mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
This commit is contained in:
commit
5c24193831
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@ -2,9 +2,9 @@ language: c
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install:
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- |-
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path="$(pwd)"; cd;
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wget https://github.com/rednex/rgbds/archive/v0.2.5.tar.gz -O rgbds.tar.gz &&
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wget https://github.com/rednex/rgbds/archive/v0.3.3.tar.gz -O rgbds.tar.gz &&
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tar xf rgbds.tar.gz &&
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cd rgbds-0.2.5 &&
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cd rgbds-0.3.3 &&
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sudo make install &&
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cd - &&
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rm -rf rgbds &&
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3
Makefile
3
Makefile
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@ -44,8 +44,9 @@ pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
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pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
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%.gbc: $$(%_obj)
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rgblink -n $*.sym -o $@ $^
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rgblink -n $*.sym -l pokered.link -o $@ $^
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rgbfix $($*_opt) $@
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sort $*.sym -o $*.sym
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%.png: ;
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%.2bpp: %.png ; @$(2bpp) $<
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@ -213,7 +213,7 @@ PlayAnimation:
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ld h,a
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ld de,.nextAnimationCommand
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push de
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jp [hl] ; jump to special effect function
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jp hl ; jump to special effect function
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.playSubanimation
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ld c,a
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and a,%00111111
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@ -457,7 +457,7 @@ PlayApplyingAttackAnimation:
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ld a,[hli]
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ld h,[hl]
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ld l,a
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jp [hl]
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jp hl
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AnimationTypePointerTable:
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dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
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@ -642,7 +642,7 @@ DoSpecialEffectByAnimationId:
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ld l,a
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ld de,.done
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push de
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jp [hl]
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jp hl
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.done
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pop bc
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pop de
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@ -1080,7 +1080,7 @@ CallWithTurnFlipped:
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ld [H_WHOSETURN],a
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ld de,.returnAddress
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push de
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jp [hl]
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jp hl
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.returnAddress
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pop af
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ld [H_WHOSETURN],a
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@ -62,7 +62,7 @@ BattleTransition:
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp [hl]
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jp hl
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; the three GetBattleTransitionID functions set the first
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; three bits of c, which determines what transition animation
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@ -3150,7 +3150,7 @@ ExecutePlayerMove:
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jp z, ExecutePlayerMoveDone
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call CheckPlayerStatusConditions
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jr nz, .playerHasNoSpecialCondition
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jp [hl]
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jp hl
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.playerHasNoSpecialCondition
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call GetCurrentMove
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ld hl, wPlayerBattleStatus1
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@ -5690,7 +5690,7 @@ ExecuteEnemyMove:
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ld [wDamageMultipliers], a
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call CheckEnemyStatusConditions
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jr nz, .enemyHasNoSpecialConditions
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jp [hl]
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jp hl
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.enemyHasNoSpecialConditions
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ld hl, wEnemyBattleStatus1
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bit ChargingUp, [hl] ; is the enemy charging up for attack?
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@ -7139,7 +7139,7 @@ _JumpMoveEffect:
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp [hl] ; jump to special effect handler
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jp hl ; jump to special effect handler
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MoveEffectPointerTable:
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dw SleepEffect ; unused effect
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@ -51,7 +51,7 @@ AIEnemyTrainerChooseMoves:
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ld l, a
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ld de, .nextMoveChoiceModification ; set return address
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push de
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jp [hl] ; execute modification function
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jp hl ; execute modification function
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.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
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ld hl, wBuffer ; temp move selection array
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ld de, wEnemyMonMoves ; enemy moves
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@ -366,7 +366,7 @@ TrainerAI:
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ld h,[hl]
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ld l,a
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call Random
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jp [hl]
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jp hl
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TrainerAIPointers:
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; one entry per trainer class
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@ -304,7 +304,7 @@ CallCurrentTradeCenterFunction:
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp [hl]
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jp hl
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TradeCenter_SelectMon:
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call ClearScreen
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@ -13,7 +13,7 @@ UseItem_:
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ld a,[hli]
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ld h,[hl]
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ld l,a
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jp [hl]
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jp hl
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ItemUsePtrTable:
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dw ItemUseBall ; MASTER_BALL
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@ -118,7 +118,7 @@ StartMenu_Pokemon:
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ld h,[hl]
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ld l,a
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ld a,[wObtainedBadges] ; badges obtained
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jp [hl]
