Re-frame Red/Green character options

This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance.

Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
This commit is contained in:
Llinos Evans 2023-09-07 21:21:15 +01:00
parent 53988f6147
commit 57186bb2a0
4 changed files with 33 additions and 9 deletions

View file

@ -1830,8 +1830,7 @@ _PromptToCutText::
done
_BoyGirlText::
text "Firstly, are you a"
line "boy or a girl?"
text "Choose a look!"
done
_MysteryBoxText::

View file

@ -8,7 +8,7 @@ TwoOptionMenuStrings:
table_width 5, TwoOptionMenuStrings
; width, height, blank line before first menu item?, text pointer
two_option_menu 4, 3, FALSE, .YesNoMenu
two_option_menu 5, 3, FALSE, .BoyGirlMenu
two_option_menu 6, 3, FALSE, .BoyGirlMenu
two_option_menu 6, 4, TRUE, .CatsDogsMenu
two_option_menu 6, 3, FALSE, .YesNoMenu
two_option_menu 6, 3, FALSE, .NorthEastMenu
@ -28,8 +28,8 @@ TwoOptionMenuStrings:
; There is probably a better way to word this...
; Replaced North/West
.BoyGirlMenu:
db "BOY"
next "GIRL@"
db "RED"
next "GREEN@"
; For the Vermilion Beauty event.
; Replaced South/East