From 5ebcc9eac3d54fb7301d2ed90cd2e9a27ea770e2 Mon Sep 17 00:00:00 2001 From: Martha Schilling Date: Tue, 12 Dec 2023 16:27:28 +0000 Subject: [PATCH] Update palettes.asm Theoretically, this should get rid of the dumb glitch where Mew turns purple after Transforming? I did a bit of testing and seemed fine but if this causes issues for some reason then I'll remove it --- engine/gfx/palettes.asm | 3 --- 1 file changed, 3 deletions(-) diff --git a/engine/gfx/palettes.asm b/engine/gfx/palettes.asm index 4d296006..52761814 100644 --- a/engine/gfx/palettes.asm +++ b/engine/gfx/palettes.asm @@ -386,9 +386,6 @@ BadgeBlkDataLengths: db 6 ; Earth Badge DeterminePaletteID: - bit TRANSFORMED, a ; a is battle status 3 - ld a, PAL_PURPLEMON ; if the mon has used Transform, use Ditto's palette - ret nz ld a, [hl] DeterminePaletteIDOutOfBattle: ld [wd11e], a