more syncing with pokeyellow

This commit is contained in:
YamaArashi 2016-06-12 00:51:59 -07:00
parent fd2235e678
commit 61ee396786
4 changed files with 214 additions and 153 deletions

View file

@ -73,29 +73,29 @@ PrintBenchGuyText:
; format: db map id, player sprite facing direction, text id of PredefTextIDPointerTable
BenchGuyTextPointers:
db VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT
db (ViridianCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre ViridianCityPokecenterBenchGuyText
db PEWTER_POKECENTER, SPRITE_FACING_LEFT
db (PewterCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre PewterCityPokecenterBenchGuyText
db CERULEAN_POKECENTER, SPRITE_FACING_LEFT
db (CeruleanCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre CeruleanCityPokecenterBenchGuyText
db LAVENDER_POKECENTER, SPRITE_FACING_LEFT
db (LavenderCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre LavenderCityPokecenterBenchGuyText
db VERMILION_POKECENTER, SPRITE_FACING_LEFT
db (VermilionCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre VermilionCityPokecenterBenchGuyText
db CELADON_POKECENTER, SPRITE_FACING_LEFT
db (CeladonCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre CeladonCityPokecenterBenchGuyText
db CELADON_HOTEL, SPRITE_FACING_LEFT
db (CeladonCityHotelText_id - TextPredefs) / 2 + 1
db_tx_pre CeladonCityHotelText
db FUCHSIA_POKECENTER, SPRITE_FACING_LEFT
db (FuchsiaCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre FuchsiaCityPokecenterBenchGuyText
db CINNABAR_POKECENTER, SPRITE_FACING_LEFT
db (CinnabarIslandPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre CinnabarIslandPokecenterBenchGuyText
db SAFFRON_POKECENTER, SPRITE_FACING_LEFT
db (SaffronCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre SaffronCityPokecenterBenchGuyText
db MT_MOON_POKECENTER, SPRITE_FACING_LEFT
db (MtMoonPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre MtMoonPokecenterBenchGuyText
db ROCK_TUNNEL_POKECENTER,SPRITE_FACING_LEFT
db (RockTunnelPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
db_tx_pre RockTunnelPokecenterBenchGuyText
db $FF
ViridianCityPokecenterBenchGuyText:

View file

@ -39,39 +39,39 @@ PrintBookshelfText:
; format: db tileset id, bookshelf tile id, text id
BookshelfTileIDs:
db PLATEAU, $30
db (IndigoPlateauStatues_id - TextPredefs) / 2 + 1
db_tx_pre IndigoPlateauStatues
db HOUSE, $3D
db (TownMapText_id - TextPredefs) / 2 + 1
db_tx_pre TownMapText
db HOUSE, $1E
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db MANSION, $32
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db REDS_HOUSE_1, $32
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db LAB, $28
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db LOBBY, $16
db (ElevatorText_id - TextPredefs) / 2 + 1
db_tx_pre ElevatorText
db GYM, $1D
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db DOJO, $1D
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db GATE, $22
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db MART, $54
db (PokemonStuffText_id - TextPredefs) / 2 + 1
db_tx_pre PokemonStuffText
db MART, $55
db (PokemonStuffText_id - TextPredefs) / 2 + 1
db_tx_pre PokemonStuffText
db POKECENTER, $54
db (PokemonStuffText_id - TextPredefs) / 2 + 1
db_tx_pre PokemonStuffText
db POKECENTER, $55
db (PokemonStuffText_id - TextPredefs) / 2 + 1
db_tx_pre PokemonStuffText
db LOBBY, $50
db (PokemonStuffText_id - TextPredefs) / 2 + 1
db_tx_pre PokemonStuffText
db LOBBY, $52
db (PokemonStuffText_id - TextPredefs) / 2 + 1
db_tx_pre PokemonStuffText
db SHIP, $36
db (BookOrSculptureText_id - TextPredefs) / 2 + 1
db_tx_pre BookOrSculptureText
db $FF
IndigoPlateauStatues:

View file

@ -52,28 +52,28 @@ PlaceNextChar::
ld a,[de]
cp "@"
jr nz,.PlaceText
jr nz, Char4ETest
ld b,h
ld c,l
pop hl
ret
.PlaceText
cp $4E
jr nz,.next
ld bc,SCREEN_WIDTH * 2
Char4ETest::
cp $4E ; next
jr nz, .char4FTest
ld bc, 2 * SCREEN_WIDTH
ld a,[hFlags_0xFFF6]
bit 2,a
jr z,.next2
jr z,.ok
ld bc,SCREEN_WIDTH
.next2
.ok
pop hl
add hl,bc
push hl
jp PlaceNextChar_inc
.next
cp $4F
.char4FTest
cp $4F ; line
jr nz,.next3
pop hl
coord hl, 1, 16
@ -81,46 +81,36 @@ PlaceNextChar::
jp PlaceNextChar_inc
.next3 ; Check against a dictionary
dict: macro
if \1 == 0
and a
jp z,Char00
cp $4C
jp z,Char4C
cp $4B
jp z,Char4B
cp $51
jp z,Char51
cp $49
jp z,Char49
cp $52
jp z,Char52
cp $53
jp z,Char53
cp $54
jp z,Char54
cp $5B
jp z,Char5B
cp $5E
jp z,Char5E
cp $5C
jp z,Char5C
cp $5D
jp z,Char5D
cp $55
jp z,Char55
cp $56
jp z,Char56
cp $57
jp z,Char57
cp $58
jp z,Char58
cp $4A
jp z,Char4A
cp $5F
jp z,Char5F
cp $59
jp z,Char59
cp $5A
jp z,Char5A
else
cp \1
endc
jp z, \2
endm
dict $00, Char00 ; error
dict $4C, Char4C ; autocont
dict $4B, Char4B ; cont_
dict $51, Char51 ; para
dict $49, Char49 ; page
dict $52, Char52 ; player
dict $53, Char53 ; rival
dict $54, Char54 ; POKé
dict $5B, Char5B ; PC
dict $5E, Char5E ; ROCKET
dict $5C, Char5C ; TM
dict $5D, Char5D ; TRAINER
dict $55, Char55 ; cont
dict $56, Char56 ; 6 dots
dict $57, Char57 ; done
dict $58, Char58 ; prompt
dict $4A, Char4A ; PKMN
dict $5F, Char5F ; dex
dict $59, Char59 ; TARGET
dict $5A, Char5A ; USER
ld [hli],a
call PrintLetterDelay
PlaceNextChar_inc::
@ -211,7 +201,6 @@ MonsterNameCharsCommon::
; print “Enemy ”
ld de,Char5AText
call PlaceString
ld h,b
ld l,c
ld de,wEnemyMonNick ; enemy active monster name
@ -264,36 +253,36 @@ Char5F::
pop hl
ret
Char58::
Char58:: ; prompt
ld a,[wLinkState]
cp LINK_STATE_BATTLING
jp z,Next1AA2
ld a,$EE
jp z, .ok
ld a, $EE
Coorda 18, 16
Next1AA2::
.ok
call ProtectedDelay3
call ManualTextScroll
ld a, " "
Coorda 18, 16
Char57::
Char57:: ; done
pop hl
ld de,Char58Text
ld de, Char58Text
dec de
ret
Char58Text::
db "@"
Char51::
Char51:: ; para
push de
ld a,$EE
ld a, $EE
Coorda 18, 16
call ProtectedDelay3
call ManualTextScroll
