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PedalDanceAnim -> PetalDanceAnim
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@ -78,7 +78,7 @@ AttackAnimationPointers:
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dw PoisonPowderAnim
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dw PoisonPowderAnim
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dw StunSporeAnim
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dw StunSporeAnim
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dw SleepPowderAnim
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dw SleepPowderAnim
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dw PedalDanceAnim
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dw PetalDanceAnim
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dw StringShotAnim
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dw StringShotAnim
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dw DragonRageAnim
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dw DragonRageAnim
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dw FireSpinAnim
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dw FireSpinAnim
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@ -650,7 +650,7 @@ SleepPowderAnim:
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battle_anim SLEEP_POWDER, SUBANIM_36, 0, 6
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battle_anim SLEEP_POWDER, SUBANIM_36, 0, 6
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db -1 ; end
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db -1 ; end
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PedalDanceAnim:
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PetalDanceAnim:
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battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE
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battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE
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battle_anim NO_MOVE, SE_PETALS_FALLING
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battle_anim NO_MOVE, SE_PETALS_FALLING
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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