mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-22 23:22:26 +13:00
revert 2 bug fixes due to issues, add to celadon U
the ghost without silph scope fix doesn't work due to a codebase change, and the night shade wiggly animation causes a bank overflow celadon university has 3 more books detailing lore from one of the old pokedex books
This commit is contained in:
parent
23106d3417
commit
5bb215ec23
5 changed files with 86 additions and 10 deletions
|
|
@ -2405,11 +2405,7 @@ PartyMenuOrRockOrRun:
|
|||
ld [wd0b5], a
|
||||
call GetMonHeader
|
||||
ld de, vFrontPic
|
||||
call IsGhostBattle ; this prevents ghosts from being identified without the silph scope - PvK
|
||||
push af
|
||||
call nz, LoadMonFrontSprite
|
||||
pop af
|
||||
call z, LoadGhostPic ; fix ends here, just make it "call LoadMonFrontSprite on line 2408 to revert.
|
||||
call LoadMonFrontSprite ; want to implement https://github.com/pret/pokered/wiki/Bugs-and-Glitches#the-pok%C3%A9mon-behind-the-ghost-is-identified-as-seen-in-the-pok%C3%A9dex-even-if-you-didnt-use-the-silph-scope-on-it but the codebase was changed since the time of writing
|
||||
jr .enemyMonPicReloaded
|
||||
.doEnemyMonAnimation
|
||||
ld b, BANK(AnimationSubstitute) ; BANK(AnimationMinimizeMon)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue