file not shown.

View file

@ -594,3 +594,4 @@ FirefighterPic:: INCBIN "gfx/trainers/firefighter.pic"
KoichiPic:: INCBIN "gfx/trainers/koichi.pic" KoichiPic:: INCBIN "gfx/trainers/koichi.pic"
JackPic:: INCBIN "gfx/trainers/jack.pic" JackPic:: INCBIN "gfx/trainers/jack.pic"
JessieJamesPic:: INCBIN "gfx/trainers/jessiejames.pic" JessieJamesPic:: INCBIN "gfx/trainers/jessiejames.pic"
GiovanniPic2:: INCBIN "gfx/trainers/giovanni2.pic"

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 733 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 791 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 884 B

After

Width:  |  Height:  |  Size: 923 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 863 B

After

Width:  |  Height:  |  Size: 917 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 782 B

After

Width:  |  Height:  |  Size: 937 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 668 B

After

Width:  |  Height:  |  Size: 856 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 842 B

After

Width:  |  Height:  |  Size: 979 B

Before After
Before After

BIN
gfx/trainers/giovanni2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 368 B

View file

@ -186,6 +186,8 @@ SECTION "Battle Engine 7", ROMX
INCLUDE "data/moves/moves.asm" INCLUDE "data/moves/moves.asm"
INCLUDE "data/pokemon/cries.asm" INCLUDE "data/pokemon/cries.asm"
INCLUDE "engine/battle/scroll_draw_trainer_pic.asm"
INCLUDE "engine/battle/trainer_ai.asm"
INCLUDE "engine/battle/unused_stats_functions.asm" INCLUDE "engine/battle/unused_stats_functions.asm"
INCLUDE "engine/battle/move_effects/heal.asm" INCLUDE "engine/battle/move_effects/heal.asm"
INCLUDE "engine/battle/move_effects/transform.asm" INCLUDE "engine/battle/move_effects/transform.asm"
@ -249,8 +251,6 @@ INCLUDE "engine/events/hidden_objects/indigo_plateau_hq.asm"
SECTION "Battle Engine 9", ROMX SECTION "Battle Engine 9", ROMX
INCLUDE "engine/battle/scroll_draw_trainer_pic.asm"
INCLUDE "engine/battle/trainer_ai.asm"
INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm" INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm"
@ -333,19 +333,19 @@ SECTION "Itemfinder 1", ROMX
INCLUDE "engine/movie/credits.asm" INCLUDE "engine/movie/credits.asm"
INCLUDE "engine/pokemon/status_ailments.asm" INCLUDE "engine/pokemon/status_ailments.asm"
INCLUDE "engine/items/itemfinder.asm"
SECTION "Vending Machine", ROMX SECTION "Vending Machine", ROMX
INCLUDE "engine/events/vending_machine.asm" INCLUDE "engine/events/vending_machine.asm"
INCLUDE "gfx/fishing.asm"
SECTION "Itemfinder 2", ROMX SECTION "Itemfinder 2", ROMX
INCLUDE "engine/items/itemfinder.asm"
INCLUDE "engine/menus/league_pc.asm" INCLUDE "engine/menus/league_pc.asm"
INCLUDE "engine/events/hidden_items.asm" INCLUDE "engine/events/hidden_items.asm"
INCLUDE "gfx/fishing.asm"
SECTION "bank1E", ROMX SECTION "bank1E", ROMX

View file

@ -1 +1 @@
     

View file

@ -22,6 +22,7 @@ BrunswickTrail_TextPointers:
dw Lover1 dw Lover1
dw Lover2 dw Lover2
dw PickUpItemText dw PickUpItemText
dw TrailDirections
BrunswickTrailTrainerHeaders: BrunswickTrailTrainerHeaders:
def_trainers def_trainers
@ -101,6 +102,10 @@ CaveGuy:
text_far _CaveGuy text_far _CaveGuy
text_end text_end
TrailDirections:
text_far _TrailDirections
text_end
FakeTreeNoCut: FakeTreeNoCut:
text_far _FakeTreeNoCut text_far _FakeTreeNoCut
text_end text_end

