named battle and learn move variables

This commit is contained in:
YamaArashi 2015-08-14 00:36:06 -07:00
parent f6d618090a
commit 599a6aeaaf
6 changed files with 67 additions and 46 deletions

View file

@ -788,7 +788,7 @@ CheckNumAttacksLeft: ; 3c50f (f:450f)
HandleEnemyMonFainted: ; 3c525 (f:4525)
xor a
ld [wccf0], a
ld [wInHandlePlayerMonFainted], a
call FaintEnemyPokemon
call AnyPartyAlive
ld a, d
@ -888,9 +888,9 @@ FaintEnemyPokemon: ; 0x3c567
ld a, [hli]
or [hl]
jr nz, .playermonnotfaint
ld a, [wccf0]
and a
jr nz, .playermonnotfaint
ld a, [wInHandlePlayerMonFainted]
and a ; was this called by HandlePlayerMonFainted?
jr nz, .playermonnotfaint ; if so, don't call RemoveFaintedPlayerMon twice
call RemoveFaintedPlayerMon
.playermonnotfaint
call AnyPartyAlive
@ -950,11 +950,13 @@ EnemyMonFaintedText: ; 0x3c63e
db "@"
EndLowHealthAlarm: ; 3c643 (f:4643)
; This function is called when the player has the won the battle. It turns off
; the low health alarm and prevents it from reactivating until the next battle.
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wLowHealthAlarm], a ; turn off low health alarm
ld [wChannelSoundIDs + CH4], a
inc a
ld [wccf6], a
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)
@ -1053,8 +1055,8 @@ PlayBattleVictoryMusic: ; 3c6ee (f:46ee)
jp Delay3
HandlePlayerMonFainted: ; 3c700 (f:4700)
ld a, $1
ld [wccf0], a
ld a, 1
ld [wInHandlePlayerMonFainted], a
call RemoveFaintedPlayerMon
call AnyPartyAlive ; test if any more mons are alive
ld a, d
@ -1115,9 +1117,15 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741)
call SlideDownFaintedMonPic
ld a, $1
ld [wBattleResult], a
ld a, [wccf0]
and a
ret z
; When the player mon and enemy mon faint at the same time and the fact that the
; enemy mon has fainted is detected first (e.g. when the player mon knocks out
; the enemy mon using a move with recoil and faints due to the recoil), don't
; play the player mon's cry or show the "[player mon] fainted!" message.
ld a, [wInHandlePlayerMonFainted]
and a ; was this called by HandleEnemyMonFainted?
ret z ; if so, return
ld a, [wBattleMonSpecies]
call PlayCry
ld hl, PlayerMonFaintedText
@ -1932,9 +1940,9 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
ld a, [hli]
or [hl]
jr z, .asm_3cdd9
ld a, [wccf6]
and a
ret nz
ld a, [wLowHealthAlarmDisabled]
and a ; has the alarm been disabled because the player has already won?
ret nz ; if so, return
ld a, [wPlayerHPBarColor]
cp HP_BAR_RED
jr z, .asm_3cde6
@ -6201,7 +6209,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01)
call GetMonHeader
ld a, [W_ENEMYBATTSTATUS3]
bit Transformed, a ; is enemy mon transformed?
ld hl, wcceb ; copied DVs from when it used Transform
ld hl, wTransformedEnemyMonOriginalDVs ; original DVs before transforming
ld a, [hli]
ld b, [hl]
jr nz, .storeDVs
@ -6879,7 +6887,7 @@ InitBattleCommon: ; 3ef3d (f:6f3d)
ld [wEnemyMonPartyPos], a
ld a, $2
ld [W_ISINBATTLE], a
jp InitBattle_Common
jp _InitBattleCommon
InitWildBattle: ; 3ef8b (f:6f8b)
ld a, $1
@ -6931,7 +6939,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
predef CopyUncompressedPicToTilemap
; common code that executes after init battle code specific to trainer or wild battles
InitBattle_Common: ; 3efeb (f:6feb)
_InitBattleCommon: ; 3efeb (f:6feb)
ld b, SET_PAL_BATTLE_BLACK
call RunPaletteCommand
call SlidePlayerAndEnemySilhouettesOnScreen

View file

@ -67,12 +67,12 @@ TransformEffect_: ; 3bab1 (e:7ab1)
ld a, [H_WHOSETURN]
and a
jr z, .next
; save enemy mon DVs in wcceb/wccec (enemy turn only)
; save enemy mon DVs at wTransformedEnemyMonOriginalDVs
ld a, [de]
ld [wcceb], a
ld [wTransformedEnemyMonOriginalDVs], a
inc de
ld a, [de]
ld [wccec], a
ld [wTransformedEnemyMonOriginalDVs + 1], a
dec de
.next
; DVs

View file

@ -364,7 +364,7 @@ ItemUseBall: ; d687 (3:5687)
jr .next16
.next15
set Transformed,[hl]
ld hl,wcceb
ld hl,wTransformedEnemyMonOriginalDVs
ld a,[wEnemyMonDVs]
ld [hli],a
ld a,[wEnemyMonDVs + 1]
@ -2105,16 +2105,16 @@ ItemUseTMHM: ; e479 (3:6479)
push af
.chooseMon
ld hl,wcf4b
ld de,wd036
ld de,wTempMoveNameBuffer
ld bc,14
call CopyData
call CopyData ; save the move name because DisplayPartyMenu will overwrite it
ld a,$ff
ld [wUpdateSpritesEnabled],a
ld a,TMHM_PARTY_MENU
ld [wPartyMenuTypeOrMessageID],a
call DisplayPartyMenu
push af
ld hl,wd036
ld hl,wTempMoveNameBuffer
ld de,wcf4b
ld bc,14
call CopyData

