Sprites? No, I prefer 7-Up
Added updated sprites for: - Front: Sirfetch'd, Galarian Rapidash, Porygon, Carapthor - Back: Blissey, Carapthor, Espeon, Glaceon, Hitmontop, Kleavor, Lickilicky, Magnezone, Melmetal, Galarian Moltres, Mr. Rime, Perrserker, Pupal, Rhyperior, Sandy Shocks, Scream Tail, Galarian Slowbro, Paldean Tauros Combat Breed, Toedscool, and Umbreon (also some minor text fixes, notably adding Dr. Lava to the credits) Thanks Albatross for being a total legend :3
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@ -94,6 +94,7 @@
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const CRED_ENI
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const CRED_ENI
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const CRED_VORT
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const CRED_VORT
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const CRED_PRET
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const CRED_PRET
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const CRED_DR_LAVA
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DEF NUM_CRED_STRINGS EQU const_value
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DEF NUM_CRED_STRINGS EQU const_value
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const_def -1, -1
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const_def -1, -1
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@ -45,6 +45,6 @@ CreditsOrder:
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db CRED_KEP_THANKS, CRED_FRRF, CRED_MISTY, CRED_THORNAVERY, CRED_TEXT_FADE
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db CRED_KEP_THANKS, CRED_FRRF, CRED_MISTY, CRED_THORNAVERY, CRED_TEXT_FADE
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db CRED_KEP_THANKS, CRED_PRET, CRED_DANNYE, CRED_EROSUNICA, CRED_TEXT_FADE
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db CRED_KEP_THANKS, CRED_PRET, CRED_DANNYE, CRED_EROSUNICA, CRED_TEXT_FADE
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db CRED_KEP_THANKS, CRED_SKYE, CRED_BLUEZANGOOSE, CRED_CHATOT, CRED_TEXT_FADE
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db CRED_KEP_THANKS, CRED_SKYE, CRED_BLUEZANGOOSE, CRED_CHATOT, CRED_TEXT_FADE
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db CRED_KEP_THANKS, CRED_ENI, CRED_VORT, CRED_TEXT_FADE_MON
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db CRED_KEP_THANKS, CRED_ENI, CRED_VORT, CRED_DR_LAVA, CRED_TEXT_FADE_MON
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db CRED_COPYRIGHT, CRED_TEXT_FADE_MON
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db CRED_COPYRIGHT, CRED_TEXT_FADE_MON
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db CRED_THE_END
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db CRED_THE_END
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@ -95,6 +95,7 @@ CreditsTextPointers:
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dw CredEni
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dw CredEni
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dw CredVort
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dw CredVort
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dw CredPret
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dw CredPret
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dw CredDrLava
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assert_table_length NUM_CRED_STRINGS
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assert_table_length NUM_CRED_STRINGS
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CredVersion:
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CredVersion:
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@ -285,3 +286,5 @@ CredVort:
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db -3, "VORTIENE@"
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db -3, "VORTIENE@"
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CredPret:
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CredPret:
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db -4, "PRET ET AL@"
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db -4, "PRET ET AL@"
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CredDrLava:
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db -3, "DR.LAVA@"
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@ -890,13 +890,13 @@ _ZubatDexEntry:: ; new entry
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dex
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dex
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_EkansDexEntry:: ; new entry
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_EkansDexEntry:: ; new entry
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text "It flicks its"
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text "EKANS flicks its"
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next "tongue to check"
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next "tongue to check"
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next "for danger. If"
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next "for danger. If it"
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page "it eats RATTATA,"
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page "eats a RATTATA, it"
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next "it can go without"
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next "won't need to eat"
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next "food for a month"
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next "again for a month"
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dex
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dex
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_ParasDexEntry:: ; new entry
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_ParasDexEntry:: ; new entry
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@ -115,7 +115,7 @@ MonsterPalettes:
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db PAL_REDMON ; ARCANINE_H
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db PAL_REDMON ; ARCANINE_H
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db PAL_BROWNMON ; FARFETCHD
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db PAL_BROWNMON ; FARFETCHD
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db PAL_BROWNMON ; LUXWAN
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db PAL_BROWNMON ; LUXWAN
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db PAL_BROWNMON ; SIRFETCHD
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db PAL_GREENMON ; SIRFETCHD
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db PAL_YELLOWMON ; DROWZEE
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db PAL_YELLOWMON ; DROWZEE
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db PAL_YELLOWMON ; HYPNO
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db PAL_YELLOWMON ; HYPNO
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db PAL_GREYMON ; MAGNEMITE
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db PAL_GREYMON ; MAGNEMITE
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@ -468,8 +468,6 @@ MoltresGPicFront:: INCBIN "gfx/pokemon/front/moltresg.pic"
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MoltresGPicBack:: INCBIN "gfx/pokemon/back/moltresgb.pic"
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MoltresGPicBack:: INCBIN "gfx/pokemon/back/moltresgb.pic"
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PerrserkerPicFront:: INCBIN "gfx/pokemon/front/perrserker.pic"
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PerrserkerPicFront:: INCBIN "gfx/pokemon/front/perrserker.pic"
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PerrserkerPicBack:: INCBIN "gfx/pokemon/back/perrserkerb.pic"
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PerrserkerPicBack:: INCBIN "gfx/pokemon/back/perrserkerb.pic"
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SirfetchdPicFront:: INCBIN "gfx/pokemon/front/sirfetchd.pic"
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SirfetchdPicBack:: INCBIN "gfx/pokemon/back/sirfetchdb.pic"
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MrRimePicFront:: INCBIN "gfx/pokemon/front/mr.rime.pic"
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MrRimePicFront:: INCBIN "gfx/pokemon/front/mr.rime.pic"
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MrRimePicBack:: INCBIN "gfx/pokemon/back/mr.rimeb.pic"
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MrRimePicBack:: INCBIN "gfx/pokemon/back/mr.rimeb.pic"
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@ -584,6 +582,8 @@ MagnetitePicFront:: INCBIN "gfx/pokemon/front/magnetite.pic"
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MagnetitePicBack:: INCBIN "gfx/pokemon/back/magnetiteb.pic"
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MagnetitePicBack:: INCBIN "gfx/pokemon/back/magnetiteb.pic"
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BittybatPicFront:: INCBIN "gfx/pokemon/front/bittybat.pic"
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BittybatPicFront:: INCBIN "gfx/pokemon/front/bittybat.pic"
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BittybatPicBack:: INCBIN "gfx/pokemon/back/bittybatb.pic"
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BittybatPicBack:: INCBIN "gfx/pokemon/back/bittybatb.pic"
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SirfetchdPicFront:: INCBIN "gfx/pokemon/front/sirfetchd.pic"
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SirfetchdPicBack:: INCBIN "gfx/pokemon/back/sirfetchdb.pic"
