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Complete and improve debug name labels (#408)
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commit
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5 changed files with 28 additions and 18 deletions
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@ -1,15 +1,17 @@
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; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
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CopyFixedLengthText:
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CopyDebugName:
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ld bc, NAME_LENGTH
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jp CopyData
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SetDefaultNamesBeforeTitlescreen::
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ld hl, NintenText
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PrepareTitleScreen::
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; These debug names are already copied later in PrepareOakSpeech.
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; Removing the unused copies below has no apparent impact.
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; CopyDebugName can also be safely deleted afterwards.
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ld hl, DebugNewGamePlayerName
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ld de, wPlayerName
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call CopyFixedLengthText
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ld hl, SonyText
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call CopyDebugName
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ld hl, DebugNewGameRivalName
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ld de, wRivalName
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call CopyFixedLengthText
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call CopyDebugName
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xor a
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ldh [hWY], a
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ld [wLetterPrintingDelayFlags], a
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@ -405,5 +407,8 @@ IF DEF(_BLUE)
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db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
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ENDC
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NintenText: db "NINTEN@"
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SonyText: db "SONY@"
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DebugNewGamePlayerName:
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db "NINTEN@"
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DebugNewGameRivalName:
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db "SONY@"
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