Move crysaudio ram from sram to wram

This commit is contained in:
dannye 2021-03-28 12:26:46 -05:00
parent baf447a260
commit 5f87413b23
12 changed files with 253 additions and 379 deletions

View file

@ -781,10 +781,10 @@ FaintEnemyPokemon:
ld [wTempoModifier], a
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
ld a, [wChannelSoundIDs + Ch5]
cp SFX_FAINT_FALL
jr z, .sfxwait
;.sfxwait
; ld a, [wChannelSoundIDs + Ch5]
; cp SFX_FAINT_FALL
; jr z, .sfxwait
ld a, SFX_FAINT_THUD
call PlaySound
call WaitForSoundToFinish
@ -866,7 +866,7 @@ EndLowHealthAlarm:
; the low health alarm and prevents it from reactivating until the next battle.
xor a
ld [wLowHealthAlarm], a ; turn off low health alarm
ld [wChannelSoundIDs + Ch5], a
; ld [wChannelSoundIDs + Ch5], a
inc a
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
@ -1864,7 +1864,7 @@ DrawPlayerHUDAndHPBar:
ld [hl], $0
ret z
xor a
ld [wChannelSoundIDs + Ch5], a
; ld [wChannelSoundIDs + Ch5], a
ret
.setLowHealthAlarm
ld hl, wLowHealthAlarm

View file

@ -46,7 +46,7 @@ EndOfBattle:
.resetVariables
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wChannelSoundIDs + Ch5], a
; ld [wChannelSoundIDs + Ch5], a
ld [wIsInBattle], a
ld [wBattleType], a
ld [wMoveMissed], a