Use decimal, not hex, for sprite (object) coordinates in map scripts

This commit is contained in:
Rangi 2020-08-28 12:10:55 -04:00
parent 407b813250
commit 637f38b139
13 changed files with 47 additions and 47 deletions

View file

@ -64,13 +64,13 @@ CeladonGameCornerScript1:
call SetSpriteMovementBytesToFF
ld de, MovementData_48c5a
ld a, [wYCoord]
cp $6
cp 6
jr nz, .asm_48c43
ld de, MovementData_48c63
jr .asm_48c4d
.asm_48c43
ld a, [wXCoord]
cp $8
cp 8
jr nz, .asm_48c4d
ld de, MovementData_48c63
.asm_48c4d