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named battle and learn move variables
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6 changed files with 67 additions and 46 deletions
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@ -788,7 +788,7 @@ CheckNumAttacksLeft: ; 3c50f (f:450f)
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HandleEnemyMonFainted: ; 3c525 (f:4525)
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xor a
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ld [wccf0], a
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ld [wInHandlePlayerMonFainted], a
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call FaintEnemyPokemon
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call AnyPartyAlive
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ld a, d
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@ -888,9 +888,9 @@ FaintEnemyPokemon: ; 0x3c567
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ld a, [hli]
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or [hl]
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jr nz, .playermonnotfaint
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ld a, [wccf0]
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and a
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jr nz, .playermonnotfaint
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ld a, [wInHandlePlayerMonFainted]
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and a ; was this called by HandlePlayerMonFainted?
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jr nz, .playermonnotfaint ; if so, don't call RemoveFaintedPlayerMon twice
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call RemoveFaintedPlayerMon
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.playermonnotfaint
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call AnyPartyAlive
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@ -950,11 +950,13 @@ EnemyMonFaintedText: ; 0x3c63e
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db "@"
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EndLowHealthAlarm: ; 3c643 (f:4643)
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; This function is called when the player has the won the battle. It turns off
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; the low health alarm and prevents it from reactivating until the next battle.
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xor a
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ld [wLowHealthAlarm], a ;disable low health alarm
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ld [wLowHealthAlarm], a ; turn off low health alarm
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ld [wChannelSoundIDs + CH4], a
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inc a
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ld [wccf6], a
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ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
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ret
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AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)
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@ -1053,8 +1055,8 @@ PlayBattleVictoryMusic: ; 3c6ee (f:46ee)
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jp Delay3
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HandlePlayerMonFainted: ; 3c700 (f:4700)
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ld a, $1
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ld [wccf0], a
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ld a, 1
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ld [wInHandlePlayerMonFainted], a
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call RemoveFaintedPlayerMon
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call AnyPartyAlive ; test if any more mons are alive
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ld a, d
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@ -1115,9 +1117,15 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741)
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call SlideDownFaintedMonPic
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ld a, $1
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ld [wBattleResult], a
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ld a, [wccf0]
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and a
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ret z
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; When the player mon and enemy mon faint at the same time and the fact that the
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; enemy mon has fainted is detected first (e.g. when the player mon knocks out
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; the enemy mon using a move with recoil and faints due to the recoil), don't
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; play the player mon's cry or show the "[player mon] fainted!" message.
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ld a, [wInHandlePlayerMonFainted]
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and a ; was this called by HandleEnemyMonFainted?
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ret z ; if so, return
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ld a, [wBattleMonSpecies]
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call PlayCry
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ld hl, PlayerMonFaintedText
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@ -1932,9 +1940,9 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
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ld a, [hli]
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or [hl]
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jr z, .asm_3cdd9
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ld a, [wccf6]
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and a
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ret nz
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ld a, [wLowHealthAlarmDisabled]
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and a ; has the alarm been disabled because the player has already won?
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ret nz ; if so, return
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ld a, [wPlayerHPBarColor]
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cp HP_BAR_RED
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jr z, .asm_3cde6
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@ -6201,7 +6209,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01)
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call GetMonHeader
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ld a, [W_ENEMYBATTSTATUS3]
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bit Transformed, a ; is enemy mon transformed?
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ld hl, wcceb ; copied DVs from when it used Transform
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ld hl, wTransformedEnemyMonOriginalDVs ; original DVs before transforming
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ld a, [hli]
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ld b, [hl]
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jr nz, .storeDVs
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@ -6879,7 +6887,7 @@ InitBattleCommon: ; 3ef3d (f:6f3d)
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ld [wEnemyMonPartyPos], a
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ld a, $2
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ld [W_ISINBATTLE], a
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jp InitBattle_Common
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jp _InitBattleCommon
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InitWildBattle: ; 3ef8b (f:6f8b)
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ld a, $1
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@ -6931,7 +6939,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
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predef CopyUncompressedPicToTilemap
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; common code that executes after init battle code specific to trainer or wild battles
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InitBattle_Common: ; 3efeb (f:6feb)
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_InitBattleCommon: ; 3efeb (f:6feb)
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ld b, SET_PAL_BATTLE_BLACK
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call RunPaletteCommand
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call SlidePlayerAndEnemySilhouettesOnScreen
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@ -67,12 +67,12 @@ TransformEffect_: ; 3bab1 (e:7ab1)
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ld a, [H_WHOSETURN]
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and a
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jr z, .next
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; save enemy mon DVs in wcceb/wccec (enemy turn only)
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; save enemy mon DVs at wTransformedEnemyMonOriginalDVs
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ld a, [de]
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ld [wcceb], a
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ld [wTransformedEnemyMonOriginalDVs], a
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inc de
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ld a, [de]
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ld [wccec], a
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ld [wTransformedEnemyMonOriginalDVs + 1], a
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dec de
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.next
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; DVs
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