Wild data refinements

Some of the wild data on these routes needs to be looked at long and hard. Many of them have an extreme amount of variance that ends up making it harder for players to find what they actually want - note that in these games, it does take a while to get through a single one. In general, reduce the variance. Some areas feel a bit chaotic as well, I noticed Barunda in a few places that felt off.

Victory Road has been refined, with the Hitmon repeats made more accurate to LGPE - they are encountered individually on different floors. I have upgraded much of the area's residents, such as adding Rhydon from FRLG and turning Onix, Graveler, and Marowak into Trampel, Crocky, and Guardia. Steelix is a worthy consideration. I've kept Machoke and Golbat to serve as "blanks" to KO for exp on weaker Pokemon the player may have. It could still be refined, but this is a step in the right direction.

I've decided to put Kotora in the "Pikachu slot" in Viridian Forest as a compromise for the lack of an early Electric-type when Pikachu isn't chosen. It's at Level 3, so it will take longer to train by comparison - thus, by this point, it cannot compete with the starter Pikachu, as that will be around Level 10-12.
This commit is contained in:
Llinos Evans 2023-07-25 09:23:06 +01:00
parent 778c677448
commit 5cf0a7930e
9 changed files with 1351 additions and 1548 deletions

View file

@ -1,15 +1,15 @@
VictoryRoad2FWildMons:
def_grass_wildmons 10 ; encounter rate
db 32, MACHOKE
db 34, GRAVELER
db 34, TRAMPEL
db 36, GOLBAT
db 36, ONIX
db 39, ONIX
db 36, SANDSLASH
db 39, SANDSLASH
db 42, MACHOKE
db 41, VENOMOTH
db 40, GOLBAT
db 40, MAROWAK
db 43, GRAVELER
db 41, CROCKY
db 40, RHYDON
db 40, GUARDIA
db 43, HITMONLEE ; LGPE Rare Spawn
end_grass_wildmons
def_water_wildmons 0 ; encounter rate