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Bug fixes
- Fixes a bug where the Game Corner poster would pretend to be an Arbok. Very effective disguise. - Fixes some text in Celadon University that would simply look odd. I need to use hyphens more, the rest of the game does it! - Decapitalised the "normal-type" in Viridian Pre-Gym to match the rest of the game. - Changed some SFX cues to use the level-up sound, but it's clearly crysaudio that causes this. Will talk with Dannye.
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@ -7,7 +7,7 @@ GameCorner_Object:
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warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
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def_bg_events
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bg_event 9, 4, 12 ; CeladonGameCornerText12
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bg_event 9, 4, 13 ; CeladonGameCornerText12
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def_object_events
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object_event 2, 6, SPRITE_BEAUTY, STAY, DOWN, 1 ; person
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@ -21,6 +21,6 @@ GameCorner_Object:
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object_event 14, 11, SPRITE_CLERK, STAY, LEFT, 9 ; person
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object_event 17, 13, SPRITE_GENTLEMAN, STAY, RIGHT, 10 ; person
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object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
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object_event 6, 6, SPRITE_ARBOK, STAY, DOWN, 14 ; Arbok attendant
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object_event 6, 6, SPRITE_ARBOK, STAY, DOWN, 12 ; Arbok attendant
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def_warps_to GAME_CORNER
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@ -334,7 +334,7 @@ ReviveText:
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RareCandyText:
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text_far _RareCandyText
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sound_get_item_1 ; probably supposed to play SFX_LEVEL_UP but the wrong music bank is loaded
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sound_level_up ; probably supposed to play SFX_LEVEL_UP but the wrong music bank is loaded
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text_promptbutton
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text_end
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@ -185,7 +185,7 @@ TryingToLearn:
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LearnedMove1Text:
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text_far _LearnedMove1Text
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sound_get_item_1 ; plays SFX_GET_ITEM_1 in the party menu (rare candy) and plays SFX_LEVEL_UP in battle
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sound_level_up ; plays SFX_GET_ITEM_1 in the party menu (rare candy) and plays SFX_LEVEL_UP in battle
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text_promptbutton
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text_end
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@ -56,7 +56,7 @@ CeladonGameCornerScript1:
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jp z, CeladonGameCornerScript_48c07
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ld a, $f0
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ld [wJoyIgnore], a
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ld a, $d
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ld a, $e ; was d, accounting for arbok
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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ld a, $b
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@ -128,9 +128,9 @@ GameCorner_TextPointers:
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dw CeladonGameCornerText9
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dw CeladonGameCornerText10
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dw CeladonGameCornerText11
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dw GameCornerArbok
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dw CeladonGameCornerText12
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dw CeladonGameCornerText13
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dw GameCornerArbok
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CeladonGameCornerText1:
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text_far _CeladonGameCornerText1
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@ -63,8 +63,8 @@ _BookcaseText1::
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_BookcaseText2::
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text "In 1899, PROF."
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line "WESTWOOD of Japan"
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cont "discovered"
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cont "#MON evolution,"
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cont "discovered #-"
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cont "MON evolution,"
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cont "documenting 50"
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cont "species."
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@ -90,9 +90,8 @@ _BookcaseText3::
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text "The modern #"
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line "BALL was made by"
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cont "researchers at"
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cont "CELADON"
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cont "UNIVERSITY"
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cont "in 1925."
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cont "CELADON UNIVER-"
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cont "SITY in 1925."
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done
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@ -44,8 +44,8 @@ _CeladonUniversityOutsideLoseText3::
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_CeladonUniversityOutsideLoseText4::
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text "One"
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line "day I'll"
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cont "beat you!"
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line "day I'll beat"
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cont "you!"
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prompt
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_CeladonUniversityOutsideWinText::
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@ -65,7 +65,7 @@ _YujirouAfterBattleText2::
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para "..."
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para "I had all the"
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line "best NORMAL-"
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line "best normal-"
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cont "type #MON."
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para "Maybe it's me?"
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@ -75,7 +75,7 @@ _YujirouAfterBattleText2::
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_ViridianPreGymBattleText1::
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text "Did you know that"
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line "the best #MON"
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cont "are NORMAL-type?"
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cont "are normal-type?"
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done
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_ViridianPreGymEndBattleText1::
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