View file

@ -4,7 +4,7 @@ LearnMove: ; 6e43 (1:6e43)
ld hl, wPartyMonNicks
call GetPartyMonName
ld hl, wcd6d
ld de, wd036
ld de, wLearnMoveMonName
ld bc, NAME_LENGTH
call CopyData
@ -16,13 +16,13 @@ DontAbandonLearning: ; 6e5b (1:6e5b)
ld d, h
ld e, l
ld b, NUM_MOVES
.asm_6e6b
.findEmptyMoveSlotLoop
ld a, [hl]
and a
jr z, .asm_6e8b
jr z, .next
inc hl
dec b
jr nz, .asm_6e6b
jr nz, .findEmptyMoveSlotLoop
push de
call TryingToLearn
pop de
@ -35,7 +35,7 @@ DontAbandonLearning: ; 6e5b (1:6e5b)
call PrintText
pop de
pop hl
.asm_6e8b
.next
ld a, [wMoveNum]
ld [hl], a
ld bc, wPartyMon1PP - wPartyMon1Moves
@ -86,13 +86,13 @@ AbandonLearning: ; 6eda (1:6eda)
jp nz, DontAbandonLearning
ld hl, DidNotLearnText
call PrintText
ld b, $0
ld b, 0
ret
PrintLearnedMove: ; 6efe (1:6efe)
ld hl, LearnedMove1Text
call PrintText
ld b, $1
ld b, 1
ret
TryingToLearn: ; 6f07 (1:6f07)
@ -108,7 +108,7 @@ TryingToLearn: ; 6f07 (1:6f07)
ld a, [wCurrentMenuItem]
rra
ret c
ld bc, - NUM_MOVES
ld bc, -NUM_MOVES
add hl, bc
push hl
ld de, wMoves
@ -121,8 +121,8 @@ TryingToLearn: ; 6f07 (1:6f07)
ld hl, WhichMoveToForgetText
call PrintText
coord hl, 4, 7
ld b, $4
ld c, $e
ld b, 4
ld c, 14
call TextBoxBorder
coord hl, 6, 8
ld de, wMovesString
@ -160,7 +160,7 @@ TryingToLearn: ; 6f07 (1:6f07)
push hl
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
ld b, 0
add hl, bc
ld a, [hl]
push af

View file

@ -2686,7 +2686,7 @@ _PokemartAnythingElseText:: ; a2719 (28:6719)
done
_LearnedMove1Text:: ; a273b (28:673b)
TX_RAM wd036
TX_RAM wLearnMoveMonName
text " learned"
line "@"
TX_RAM wcf4b
@ -2705,7 +2705,7 @@ _AbandonLearningText:: ; a2771 (28:6771)
done
_DidNotLearnText:: ; a278a (28:678a)
TX_RAM wd036
TX_RAM wLearnMoveMonName
db $0
line "did not learn"
cont "@"
@ -2714,7 +2714,7 @@ _DidNotLearnText:: ; a278a (28:678a)
prompt
_TryingToLearnText:: ; a27a4 (28:67a4)
TX_RAM wd036
TX_RAM wLearnMoveMonName
text " is"
line "trying to learn"
cont "@"
@ -2722,7 +2722,7 @@ _TryingToLearnText:: ; a27a4 (28:67a4)
text "!"
para "But, @"
TX_RAM wd036
TX_RAM wLearnMoveMonName
db $0
line "can't learn more"
cont "than 4 moves!"
@ -2743,7 +2743,7 @@ _PoofText:: ; a2827 (28:6827)
_ForgotAndText:: ; a2830 (28:6830)
db $0
para "@"
TX_RAM wd036
TX_RAM wLearnMoveMonName
text " forgot"
line "@"
TX_RAM wcd6d

View file

@ -622,15 +622,18 @@ wSafariBaitFactor:: ; cce9
ds 1
wcceb:: ds 1 ; used to save the dvs of a mon when it uses transform
wccec:: ds 1 ; also used with above case
wTransformedEnemyMonOriginalDVs:: ; cceb
ds 2
wMonIsDisobedient:: ds 1 ; cced
wPlayerDisabledMoveNumber:: ds 1 ; ccee
wEnemyDisabledMoveNumber:: ds 1 ; ccef
wccf0:: ds 1 ; used as a check if a mon fainted
wInHandlePlayerMonFainted:: ; ccf0
; When running in the scope of HandlePlayerMonFainted, it equals 1.
; When running in the scope of HandleEnemyMonFainted, it equals 0.
ds 1
wPlayerUsedMove:: ds 1 ; ccf1
wEnemyUsedMove:: ds 1 ; ccf2
@ -643,8 +646,13 @@ wPartyFoughtCurrentEnemyFlags:: ; ccf5
; flags that indicate which party members have fought the current enemy mon
flag_array 6
wccf6:: ds 1 ; used in some hp bar thing
wPlayerMonMinimized:: ds 1 ; ccf7
wLowHealthAlarmDisabled:: ; ccf6
; Whether the low health alarm has been disabled due to the player winning the
; battle.
ds 1
wPlayerMonMinimized:: ; ccf7
ds 1
ds 13
@ -1556,7 +1564,12 @@ W_TRAINERCLASS:: ; d031
wTrainerPicPointer:: ; d033
ds 2
ds 1
wd036:: ds 16 ; used as a temporary buffer to print "XXX learned YYY"
wTempMoveNameBuffer:: ; d036
wLearnMoveMonName:: ; d036
; The name of the mon that is learning a move.
ds 16
wTrainerBaseMoney:: ; d046
; 2-byte BCD number