View file

@ -16,6 +16,8 @@ CelesteHillOutside_TextPointers:
dw CelesteHillOutsideTrainer1 dw CelesteHillOutsideTrainer1
dw CelesteHillOutsideTrainer2 dw CelesteHillOutsideTrainer2
dw CelesteHillOutsideTrainer3 dw CelesteHillOutsideTrainer3
dw HikerNPC
dw CelesteSign
CelesteHillOutsideTrainerHeaders: CelesteHillOutsideTrainerHeaders:
def_trainers def_trainers
@ -79,4 +81,12 @@ CelesteHillOutsideEndBattleText3:
CelesteHillOutsideAfterBattleText3: CelesteHillOutsideAfterBattleText3:
text_far _CelesteHillOutsideAfterBattleText3 text_far _CelesteHillOutsideAfterBattleText3
text_end
HikerNPC:
text_far _HikerNPC
text_end
CelesteSign:
text_far _CelesteSign
text_end text_end

View file

@ -276,9 +276,25 @@ ChampionsRoom_TextPointers:
GaryText1: GaryText1:
text_asm text_asm
CheckEvent EVENT_BEAT_CHAMPION_RIVAL CheckEvent EVENT_BEAT_CHAMPION_RIVAL
jr nz, .championBeaten
ld hl, GaryChampionIntroText ld hl, GaryChampionIntroText
call PrintText
ld a, 5
ld [wMusicFade], a
xor a
ld [wMusicFadeID], a
.waitloop
ld a, [wMusicFade]
and a
jr nz, .waitloop
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld hl, GaryChampionIntroTextPart2
jr z, .printText jr z, .printText
.championBeaten
ld hl, GaryText_76103 ld hl, GaryText_76103
jr z, .printText
.printText .printText
call PrintText call PrintText
jp TextScriptEnd jp TextScriptEnd
@ -287,6 +303,10 @@ GaryChampionIntroText:
text_far _GaryChampionIntroText text_far _GaryChampionIntroText
text_end text_end
GaryChampionIntroTextPart2:
text_far _GaryChampionIntroTextPart2
text_end
GaryDefeatedText: GaryDefeatedText:
text_far _GaryDefeatedText text_far _GaryDefeatedText
text_end text_end

View file

@ -3,7 +3,6 @@ CinnabarLabFossilRoom_Script:
CinnabarLabFossilRoom_TextPointers: CinnabarLabFossilRoom_TextPointers:
dw Lab4Text1 dw Lab4Text1
dw Lab4Text2
Lab4Script_GetFossilsInBag: Lab4Script_GetFossilsInBag:
; construct a list of all fossils in the player's bag ; construct a list of all fossils in the player's bag
@ -99,12 +98,5 @@ Lab4Text_75dd5:
text_far _Lab4Text_75dd5 text_far _Lab4Text_75dd5
text_end text_end
Lab4Text2:
text_asm
ld a, TRADE_FOR_MICHELLE
ld [wWhichTrade], a
predef DoInGameTradeDialogue
jp TextScriptEnd
LoadFossilItemAndMonNameBank1D: LoadFossilItemAndMonNameBank1D:
farjp LoadFossilItemAndMonName farjp LoadFossilItemAndMonName

