mirror of
https://github.com/thornAvery/kep-hack.git
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Merge branch 'master' of https://github.com/pret/pokered
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commit
5eff10358e
144 changed files with 864 additions and 460 deletions
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@ -13,6 +13,7 @@
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const A_ ; 9
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const A# ; A
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const B_ ; B
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NUM_NOTES EQU const_value
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; channel
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; Audio[1|2|3]_HWChannelBaseAddresses, Audio[1|2|3]_HWChannelDisableMasks,
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@ -1,9 +1,36 @@
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MAX_LEVEL EQU 100
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NUM_MOVES EQU 4
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NUM_STATS EQU 5
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NUM_STAT_MODS EQU 8
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NUM_DVS EQU 2
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NUM_MOVES EQU 4
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; VitaminStats indexes (see data/battle/stat_names.asm)
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const_def
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const STAT_HEALTH
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const STAT_ATTACK
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const STAT_DEFENSE
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const STAT_SPEED
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const STAT_SPECIAL
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NUM_STATS EQU const_value
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; StatModTextStrings indexes (see data/battle/stat_mod_names.asm)
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const_def
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const MOD_ATTACK
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const MOD_DEFENSE
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const MOD_SPEED
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const MOD_SPECIAL
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const MOD_ACCURACY
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const MOD_EVASION
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const_skip 2
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NUM_STAT_MODS EQU const_value
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; Moves struct fields (see data/moves/moves.asm)
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rsreset
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MOVE_ANIM rb
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MOVE_EFFECT rb
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MOVE_POWER rb
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MOVE_TYPE rb
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MOVE_ACC rb
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MOVE_PP rb
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MOVE_LENGTH EQU _RS
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; D733 flags
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BIT_TEST_BATTLE EQU 0
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@ -64,6 +64,7 @@
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const CRED_FUKUI ; $3D
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const CRED_CLUB ; $3E
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const CRED_PAAD ; $3F
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NUM_CRED_STRINGS EQU const_value
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const_def -1, -1
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const CRED_TEXT_FADE_MON ; $FF
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@ -37,3 +37,4 @@ REDRAW_ROW EQU 2
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const TILEMAP_GENGAR_INTRO_3
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const TILEMAP_GAME_BOY
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const TILEMAP_LINK_CABLE
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NUM_TILEMAPS EQU const_value
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@ -237,3 +237,4 @@ SHOW EQU $15
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E1
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
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const HS_ARTICUNO ; E3 X
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NUM_HS_OBJECTS EQU const_value
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@ -92,6 +92,9 @@ SAFARI_ROCK EQU $16 ; overload
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const MAX_ETHER ; $51
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const ELIXER ; $52
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const MAX_ELIXER ; $53
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NUM_ITEMS EQU const_value - 1
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; elevator floors use item IDs
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const FLOOR_B2F ; $54
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const FLOOR_B1F ; $55
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const FLOOR_1F ; $56
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@ -106,6 +109,7 @@ SAFARI_ROCK EQU $16 ; overload
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const FLOOR_10F ; $5F
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const FLOOR_11F ; $60
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const FLOOR_B4F ; $61
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NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
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const_next $C4
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@ -266,6 +266,7 @@ FIRST_INDOOR_MAP EQU const_value
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mapconst LORELEIS_ROOM, 6, 5 ; $F5
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mapconst BRUNOS_ROOM, 6, 5 ; $F6
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mapconst AGATHAS_ROOM, 6, 5 ; $F7
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NUM_MAPS EQU const_value
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; Indoor maps, such as houses, use this as the Map ID in their exit warps
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; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
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@ -42,6 +42,7 @@ PC_ITEM_CAPACITY EQU 50
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const TRADE_CANCEL_MENU ; 5
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const HEAL_CANCEL_MENU ; 6
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const NO_YES_MENU ; 7
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NUM_TWO_OPTION_MENUS EQU const_value
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; menu exit method constants for list menus and the buy/sell/quit menu
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CHOSE_MENU_ITEM EQU 1 ; pressed A
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@ -132,6 +132,7 @@ FIRST_SE_ID EQU const_value
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const SUBANIM_53
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const SUBANIM_54
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const SUBANIM_55
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NUM_SUBANIMS EQU const_value
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; types of subanimations
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const_def
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@ -267,6 +268,7 @@ FIRST_SE_ID EQU const_value
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const FRAMEBLOCK_77
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const FRAMEBLOCK_78
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const FRAMEBLOCK_79
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NUM_FRAMEBLOCKS EQU const_value
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; base coordinates that are part of subanimations
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; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
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@ -448,6 +450,7 @@ FIRST_SE_ID EQU const_value
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const BASECOORD_AE
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const BASECOORD_AF
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const BASECOORD_B0
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NUM_BASECOORDS EQU const_value
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; frame block modes that are part of subanimations
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const_def
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@ -170,10 +170,8 @@
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const SUPER_FANG ; a2
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const SLASH ; a3
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const SUBSTITUTE ; a4
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NUM_ATTACKS EQU const_value - 1
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const STRUGGLE ; a5
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NUM_ATTACKS EQU const_value - 1
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; Moves do double duty as animation identifiers.
