Complete and improve debug name labels (#408)

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SatoMew 2023-02-26 16:14:21 +00:00 committed by GitHub
parent e076ee0a40
commit 5c4795d5bc
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 28 additions and 18 deletions

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@ -2,12 +2,14 @@ DebugMenu:
IF DEF(_DEBUG)
call ClearScreen
ld hl, DebugPlayerName
; These debug names are used for TestBattle.
; StartNewGameDebug uses the debug names from PrepareOakSpeech.
ld hl, DebugBattlePlayerName
ld de, wPlayerName
ld bc, NAME_LENGTH
call CopyData
ld hl, DebugRivalName
ld hl, DebugBattleRivalName
ld de, wRivalName
ld bc, NAME_LENGTH
call CopyData
@ -57,10 +59,10 @@ IF DEF(_DEBUG)
set 1, [hl]
jp StartNewGameDebug
DebugPlayerName:
DebugBattlePlayerName:
db "Tom@"
DebugRivalName:
DebugBattleRivalName:
db "Juerry@"
DebugMenuOptions: