Use decimal, not hex, for sprite (object) coordinates in map scripts

This commit is contained in:
Rangi 2020-08-28 12:10:55 -04:00
parent 407b813250
commit 637f38b139
13 changed files with 47 additions and 47 deletions

View file

@ -13,13 +13,13 @@ Museum1F_ScriptPointers:
Museum1FScript0:
ld a, [wYCoord]
cp $4
cp 4
ret nz
ld a, [wXCoord]
cp $9
cp 9
jr z, .asm_5c120
ld a, [wXCoord]
cp $a
cp 10
ret nz
.asm_5c120
xor a
@ -41,17 +41,17 @@ Museum1F_TextPointers:
Museum1FText1:
text_asm
ld a, [wYCoord]
cp $4
cp 4
jr nz, .asm_8774b
ld a, [wXCoord]
cp $d
cp 13
jp z, Museum1FScript_5c1f9
jr .asm_b8709
.asm_8774b
cp $3
jr nz, .asm_d49e7
ld a, [wXCoord]
cp $c
cp 12
jp z, Museum1FScript_5c1f9
.asm_d49e7
CheckEvent EVENT_BOUGHT_MUSEUM_TICKET