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Add Morimoto Boss Fight from LGPE
Uses the team from the LGPE boss fight; quotes are from a mix of games across the series; appears after the game is beaten.
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8 changed files with 117 additions and 8 deletions
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@ -6,6 +6,7 @@ CeladonMansion3F_TextPointers:
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dw GraphicArtistText
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dw WriterText
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dw DirectorText
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dw MorimotoFight
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dw GameFreakPCText1
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dw GameFreakPCText2
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dw GameFreakPCText3
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@ -67,3 +68,60 @@ GameFreakPCText3:
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GameFreakSignText:
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text_far _CeladonMansion3Text8
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text_end
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MorimotoFight:
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text_asm
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ld hl, CeladonMansionMorimotoGreeting
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call PrintText
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call YesNoChoice ; Do they want in?
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .refused
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ld hl, CeladonMansionMorimotoFight
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call PrintText
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ld c, BANK(Music_MeetMaleTrainer)
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ld a, MUSIC_MEET_MALE_TRAINER
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call PlayMusic
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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call Delay3
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ld a, OPP_COOLTRAINER_M
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ld [wCurOpponent], a
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ld a, 11
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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ld hl, CeladonMansionMorimotoDefeated
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ld de, CeladonMansionMorimotoWin
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call SaveEndBattleTextPointers
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jr .done
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.refused
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ld hl, CeladonMansionMorimotoNo
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call PrintText
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; fallthrough
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.done
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jp TextScriptEnd
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CeladonMansionMorimotoGreeting:
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text_far _CeladonMansionMorimotoGreeting
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text_end
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CeladonMansionMorimotoFight:
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text_far _CeladonMansionMorimotoFight
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text_end
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CeladonMansionMorimotoNo:
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text_far _CeladonMansionMorimotoNo
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text_end
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CeladonMansionMorimotoDefeated:
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text_far _CeladonMansionMorimotoDefeated
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text_end
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CeladonMansionMorimotoWin:
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text_far _CeladonMansionMorimotoWin
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text_end
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@ -251,6 +251,7 @@ ShowThis:
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ObjectsToShow:
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db HS_ROUTE_1_OAK ; Oak post-game fight
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db HS_MORIMOTO ; LGPE Morimoto Boss Fight
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db -1 ; end
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ObjectsToHide:
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