Complete and improve debug name labels (#408)

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SatoMew 2023-02-26 16:14:21 +00:00 committed by GitHub
parent e076ee0a40
commit 5c4795d5bc
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 28 additions and 18 deletions

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@ -1,4 +1,4 @@
SetDefaultNames:
PrepareOakSpeech:
ld a, [wLetterPrintingDelayFlags]
push af
ld a, [wOptions]
@ -22,11 +22,13 @@ SetDefaultNames:
ld a, [wOptionsInitialized]
and a
call z, InitOptions
ld hl, NintenText
; These debug names are used for StartNewGameDebug.
; TestBattle uses the debug names from DebugMenu.
ld hl, DebugNewGamePlayerName
ld de, wPlayerName
ld bc, NAME_LENGTH
call CopyData
ld hl, SonyText
ld hl, DebugNewGameRivalName
ld de, wRivalName
ld bc, NAME_LENGTH
jp CopyData
@ -40,7 +42,7 @@ OakSpeech:
call PlayMusic
call ClearScreen
call LoadTextBoxTilePatterns
call SetDefaultNames
call PrepareOakSpeech
predef InitPlayerData2
ld hl, wNumBoxItems
ld a, POTION