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Citrine Mart
This adds Citrine Mart, which is battle-centric. It sells all the "strongest" items and makes Max Revives renewable. I made a specialised tileset for Citrine Mart, combining the old and new styles to make something that feels right.
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21 changed files with 101 additions and 12 deletions
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@ -224,7 +224,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const ROCKET_HIDEOUT_B3F, 15, 14 ; $CA - Currently unused
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map_const ROCKET_HIDEOUT_B4F, 15, 12 ; $CB - Currently unused
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map_const ROCKET_HIDEOUT_ELEVATOR, 3, 4 ; $CC - Currently unused
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map_const UNUSED_MAP_CC, 0, 0 ; $CD - Unused
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map_const CITRINE_MART, 4, 4 ; $CD - was UNUSED_MAP_CC
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map_const UNUSED_MAP_CD, 0, 0 ; $CE - Unused
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map_const UNUSED_MAP_CE, 0, 0 ; $CF - Unused
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map_const SILPH_CO_2F, 15, 9 ; $D0
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@ -29,4 +29,5 @@
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const CITRINE ; 25
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const CELESTE ; 26
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const ROCKETHOUSE
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const BETAMART
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DEF NUM_TILESETS EQU const_value
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