Use decimal, not hex, for sprite (object) coordinates in map scripts

This commit is contained in:
Rangi 2020-08-28 12:10:55 -04:00
parent 407b813250
commit 637f38b139
13 changed files with 47 additions and 47 deletions

View file

@ -65,9 +65,9 @@ PewterCityScript1:
ldh [hSpriteScreenYCoord], a
ld a, $30
ldh [hSpriteScreenXCoord], a
ld a, $c
ld a, 12
ldh [hSpriteMapYCoord], a
ld a, $11
ld a, 17
ldh [hSpriteMapXCoord], a
ld a, $3
ld [wSpriteIndex], a
@ -133,9 +133,9 @@ PewterCityScript4:
ldh [hSpriteScreenYCoord], a
ld a, $40
ldh [hSpriteScreenXCoord], a
ld a, $16
ld a, 22
ldh [hSpriteMapYCoord], a
ld a, $10
ld a, 16
ldh [hSpriteMapXCoord], a
ld a, $5
ld [wSpriteIndex], a