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Improve comments.
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main.asm
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main.asm
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@ -54424,7 +54424,7 @@ ReadMove: ; 39884 (e:5884)
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pop hl
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ret
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; move choice modifiaction methods that are applied for each trainer class
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; move choice modification methods that are applied for each trainer class
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; 0 is sentinel value
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TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
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db 0 ; YOUNGSTER
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@ -54476,6 +54476,7 @@ db 1,0 ; AGATHA
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db 1,3,0 ; LANCE
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; trainer pic pointers and base money.
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; money received after battle = base money × level of highest-level enemy mon
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dw YoungsterPic
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db 0,$15,0
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