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Use decimal, not hex, for sprite (object) coordinates in map scripts
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commit
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13 changed files with 47 additions and 47 deletions
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@ -64,13 +64,13 @@ CeladonGameCornerScript1:
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call SetSpriteMovementBytesToFF
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ld de, MovementData_48c5a
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ld a, [wYCoord]
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cp $6
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cp 6
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jr nz, .asm_48c43
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ld de, MovementData_48c63
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jr .asm_48c4d
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.asm_48c43
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ld a, [wXCoord]
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cp $8
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cp 8
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jr nz, .asm_48c4d
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ld de, MovementData_48c63
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.asm_48c4d
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