Use decimal, not hex, for sprite (object) coordinates in map scripts

This commit is contained in:
Rangi 2020-08-28 12:10:55 -04:00
parent 407b813250
commit 637f38b139
13 changed files with 47 additions and 47 deletions

View file

@ -69,9 +69,9 @@ BillsHouseScript3:
ldh [hSpriteScreenYCoord], a
ld a, $40
ldh [hSpriteScreenXCoord], a
ld a, $6
ld a, 6
ldh [hSpriteMapYCoord], a
ld a, $5
ld a, 5
ldh [hSpriteMapXCoord], a
call SetSpritePosition1
ld a, HS_BILL_1