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No more wram_constants.asm
unfortunately, this means manually declaring the wEnemyMon1 party struct
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6 changed files with 44 additions and 18 deletions
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@ -38,6 +38,8 @@ SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8
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BG_MAP_WIDTH EQU 32
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BG_MAP_HEIGHT EQU 32
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SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
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NPC_MOVEMENT_DOWN EQU $00
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NPC_MOVEMENT_UP EQU $40
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NPC_MOVEMENT_LEFT EQU $80
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@ -1,10 +0,0 @@
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SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
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; Overload wGrassMons
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wSerialEnemyDataBlock EQU $d893 ; wGrassMons + 11
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; Overload enemy party data
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W_WATERRATE EQU $d8a4 ; wEnemyMon1Species
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W_WATERMONS EQU $d8a5 ; wEnemyMon1Species + 1
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