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@ -214,3 +212,5 @@ NUM_ATTACKS EQU const_value - 1
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const HIDEPIC_ANIM ; monster disappears
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const ROCK_ANIM ; throw rock
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const BAIT_ANIM ; throw bait
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NUM_ATTACK_ANIMS EQU const_value - 1
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@ -91,3 +91,4 @@
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const LEECH_SEED_EFFECT ; $54
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const SPLASH_EFFECT ; $55
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const DISABLE_EFFECT ; $56
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NUM_MOVE_EFFECTS EQU const_value - 1
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@ -70,3 +70,4 @@ SET_PAL_DEFAULT EQU $ff
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const PAL_BADGE ; $22
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const PAL_CAVE ; $23
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const PAL_GAMEFREAK ; $24
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NUM_SGB_PALS EQU const_value
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@ -1,3 +1,29 @@
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; base data struct members (see data/pokemon/base_stats/*.asm)
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rsreset
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BASE_DEX_NO rb
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BASE_STATS rb NUM_STATS
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rsset BASE_STATS
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BASE_HP rb
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BASE_ATK rb
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BASE_DEF rb
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BASE_SPD rb
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BASE_SPC rb
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BASE_TYPES rw
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rsset BASE_TYPES
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BASE_TYPE_1 rb
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BASE_TYPE_2 rb
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BASE_CATCH_RATE rb
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BASE_EXP rb
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BASE_PIC_SIZE rb
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BASE_FRONTPIC rw
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BASE_BACKPIC rw
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BASE_MOVES rb NUM_MOVES
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BASE_GROWTH_RATE rb
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BASE_TMHM rb (NUM_TM_HM + 7) / 8
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rb_skip
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BASE_DATA_SIZE EQU _RS
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PARTY_LENGTH EQU 6
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MONS_PER_BOX EQU 20
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@ -39,3 +65,8 @@ EVOLUTION_SIZE EQU 4
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const GROWTH_MEDIUM_SLOW
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const GROWTH_FAST
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const GROWTH_SLOW
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NUM_GROWTH_RATES EQU const_value
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; wild data (see data/wild/maps/*.asm)
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NUM_WILDMONS EQU 10
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WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
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@ -30,6 +30,7 @@ SLOTS_SOMEONESKEYS EQU $ff
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const TRADE_FOR_DORIS
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const TRADE_FOR_CRINKLES
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const TRADE_FOR_SPOT
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NUM_NPC_TRADES EQU const_value
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; in game trade dialog sets
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; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm)
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@ -75,3 +75,4 @@ FIRST_STILL_SPRITE EQU const_value
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const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46
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const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47
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const SPRITE_GAMBLER_ASLEEP ; $48
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NUM_SPRITES EQU const_value - 1
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@ -25,3 +25,4 @@
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const CLUB ; 21
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const FACILITY ; 22
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const PLATEAU ; 23
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NUM_TILESETS EQU const_value
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@ -62,3 +62,4 @@ ENDM
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trainer_const CHANNELER ; $2D
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trainer_const AGATHA ; $2E
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trainer_const LANCE ; $2F
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NUM_TRAINERS EQU const_value - 1
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@ -22,3 +22,5 @@ SPECIAL EQU const_value
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const PSYCHIC_TYPE ; $18
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const ICE ; $19
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const DRAGON ; $1A
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NUM_TYPES EQU const_value
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