View file

@ -4,6 +4,8 @@ CitrineRocketHouse_Script:
CitrineRocketHouse_TextPointers: CitrineRocketHouse_TextPointers:
dw MartGuy1Text dw MartGuy1Text
dw MartGuy2Text dw MartGuy2Text
dw MartGuy3Text
dw MartGuy4Text
dw RocketText1 dw RocketText1
dw RocketText2 dw RocketText2
dw MeowthText dw MeowthText
@ -11,10 +13,16 @@ CitrineRocketHouse_TextPointers:
dw JessieFight dw JessieFight
MartGuy1Text: MartGuy1Text:
script_mart TM_SWORDS_DANCE, TM_TOXIC, TM_BODY_SLAM, TM_DOUBLE_EDGE, TM_BUBBLEBEAM, TM_ICE_BEAM, TM_BLIZZARD, TM_PAY_DAY, TM_COUNTER, TM_SEISMIC_TOSS, TM_MEGA_DRAIN, TM_THUNDERBOLT, TM_EARTHQUAKE, TM_DIG, script_mart TM_SWORDS_DANCE, TM_WHIRLWIND, TM_TOXIC, TM_BODY_SLAM, TM_DOUBLE_EDGE, TM_BUBBLEBEAM, TM_WATER_GUN, TM_ICE_BEAM, TM_BLIZZARD, TM_HYPER_BEAM, TM_PAY_DAY, TM_COUNTER, TM_SEISMIC_TOSS, TM_RAGE
MartGuy2Text: MartGuy2Text:
script_mart TM_PSYCHIC_M, TM_FIRE_BLAST, TM_THUNDER_WAVE, TM_EXPLOSION, TM_ROCK_SLIDE, PROTECTOR, UP_GRADE, DUBIOUS_DISC, METAL_COAT, BLK_AUGURITE, DOME_FOSSIL, HELIX_FOSSIL, WING_FOSSIL, OLD_AMBER script_mart TM_MEGA_DRAIN, TM_SOLARBEAM, TM_DRAGON_RAGE, TM_THUNDERBOLT, TM_THUNDER, TM_EARTHQUAKE, TM_DIG, TM_PSYCHIC_M, TM_TELEPORT, TM_MIMIC, TM_BIDE, TM_METRONOME, TM_SELFDESTRUCT, TM_FIRE_BLAST
MartGuy3Text:
script_mart TM_SWIFT, TM_SKULL_BASH, TM_SOFTBOILED, TM_DREAM_EATER, TM_SKY_ATTACK, TM_REST, TM_THUNDER_WAVE, TM_PSYWAVE, TM_EXPLOSION, TM_ROCK_SLIDE, TM_TRI_ATTACK, TM_SUBSTITUTE
MartGuy4Text:
script_mart PROTECTOR, UP_GRADE, DUBIOUS_DISC, METAL_COAT, BLK_AUGURITE, DOME_FOSSIL, HELIX_FOSSIL, WING_FOSSIL, OLD_AMBER
RocketText1: RocketText1:
text_far _RocketText1 text_far _RocketText1

View file

@ -61,6 +61,7 @@ LanceScript0:
ld a, [wCoordIndex] ld a, [wCoordIndex]
cp $3 ; Is player standing next to Lance's sprite? cp $3 ; Is player standing next to Lance's sprite?
jr nc, .notStandingNextToLance jr nc, .notStandingNextToLance
call DoFacings
ld a, $1 ld a, $1
ldh [hSpriteIndexOrTextID], a ldh [hSpriteIndexOrTextID], a
jp DisplayTextID jp DisplayTextID
@ -179,3 +180,19 @@ LanceRematchAfterBattleText:
text_asm text_asm
SetEvent EVENT_BEAT_LANCE SetEvent EVENT_BEAT_LANCE
jp TextScriptEnd jp TextScriptEnd
DoFacings: ; PureRGBnote: ADDED: when about to fight Lance, lance and the player will face each other properly to talk.
ld a, [wYCoord]
cp 1
jr z, .leftOfLance
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
ret
.leftOfLance
ld a, PLAYER_DIR_RIGHT
ld [wPlayerMovingDirection], a
ld a, 1
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_LEFT
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirection

View file

@ -9,7 +9,7 @@ Route11Gate2F_TextPointers:
Route11GateUpstairsText1: Route11GateUpstairsText1:
text_asm text_asm
ld a, TRADE_FOR_CHIKUCHIKU ld a, TRADE_FOR_MICHELLE
ld [wWhichTrade], a ld [wWhichTrade], a
predef DoInGameTradeDialogue predef DoInGameTradeDialogue
Route11GateUpstairsScriptEnd: Route11GateUpstairsScriptEnd:

View file

@ -4,6 +4,7 @@ ViridianForestNorthGate_Script:
ViridianForestNorthGate_TextPointers: ViridianForestNorthGate_TextPointers:
dw ViridianForestExitText1 dw ViridianForestExitText1
dw ViridianForestExitText2 dw ViridianForestExitText2
dw ViridianForestExitText3
ViridianForestExitText1: ViridianForestExitText1:
text_far _ViridianForestExitText1 text_far _ViridianForestExitText1
@ -12,3 +13,10 @@ ViridianForestExitText1:
ViridianForestExitText2: ViridianForestExitText2:
text_far _ViridianForestExitText2 text_far _ViridianForestExitText2
text_end text_end
ViridianForestExitText3:
text_asm
ld a, TRADE_FOR_CHIKUCHIKU
ld [wWhichTrade], a
predef DoInGameTradeDialogue
jp TextScriptEnd

View file

@ -15,7 +15,7 @@ ViridianGym_Script:
db "VIRIDIAN CITY@" db "VIRIDIAN CITY@"
.LeaderName: .LeaderName:
db "GIOVANNI@" db "????????@"
ViridianGymDoorCallbackScript: ViridianGymDoorCallbackScript:
ld hl, wCurrentMapScriptFlags ld hl, wCurrentMapScriptFlags
@ -263,8 +263,6 @@ GiovanniText:
ld [wSpriteIndex], a ld [wSpriteIndex], a
call EngageMapTrainer call EngageMapTrainer
call InitBattleEnemyParameters ; giovanni is deliberately not scaled as he is always fought last call InitBattleEnemyParameters ; giovanni is deliberately not scaled as he is always fought last
ld a, $8
ld [wGymLeaderNo], a
ld a, $3 ld a, $3
ld [wViridianGymCurScript], a ld [wViridianGymCurScript], a
.done .done

View file

@ -124,4 +124,17 @@ _FakeTreeAttack::
line "a rage!" line "a rage!"
prompt prompt
; Martha can do the text for her things... _TrailDirections::
text "BRUNSWICK TRAIL"
para "Go north for"
line "CITRINE CITY!"
para "Follow the path"
line "to reach GARNET"
cont "CAVERN!"
para "Go northwest to"
line "find BRUNSWICK"
cont "GLADE!"
done

View file

@ -19,9 +19,11 @@ _GaryChampionIntroText::
cont "that would beat" cont "that would beat"
cont "any #MON type!" cont "any #MON type!"
para "And now!" para "And now..."
prompt
para "I'm the #MON" _GaryChampionIntroTextPart2::
text "I'm the #MON"
line "LEAGUE champion!" line "LEAGUE champion!"
para "<PLAYER>! Do you" para "<PLAYER>! Do you"

View file

@ -77,11 +77,11 @@ _GiovannisRoomText3::
para "PROTECTOR: ¥3,000" ; Giovanni discovered the Protector's use with Rhyperior. para "PROTECTOR: ¥3,000" ; Giovanni discovered the Protector's use with Rhyperior.
para "DIRE HIT: ¥5,200" ; Giovanni uses this in battle. para "X ATTACK: ¥8,000" ; Giovanni uses this in battle.
para "TM27 R&D: ¥15,000" ; Giovanni is confirmed to have created Fissure in vanilla RBY. He also says he made Earthquake in FRLG, but it feels contrived. para "TM27 R&D: ¥15,000" ; Giovanni is confirmed to have created Fissure in vanilla RBY. He also says he made Earthquake in FRLG, but it feels contrived.
para "Business: ¥100,000" para "Business: ¥250,000"
para "It keeps going..." para "It keeps going..."

View file

@ -111,6 +111,6 @@ _DexRatingText_Own230To249::
_DexRatingText_OwnComplete:: _DexRatingText_OwnComplete::
text "Your #DEX is" text "Your #DEX is"
line "entirely complete!" line "fully complete!"
cont "Congratulations!" cont "Congratulations!"
done done