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New starter pathing, beautify Oak's Lab
Please stop asking me about the sprite limit i beg u Ok so this commit does the following; - Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides. - Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job. - Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more. - Changes the rival's pathing so he, y'know, works on the new map... - Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues. - Removed the old oak email event; no visible difference.
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9 changed files with 69 additions and 28 deletions
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@ -1,2 +1,2 @@
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map_header OaksLab, OAKS_LAB, GYM, 0
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map_header OaksLab, OAKS_LAB, FOSSILLAB, 0
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end_map_header
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@ -1,11 +1,13 @@
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OaksLab_Object:
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db $3 ; border block
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db $17 ; border block
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def_warp_events
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warp_event 6, 11, LAST_MAP, 3
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warp_event 7, 11, LAST_MAP, 3
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def_bg_events
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bg_event 10, 6, 30 ; PC because it keeps breaking
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bg_event 11, 6, 30 ; PC because it keeps breaking
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def_object_events
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object_event 6, 4, SPRITE_BLUE, STAY, NONE, 1, OPP_RIVAL1, 1
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@ -19,7 +21,7 @@ OaksLab_Object:
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;object_event 2, 11, SPRITE_GIRL, WALK, UP_DOWN, 9 ; person
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;object_event 4, 11, SPRITE_SCIENTIST, STAY, NONE, 10 ; person
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;object_event 11, 11, SPRITE_SCIENTIST, STAY, NONE, 11 ; person
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object_event 4, 3, SPRITE_POKE_BALL, STAY, NONE, 28 ; person, Pikachu
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object_event 5, 3, SPRITE_POKE_BALL, STAY, NONE, 29 ; person, Eevee
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object_event 8, 6, SPRITE_POKE_BALL, STAY, NONE, 28 ; person, Pikachu
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object_event 9, 6, SPRITE_POKE_BALL, STAY, NONE, 29 ; person, Eevee
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def_warps_to OAKS_LAB
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