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jp hl
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.outOfBattleMovePointers
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dw .cut
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dw .fly
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@ -24,7 +24,7 @@ DisplayTextBoxID_:
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ld l,a ; hl = address of function
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ld de,.done
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push de
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jp [hl] ; jump to the function
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jp hl ; jump to the function
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.coordTableMatch
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call GetTextBoxIDCoords
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call GetAddressOfScreenCoords
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@ -103,7 +103,7 @@ IsPlayerFacingEdgeOfMap:
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ld c, a
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ld de, .asm_c41e
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push de
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jp [hl]
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jp hl
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.asm_c41e
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pop bc
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pop de
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@ -16,7 +16,7 @@ AnimateBoulderDust:
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ld bc, .returnAddress
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push bc
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ld c, 4
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jp [hl]
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jp hl
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.returnAddress
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ld a, [rOBP1]
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xor %01100100
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@ -17,7 +17,7 @@ _RunPaletteCommand:
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ld l, a
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ld de, SendSGBPackets
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push de
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jp [hl]
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jp hl
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SetPal_BattleBlack:
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ld hl, PalPacket_Black
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@ -451,7 +451,7 @@ SlotMachine_CheckForMatches:
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pop hl
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ld de, .flashScreenLoop
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push de
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jp [hl]
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jp hl
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.flashScreenLoop
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ld a, [rBGP]
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@ -46,7 +46,7 @@ TradeAnimCommon:
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ld l, a
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ld de, .loop
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push de
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jp [hl] ; call trade func, which will return to the top of the loop
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jp hl ; call trade func, which will return to the top of the loop
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.done
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pop af
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ld [hSCX], a
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6
home.asm
6
home.asm
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@ -2966,7 +2966,7 @@ Bankswitch::
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ld [MBC1RomBank],a
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ld bc,.Return
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push bc
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jp [hl]
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jp hl
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.Return
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pop bc
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ld a,b
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@ -4422,7 +4422,7 @@ CallFunctionInTable::
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ld l, a
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ld de, .returnAddress
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push de
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jp [hl]
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jp hl
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.returnAddress
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pop bc
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pop de
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@ -4605,7 +4605,7 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor::
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ld [H_LOADEDROMBANK], a
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ld de, .returnAddress
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push de
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jp [hl]
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jp hl
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.returnAddress
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xor a
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jr .done
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@ -1995,7 +1995,7 @@ RunMapScript::
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ld l,a
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ld de,.return
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push de
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jp [hl] ; jump to script
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jp hl ; jump to script
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.return
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ret
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@ -24,7 +24,7 @@ Predef::
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ld de, .done
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push de
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jp [hl]
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jp hl
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.done
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pop af
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@ -123,7 +123,7 @@ AutoBgMapTransfer::
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ld a,[H_AUTOBGTRANSFERENABLED]
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and a
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ret z
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ld hl,[sp + 0]
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ld hl,sp + 0
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ld a,h
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ld [H_SPTEMP],a
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ld a,l
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@ -205,7 +205,7 @@ VBlankCopyBgMap::
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ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte
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and a
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ret z
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ld hl,[sp + 0]
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ld hl,sp + 0
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ld a,h
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ld [H_SPTEMP],a
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ld a,l
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@ -238,7 +238,7 @@ VBlankCopyDouble::
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and a
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ret z
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, h
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ld [H_SPTEMP], a
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ld a, l
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@ -290,7 +290,7 @@ VBlankCopyDouble::
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ld a, h
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ld [H_VBCOPYDOUBLEDEST + 1], a
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, l
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ld [H_VBCOPYDOUBLESRC], a
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ld a, h
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@ -316,7 +316,7 @@ VBlankCopy::
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and a
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ret z
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, h
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ld [H_SPTEMP], a