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LancePic:: INCBIN "gfx/trainers/lance.pic"
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LancePic:: INCBIN "gfx/trainers/lance.pic"
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YujirouPic:: INCBIN "gfx/trainers/yujirou.pic"
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YujirouPic:: INCBIN "gfx/trainers/yujirou.pic"
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Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 627 B |
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Before Width: | Height: | Size: 732 B After Width: | Height: | Size: 611 B |
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Before Width: | Height: | Size: 526 B After Width: | Height: | Size: 591 B |
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Before Width: | Height: | Size: 988 B After Width: | Height: | Size: 1 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 762 B |
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Before Width: | Height: | Size: 959 B After Width: | Height: | Size: 970 B |
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Before Width: | Height: | Size: 605 B After Width: | Height: | Size: 921 B |
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@ -47,9 +47,8 @@ _AgathaRematchText::
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text "So you've come!"
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text "So you've come!"
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para "It's not in my"
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para "It's not in my"
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line "character to"
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line "character to lose"
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cont "lose over and"
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cont "over and over."
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cont "over."
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para "Give this battle"
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para "Give this battle"
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line "everything you"
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line "everything you"
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@ -73,10 +72,8 @@ _AgathaRematchAfterBattleText::
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para "Just like you and"
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para "Just like you and"
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line "<RIVAL>."
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line "<RIVAL>."
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para "What are you"
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para "So, what are you"
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line "waiting for?"
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line "waiting for? Off"
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cont "to the next room!"
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para "Off to the next"
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line "room!"
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done
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done
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@ -44,14 +44,12 @@ _BrunoRematchText::
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cont "from here!"
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cont "from here!"
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para "Now it's time to"
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para "Now it's time to"
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line "show you the"
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line "show you the true"
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cont "power of my"
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cont "power of my team!"
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cont "#MON!"
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para "They've been"
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para "We have trained"
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line "training just"
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line "just as hard as"
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cont "as hard as"
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cont "you have, surely!"
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cont "yours, surely!"
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para "Hoo hah!"
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para "Hoo hah!"
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@ -1,6 +1,6 @@
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_LanceBeforeBattleText::
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_LanceBeforeBattleText::
|
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text "Ah! I heard about"
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text "Ah! I heard about"
|
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line "you <PLAYER>!"
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line "you, <PLAYER>!"
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para "I lead the ELITE"
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para "I lead the ELITE"
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line "FOUR! You can"
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line "FOUR! You can"
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@ -65,10 +65,8 @@ _LanceAfterBattleText::
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_LanceRematchText::
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_LanceRematchText::
|
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text "I'm glad you've"
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text "I'm glad you've"
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line "come."
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line "come. Thanks to"
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cont "you, the #MON"
|
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para "Thanks to you,"
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line "the #MON"
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cont "LEAGUE's rep has"
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cont "LEAGUE's rep has"
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cont "really taken off!"
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cont "really taken off!"
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@ -91,12 +89,11 @@ _LanceRematchAfterBattleText::
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line "dragon brigade is"
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line "dragon brigade is"
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cont "weak..."
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cont "weak..."
|
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|
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para "Hm? I'm saying"
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para "I'm saying that"
|
||||||
line "your strength is"
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line "your strength is"
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cont "truly incredible!"
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cont "truly incredible!"
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|
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para "Now then..."
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para "Now, <PLAYER>."
|
||||||
line "<PLAYER>."
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|
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|
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para "You know what's"
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para "You know what's"
|
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line "next, don't you?"
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line "next, don't you?"
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|
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@ -41,11 +41,11 @@ _LoreleiRematchText::
|
||||||
text "Welcome to the"
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text "Welcome to the"
|
||||||
line "#MON LEAGUE!"
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line "#MON LEAGUE!"
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|
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para "Hey, fantastic"
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para "Fantastic timing!"
|
||||||
line "timing! I was"
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line "I was thinking"
|
||||||
cont "just thinking"
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cont "how I'd like to"
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cont "how I'd like to"
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cont "battle you."
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cont "battle you just"
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cont "now."
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para "I hope you're"
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para "I hope you're"
|
||||||
line "ready!"
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line "ready!"
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