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Use decimal, not hex, for sprite (object) coordinates in map scripts
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13 changed files with 47 additions and 47 deletions
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@ -69,9 +69,9 @@ BillsHouseScript3:
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ldh [hSpriteScreenYCoord], a
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ld a, $40
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ldh [hSpriteScreenXCoord], a
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ld a, $6
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ld a, 6
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ldh [hSpriteMapYCoord], a
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ld a, $5
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ld a, 5
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ldh [hSpriteMapXCoord], a
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call SetSpritePosition1
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ld a, HS_BILL_1
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