coord hl, 1, 13
lb bc, 4, 18
call ClearScreenArea
ld c,20
ld c, 20
call DelayFrames
pop de
coord hl, 1, 14
@ -328,13 +317,13 @@ Char4B::
;fall through
Char4C::
push de
call Next1B18
call Next1B18
call ScrollTextUpOneLine
call ScrollTextUpOneLine
coord hl, 1, 16
pop de
jp PlaceNextChar_inc
Next1B18::
ScrollTextUpOneLine::
coord hl, 0, 14
coord de, 0, 13
ld b,60
@ -372,7 +361,7 @@ TextCommandProcessor::
push af
set 1,a
ld e,a
ld a,[$fff4]
ld a, [$fff4]
xor e
ld [wLetterPrintingDelayFlags],a
ld a,c
@ -389,22 +378,22 @@ NextTextCommand::
ret
.doTextCommand
push hl
cp a,$17
jp z,TextCommand17
cp a,$0e
cp a, $17
jp z, TextCommand17
cp a, $0e
jp nc,TextCommand0B ; if a != 0x17 and a >= 0xE, go to command 0xB
; if a < 0xE, use a jump table
ld hl,TextCommandJumpTable
push bc
add a
ld b,$00
ld c,a
add hl,bc
ld b, 0
ld c, a
add hl, bc
pop bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; draw box
; 04AAAABBCC
@ -523,10 +512,10 @@ TextCommand06::
; 07
; (no arguments)
TextCommand07::
ld a," "
ld a, " "
Coorda 18, 16 ; place blank space in lower right corner of dialogue text box
call Next1B18 ; scroll up text
call Next1B18
call ScrollTextUpOneLine
call ScrollTextUpOneLine
pop hl
coord bc, 1, 16 ; address of second line of dialogue text box
jp NextTextCommand
@ -537,7 +526,7 @@ TextCommand08::
pop hl
ld de,NextTextCommand
push de ; return address
jp [hl]
jp hl
; print decimal number (converted from binary number)
; 09AAAABB
@ -626,16 +615,16 @@ TextCommand0B::
; format: text command ID, sound ID or cry ID
TextCommandSounds::
db $0B,SFX_GET_ITEM_1
db $12,SFX_CAUGHT_MON
db $0E,SFX_POKEDEX_RATING
db $0F,SFX_GET_ITEM_1
db $10,SFX_GET_ITEM_2
db $11,SFX_GET_KEY_ITEM
db $13,SFX_DEX_PAGE_ADDED
db $14,NIDORINA ; used in OakSpeech
db $15,PIDGEOT ; used in SaffronCityText12
db $16,DEWGONG ; unused?
db $0B, SFX_GET_ITEM_1
db $12, SFX_CAUGHT_MON
db $0E, SFX_POKEDEX_RATING
db $0F, SFX_GET_ITEM_1
db $10, SFX_GET_ITEM_2
db $11, SFX_GET_KEY_ITEM
db $13, SFX_DEX_PAGE_ADDED
db $14, NIDORINA ; used in OakSpeech
db $15, PIDGEOT ; used in SaffronCityText12
db $16, DEWGONG ; unused?
; draw ellipses
; 0CAA

