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New starter pathing, beautify Oak's Lab
Please stop asking me about the sprite limit i beg u Ok so this commit does the following; - Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides. - Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job. - Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more. - Changes the rival's pathing so he, y'know, works on the new map... - Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues. - Removed the old oak email event; no visible difference.
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9 changed files with 69 additions and 28 deletions
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@ -55,10 +55,12 @@ Lobby_Coll::
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Mansion_Coll::
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coll_tiles $01, $05, $11, $12, $14, $1a, $1c, $2c, $53
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FossilLab_Coll:: ; It has the same tileset except the trees are the fossil machine, so...
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Lab_Coll::
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coll_tiles $0c, $26, $16, $1e, $34, $37
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FossilLab_Coll:: ; Originally just the Lab collision, but now that Oak uses it, it's using separate collision. Added plenty just to be sure.
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coll_tiles $0c, $26, $16, $1e, $34, $37, $17, $4C, $47, $58, $57, $59, $27, $4D
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Club_Coll::
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coll_tiles $0f, $1a, $1f, $26, $28, $29, $2c, $2d, $2e, $2f, $41
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