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Re-frame Red/Green character options
This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance. Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
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53988f6147
commit
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4 changed files with 33 additions and 9 deletions
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@ -1830,8 +1830,7 @@ _PromptToCutText::
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done
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_BoyGirlText::
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text "Firstly, are you a"
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line "boy or a girl?"
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text "Choose a look!"
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done
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_MysteryBoxText::
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@ -8,7 +8,7 @@ TwoOptionMenuStrings:
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table_width 5, TwoOptionMenuStrings
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; width, height, blank line before first menu item?, text pointer
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two_option_menu 4, 3, FALSE, .YesNoMenu
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two_option_menu 5, 3, FALSE, .BoyGirlMenu
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two_option_menu 6, 3, FALSE, .BoyGirlMenu
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two_option_menu 6, 4, TRUE, .CatsDogsMenu
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two_option_menu 6, 3, FALSE, .YesNoMenu
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two_option_menu 6, 3, FALSE, .NorthEastMenu
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@ -28,8 +28,8 @@ TwoOptionMenuStrings:
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; There is probably a better way to word this...
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; Replaced North/West
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.BoyGirlMenu:
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db "BOY"
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next "GIRL@"
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db "RED"
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next "GREEN@"
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; For the Vermilion Beauty event.
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; Replaced South/East
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