New starter pathing, beautify Oak's Lab

Please stop asking me about the sprite limit i beg u

Ok so this commit does the following;
- Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides.
- Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job.
- Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more.
- Changes the rival's pathing so he, y'know, works on the new map...
- Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues.
- Removed the old oak email event; no visible difference.
This commit is contained in:
Llinos Evans 2023-12-25 22:15:27 +00:00
parent 0da18d9101
commit 5ea0fc5de9
9 changed files with 69 additions and 28 deletions

View file

@ -55,10 +55,12 @@ Lobby_Coll::
Mansion_Coll::
coll_tiles $01, $05, $11, $12, $14, $1a, $1c, $2c, $53
FossilLab_Coll:: ; It has the same tileset except the trees are the fossil machine, so...
Lab_Coll::
coll_tiles $0c, $26, $16, $1e, $34, $37
FossilLab_Coll:: ; Originally just the Lab collision, but now that Oak uses it, it's using separate collision. Added plenty just to be sure.
coll_tiles $0c, $26, $16, $1e, $34, $37, $17, $4C, $47, $58, $57, $59, $27, $4D
Club_Coll::
coll_tiles $0f, $1a, $1f, $26, $28, $29, $2c, $2d, $2e, $2f, $41