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Use decimal, not hex, for sprite (object) coordinates in map scripts
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parent
407b813250
commit
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13 changed files with 47 additions and 47 deletions
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@ -65,9 +65,9 @@ PewterCityScript1:
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ldh [hSpriteScreenYCoord], a
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ld a, $30
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ldh [hSpriteScreenXCoord], a
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ld a, $c
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ld a, 12
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ldh [hSpriteMapYCoord], a
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ld a, $11
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ld a, 17
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ldh [hSpriteMapXCoord], a
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ld a, $3
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ld [wSpriteIndex], a
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@ -133,9 +133,9 @@ PewterCityScript4:
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ldh [hSpriteScreenYCoord], a
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ld a, $40
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ldh [hSpriteScreenXCoord], a
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ld a, $16
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ld a, 22
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ldh [hSpriteMapYCoord], a
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ld a, $10
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ld a, 16
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ldh [hSpriteMapXCoord], a
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ld a, $5
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ld [wSpriteIndex], a
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