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ld a, l
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@ -360,7 +360,7 @@ VBlankCopy::
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ld a, h
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ld [H_VBCOPYDEST + 1], a
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, l
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ld [H_VBCOPYSRC], a
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ld a, h
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176
pokered.link
Normal file
176
pokered.link
Normal file
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@ -0,0 +1,176 @@
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ROM0
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ORG $61
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"Home"
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ORG $150
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"Main"
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ROMX $1
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"bank1"
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ROMX $2
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"Sound Effect Headers 1" ; AUDIO_1
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"Music Headers 1"
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"Sound Effects 1"
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"Audio Engine 1"
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"Music 1"
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ROMX $3
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"bank3"
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ROMX $4
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"NPC Sprites 1" ; NPC_SPRITES_1
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"Graphics" ; GFX
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"Battle (bank 4)"
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ROMX $5
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"NPC Sprites 2" ; NPC_SPRITES_2
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"Battle (bank 5)"
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ROMX $6
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"bank6"
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ROMX $7
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"bank7"
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ROMX $8
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"Sound Effect Headers 2" ; AUDIO_2
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"Music Headers 2"
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"Sound Effects 2"
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"Audio Engine 2"
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"Music 2"
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ROMX $9
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"Pics 1" ; PICS_1
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"Battle (bank 9)"
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ROMX $A
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"Pics 2" ; PICS_2
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"Battle (bank A)"
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ROMX $B
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"Pics 3" ; PICS_3
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"Battle (bank B)"
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ROMX $C
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"Pics 4" ; PICS_4
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"Battle (bank C)"
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ROMX $D
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"Pics 5" ; PICS_5
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"Battle (bank D)"
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ROMX $E
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"bankE"
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ROMX $F
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"bankF"
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ROMX $10
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"bank10"
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ROMX $11
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"bank11"
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ROMX $12
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"bank12"
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ROMX $13
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"bank13"
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ROMX $14
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"bank14"
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ROMX $15
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"bank15"
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ROMX $16
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"bank16"
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ROMX $17
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"bank17"
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ROMX $18
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"bank18"
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ROMX $19
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"bank19"
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ROMX $1A
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"bank1A"
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ROMX $1B
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"bank1B"
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ROMX $1C
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"bank1C"
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ROMX $1D
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"bank1D"
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ROMX $1E
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"bank1E"
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ROMX $1F
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"Sound Effect Headers 3" ; AUDIO_3
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"Music Headers 3"
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"Sound Effects 3"
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"Audio Engine 3"
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"Music 3"
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ROMX $20
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"Text 1" ; TEXT_1
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ROMX $21
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"Text 2" ; TEXT_2
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ROMX $22
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"Text 3" ; TEXT_3
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ROMX $23
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"Text 4" ; TEXT_4
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ROMX $24
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"Text 5" ; TEXT_5
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ROMX $25
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"Text 6" ; TEXT_6
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ROMX $26
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"Text 7" ; TEXT_7
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ROMX $27
|
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"Text 8" ; TEXT_8
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ROMX $28
|
||||
"Text 9" ; TEXT_9
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ROMX $29
|
||||
"Text 10" ; TEXT_10
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||||
ROMX $2A
|
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"Text 11" ; TEXT_11
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ROMX $2B
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"Pokedex Text" ; POKEDEX_TEXT
|
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ROMX $2C
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"Move Names" ; MOVE_NAMES
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WRAM0
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"WRAM Bank 0"
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WRAMX 1
|
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"WRAM Bank 1"
|
||||
|
||||
SRAM 0
|
||||
"Sprite Buffers"
|
||||
|
||||
SRAM 1
|
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"Save Data"
|
||||
|
||||
SRAM 2
|
||||
"Saved Boxes 1"
|
||||
|
||||
SRAM 3
|
||||
"Saved Boxes 2"
|
||||
|
6
wram.asm
6
wram.asm
|
@ -3137,10 +3137,12 @@ wEnemyPartyCount:: ds 1 ; d89c
|
|||
wEnemyPartyMons:: ds PARTY_LENGTH + 1 ; d89d
|
||||
|
||||
; Overload enemy party data
|
||||
UNION
|
||||
|
||||
wWaterRate:: db ; d8a4
|
||||
wWaterMons:: db ; d8a5
|
||||
|
||||
ds wWaterRate - @
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NEXTU
|
||||
|
||||
wEnemyMons:: ; d8a4
|
||||
wEnemyMon1:: party_struct wEnemyMon1
|
||||
|
@ -3153,6 +3155,8 @@ wEnemyMon6:: party_struct wEnemyMon6
|
|||
wEnemyMonOT:: ds NAME_LENGTH * PARTY_LENGTH ; d9ac
|
||||
wEnemyMonNicks:: ds NAME_LENGTH * PARTY_LENGTH ; d9ee
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||||
|
||||
ENDU
|
||||
|
||||
|
||||
wTrainerHeaderPtr:: ; da30
|
||||
ds 2
|
||||
|
|
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