View file

@ -81,29 +81,62 @@ bcd3: MACRO
coins equs "bcd2"
money equs "bcd3"
validateCoords: MACRO
if \1 >= SCREEN_WIDTH
fail "x coord out of range"
endc
if \2 >= SCREEN_HEIGHT
fail "y coord out of range"
endc
endm
;\1 = r
;\2 = X
;\3 = Y
;\4 = which tilemap (optional)
coord: MACRO
ld \1, wTileMap + 20 * \3 + \2
validateCoords \2, \3
if _NARG >= 4
ld \1, \4 + SCREEN_WIDTH * \3 + \2
else
ld \1, wTileMap + SCREEN_WIDTH * \3 + \2
endc
ENDM
;\1 = X
;\2 = Y
;\3 = which tilemap (optional)
aCoord: MACRO
ld a, [wTileMap + 20 * \2 + \1]
validateCoords \1, \2
if _NARG >= 3
ld a, [\3 + SCREEN_WIDTH * \2 + \1]
else
ld a, [wTileMap + SCREEN_WIDTH * \2 + \1]
endc
ENDM
;\1 = X
;\2 = Y
;\3 = which tilemap (optional)
Coorda: MACRO
ld [wTileMap + 20 * \2 + \1], a
validateCoords \1, \2
if _NARG >= 3
ld [\3 + SCREEN_WIDTH * \2 + \1], a
else
ld [wTileMap + SCREEN_WIDTH * \2 + \1], a
endc
ENDM
;\1 = X
;\2 = Y
;\3 = which tilemap (optional)
dwCoord: MACRO
dw wTileMap + 20 * \2 + \1
validateCoords \1, \2
if _NARG >= 3
dw \3 + SCREEN_WIDTH * \2 + \1
else
dw wTileMap + SCREEN_WIDTH * \2 + \1
endc
ENDM
;\1 = r
@ -134,7 +167,7 @@ EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer
; nybble: y-coordinate
; nybble: x-coordinate
; word : pointer to map name
db (\1 + (\2 << 4))
dn \2, \1
dw \3
ENDM
@ -146,7 +179,7 @@ IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
; nybble: x-coordinate
; word : pointer to map name
db \1 + 1
db \2 + \3 << 4
dn \3, \2
dw \4
ENDM
@ -174,28 +207,30 @@ dbw: MACRO
dw \2
ENDM
dba: MACRO
dbw BANK(\1), \1
ENDM
dwb: MACRO
dw \1
db \2
ENDM
dab: MACRO
dwb \1, BANK(\1)
ENDM
dbbw: MACRO
db \1, \2
dw \3
ENDM
; data format macros
RGB: MACRO
dw (\3 << 10 | \2 << 5 | \1)
ENDM
; text macros
TX_NUM: MACRO
; print a big-endian decimal number.
; \1: address to read from
; \2: number of bytes to read
; \3: number of digits to display
db $09
dw \1
db \2 << 4 | \3
ENDM
TX_FAR: MACRO
db $17
dw \1
db BANK(\1)
ENDM
; text engine command $1
TX_RAM: MACRO
; prints text to screen
@ -212,6 +247,46 @@ TX_BCD: MACRO
db \2
ENDM
TX_CURSOR: MACRO
; Move cursor to (\1, \2)
; \1: X coord (0 - 19)
; \2: Y coord (0 - 17)
db $3
dwCoord \1, \2
ENDM
TX_LINE EQUS "db $05"
TX_BUTTON_SOUND EQUS "db $06"
TX_ASM EQUS "db $08"
TX_NUM: MACRO
; print a big-endian decimal number.
; \1: address to read from
; \2: number of bytes to read
; \3: number of digits to display
db $09
dw \1
db \2 << 4 | \3
ENDM
TX_SFX_ITEM EQUS "db $0b"
TX_WAIT_BUTTON EQUS "db $0d"
TX_SFX_CONGRATS EQUS "db $10"
TX_SFX_KEY_ITEM EQUS "db $11"
TX_FAR: MACRO
; 17AAAABB (call text at BB:AAAA)
db $17
dab \1
ENDM
TX_VENDING_MACHINE EQUS "db $f5"
TX_CABLE_CLUB_RECEPTIONIST EQUS "db $f6"
TX_PRIZE_VENDOR EQUS "db $f7"
TX_POKECENTER_PC EQUS "db $f9"
TX_PLAYERS_PC EQUS "db $fc"
TX_BILLS_PC EQUS "db $fd"
TX_MART: MACRO
db $FE, _NARG
rept _NARG
@ -221,23 +296,13 @@ TX_MART: MACRO
db $FF
ENDM
TX_LINE EQUS "db $05"
TX_BUTTON_SOUND EQUS "db $06"
TX_ASM EQUS "db $08"
TX_SFX_ITEM EQUS "db $0b"
TX_WAIT_BUTTON EQUS "db $0d"
TX_SFX_CONGRATS EQUS "db $10"
TX_SFX_KEY_ITEM EQUS "db $11"
TX_VENDING_MACHINE EQUS "db $f5"
TX_CABLE_CLUB_RECEPTIONIST EQUS "db $f6"
TX_PRIZE_VENDOR EQUS "db $f7"
TX_POKECENTER_PC EQUS "db $f9"
TX_PLAYERS_PC EQUS "db $fc"
TX_BILLS_PC EQUS "db $fd"
TX_POKECENTER_NURSE EQUS "db $ff"
; Predef macro.
predef_const: MACRO
const \1PredefID
ENDM
add_predef: MACRO
\1Predef::
db BANK(\1)
@ -258,11 +323,18 @@ predef_jump: MACRO
jp Predef
ENDM
tx_pre_const: MACRO
const \1_id
ENDM
add_tx_pre: MACRO
\1_id:: dw \1
ENDM
db_tx_pre: MACRO
db (\1_id - TextPredefs) / 2 + 1
ENDM
tx_pre_id: MACRO
ld a, (\1_id - TextPredefs) / 2 + 1
ENDM
@ -674,9 +746,9 @@ ENDM
tmlearn: MACRO
x = 0
rept _NARG
if \1 != 0
IF \1 != 0
x = x | (1 << ((\1 - 1) % 8))
endc
ENDC
shift
endr
db x