Use decimal, not hex, for sprite (object) coordinates in map scripts

This commit is contained in:
Rangi 2020-08-28 12:10:55 -04:00
parent 407b813250
commit 637f38b139
13 changed files with 47 additions and 47 deletions

View file

@ -80,7 +80,7 @@ ENDC
ld a, $f0
ld [wJoyIgnore], a
ld a, [wXCoord]
cp $14
cp 20
jr z, .asm_19535
ld a, $1
ldh [hSpriteIndex], a
@ -183,7 +183,7 @@ CeruleanCityScript2:
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wXCoord]
cp $14
cp 20
jr nz, .asm_195f0
ld de, CeruleanCityMovement4
jr .asm_195f3